rpi4-osdev/part11-breakout-smp/breakout.h

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// Heap memory allocation
#define HEAP_ADDRESS 0x00400000 // Somewhere safe to store a lot of data
// The screen
#define WIDTH 1920
#define HEIGHT 1080
#define MARGIN 30
#define VIRTWIDTH (WIDTH-(2*MARGIN))
#define FONT_BPG 8
// For the bricks
#define ROWS 5
#define COLS 10
// Gameplay
#define NUM_LIVES 3
extern const int ballradius;
extern const int paddlewidth;
// Object tracking
struct Object
{
unsigned int type;
unsigned int x;
unsigned int y;
unsigned int width;
unsigned int height;
unsigned char color;
unsigned char alive;
unsigned char redraw;
unsigned int newx;
unsigned int newy;
unsigned char move;
};
enum {
OBJ_NONE = 0,
OBJ_BRICK = 1,
OBJ_PADDLE = 2,
OBJ_BALL = 3,
OBJ_SCOREBOARD = 4,
OBJ_ENDGAME = 5
};
extern volatile unsigned int numobjs;
extern volatile struct Object *objects;
extern volatile struct Object *ball;
extern volatile struct Object *paddle;
extern volatile struct Object *scoreboard;
extern volatile struct Object *endgame;
extern volatile unsigned int comms_up;
extern volatile unsigned char dir;
// Shared functions
void gfx_core(void);
void snd_core(void);
void comms_core(void);
void moveObject(volatile struct Object *object, int x, int y);