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37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
Writing a "bare metal" operating system for Raspberry Pi 4 (Part 11)
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====================================================================
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[< Go back to part10-multicore](../part10-multicore)
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Putting it all together
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-----------------------
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Frankly, I'm unlikely to write much documentation for this part. I'm also only providing a Clang _Makefile_ for now. If you're using gcc, have a go at putting your own _Makefile_ together, referencing the previous parts.
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This part simply builds on the work we've done so far, and delivers a new Breakout codebase with:
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* Gameplay running in the foreground on the main CPU core 0
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* Graphics updated in the background on CPU core 1
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* Looped 8-bit music playing in the background on CPU core 2
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* Bluetooth communications managed in the background on CPU core 3
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I've taken the opportunity to organise the code a little better and so you'll see some changes to the _Makefile_, and a new directory structure in place. Tidy codebase = tidy mind!
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Important takeaway
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------------------
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As you read through this code, you'll maybe notice that a very different style has emerged. Multi-processing adds a dimension of complexity when coding and requires a total mindset shift.
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There's a lot more signalling/semaphores, so the cores can be sure they're doing the right thing at the right time.
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You're no longer "dry-running" a single, sequential thread. You're having to spot the potential for bugs/unexpected behaviour from the interplay of four concurrent threads!
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_Good luck as you explore the code!_
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Progress video
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--------------
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Click to watch a quick video of the game in action.
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https://user-images.githubusercontent.com/68182575/173157526-2b22f9b2-0f55-42a0-87e1-b8278930fefe.mp4
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PS: Sorry for the bad audio quality - the game itself sounds great in real life, I promise!
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[Go to part12-wgt >](../part12-wgt)
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