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Updated some examples to use new mouse button functionality
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a0af1dc10a
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3 changed files with 5 additions and 5 deletions
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@ -86,7 +86,7 @@ void wgt18()
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/* copy the whole screen */
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/* copy the whole screen */
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/* notice how we never use wnormscreen at all! */
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/* notice how we never use wnormscreen at all! */
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} while (1);
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} while (but == 0);
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mdeinit();
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mdeinit();
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wfreeblock (screen1);
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wfreeblock (screen1);
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@ -88,15 +88,15 @@ void wgt19()
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wcopyscreen (0, 0, 160, 199, screen1, 0, 0, NULL); /* copy half the screen */
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wcopyscreen (0, 0, 160, 199, screen1, 0, 0, NULL); /* copy half the screen */
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if (mx == 0) /* Show the next sprite */
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if (but == 1) /* Show the next sprite */
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{
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{
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sp++;
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sp++;
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if (sp > 9)
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if (sp > 9)
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sp = 1;
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sp = 1;
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//noclick ();
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noclick ();
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}
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}
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} while (1);
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} while (but != 2);
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msetbounds (0, 0, 319, 199);
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msetbounds (0, 0, 319, 199);
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mdeinit (); /* Deinitialize the mouse handler */
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mdeinit (); /* Deinitialize the mouse handler */
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@ -126,7 +126,7 @@ void wgt60()
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do { /* Now play the game */
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do { /* Now play the game */
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looper ();
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looper ();
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} while (1); /* Until the right mouse button is clicked */
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} while (but != 2); /* Until the right mouse button is clicked */
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mdeinit();
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mdeinit();
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deinitialize_sprites (); /* Deinit the sprite system */
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deinitialize_sprites (); /* Deinit the sprite system */
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