mirror of
https://github.com/isometimes/rpi4-osdev
synced 2024-11-14 14:20:39 +00:00
34 lines
1.8 KiB
Markdown
34 lines
1.8 KiB
Markdown
Writing a "bare metal" operating system for Raspberry Pi 4 (Part 11)
|
|
====================================================================
|
|
|
|
Putting it all together
|
|
-----------------------
|
|
Frankly, I'm unlikely to write much documentation for this part. I'm also only providing a Clang _Makefile_ for now. If you're using gcc, have a go at putting your own _Makefile_ together, referencing the previous parts.
|
|
|
|
This part simply builds on the work we've done so far, and delivers a new Breakout codebase with:
|
|
|
|
* Gameplay running in the foreground on the main CPU core 0
|
|
* Graphics updated in the background on CPU core 1
|
|
* Looped 8-bit music playing in the background on CPU core 2
|
|
* Bluetooth communications managed in the background on CPU core 3
|
|
|
|
I've taken the opportunity to organise the code a little better and so you'll see some changes to the _Makefile_, and a new directory structure in place. Tidy codebase = tidy mind!
|
|
|
|
Important takeaway
|
|
------------------
|
|
As you read through this code, you'll maybe notice that a very different style has emerged. Multi-processing adds a dimension of complexity when coding and requires a total mindset shift.
|
|
|
|
There's a lot more signalling/semaphores, so the cores can be sure they're doing the right thing at the right time.
|
|
|
|
You're no longer "dry-running" a single, sequential thread. You're having to spot the potential for bugs/unexpected behaviour from the interplay of four concurrent threads!
|
|
|
|
_Good luck as you explore the code!_
|
|
|
|
Progress video
|
|
--------------
|
|
Click on the picture below to watch a quick video of the game in action.
|
|
|
|
[![A video of the Breakout game in action](https://img.youtube.com/vi/W6fE2q_1voM/0.jpg)](https://www.youtube.com/watch?v=W6fE2q_1voM)
|
|
|
|
PS: Sorry for the bad audio quality - the game itself sounds great in real life, I promise!
|
|
|