From e16f968790e97c9935dd75f488e7153ee6b837ea Mon Sep 17 00:00:00 2001 From: Adam Greenwood-Byrne Date: Wed, 24 Mar 2021 21:20:53 +0000 Subject: [PATCH] Updated some examples to use new mouse button functionality --- part12-wgt/examples/wgt18.c | 2 +- part12-wgt/examples/wgt19.c | 6 +++--- part12-wgt/examples/wgt60.c | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/part12-wgt/examples/wgt18.c b/part12-wgt/examples/wgt18.c index 10359ce..4dc53d9 100644 --- a/part12-wgt/examples/wgt18.c +++ b/part12-wgt/examples/wgt18.c @@ -86,7 +86,7 @@ void wgt18() /* copy the whole screen */ /* notice how we never use wnormscreen at all! */ - } while (1); + } while (but == 0); mdeinit(); wfreeblock (screen1); diff --git a/part12-wgt/examples/wgt19.c b/part12-wgt/examples/wgt19.c index 8ee962a..f0a6c71 100644 --- a/part12-wgt/examples/wgt19.c +++ b/part12-wgt/examples/wgt19.c @@ -88,15 +88,15 @@ void wgt19() wcopyscreen (0, 0, 160, 199, screen1, 0, 0, NULL); /* copy half the screen */ - if (mx == 0) /* Show the next sprite */ + if (but == 1) /* Show the next sprite */ { sp++; if (sp > 9) sp = 1; - //noclick (); + noclick (); } - } while (1); + } while (but != 2); msetbounds (0, 0, 319, 199); mdeinit (); /* Deinitialize the mouse handler */ diff --git a/part12-wgt/examples/wgt60.c b/part12-wgt/examples/wgt60.c index ea59a8b..766dc72 100644 --- a/part12-wgt/examples/wgt60.c +++ b/part12-wgt/examples/wgt60.c @@ -126,7 +126,7 @@ void wgt60() do { /* Now play the game */ looper (); - } while (1); /* Until the right mouse button is clicked */ + } while (but != 2); /* Until the right mouse button is clicked */ mdeinit(); deinitialize_sprites (); /* Deinit the sprite system */