/* * Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net> * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include #define LOAD32H(x, y) \ { \ x = ((UInt32)((y)[0] & 255) << 24) | \ ((UInt32)((y)[1] & 255) << 16) | \ ((UInt32)((y)[2] & 255) << 8) | \ ((UInt32)((y)[3] & 255)); \ } #define ROL(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits)))) #define BLK(i) (block->l[i & 15] = ROL(block->l[(i+13) & 15] ^ block->l[(i + 8) & 15] ^ block->l[(i + 2) & 15] ^ block->l[i & 15], 1)) #define R0(v, w, x, y, z, i) z += ((w & (x ^ y)) ^ y) + block->l[i] + 0x5A827999 + ROL(v, 5); w = ROL(w, 30); #define R1(v, w, x, y, z, i) z += ((w & (x ^ y)) ^ y) + BLK(i) + 0x5A827999 + ROL(v, 5); w = ROL(w, 30); #define R2(v, w, x, y, z, i) z += (w ^ x ^ y) + BLK(i) + 0x6ED9EBA1 + ROL(v, 5); w = ROL(w, 30); #define R3(v, w, x, y, z, i) z += (((w | x) & y) | (w & x)) + BLK(i) + 0x8F1BBCDC + ROL(v, 5); w = ROL(w, 30); #define R4(v, w, x, y, z, i) z += (w ^ x ^ y) + BLK(i) + 0xCA62C1D6 + ROL(v, 5); w = ROL(w, 30); typedef union { UInt8 c[64]; UInt32 l[16]; } Char64Long16; typedef struct { UInt32 state[5]; UInt32 count[2]; UInt8 buffer[64]; } Sha1Context; static void Sha1Transform(UInt32 state[5], const UInt8 buffer[64]) { UInt32 a, b, c, d, e, i; UInt8 workspace[64]; Char64Long16 *block = (Char64Long16 *) workspace; for (i = 0; i < 16; i++) { LOAD32H(block->l[i], buffer + (i * 4)); } a = state[0]; b = state[1]; c = state[2]; d = state[3]; e = state[4]; R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3); R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7); R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11); R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15); R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19); R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23); R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27); R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31); R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35); R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39); R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43); R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47); R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51); R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55); R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59); R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63); R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67); R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71); R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75); R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79); state[0] += a; state[1] += b; state[2] += c; state[3] += d; state[4] += e; } static void Sha1Init(Sha1Context *ctx) { ctx->state[0] = 0x67452301; ctx->state[1] = 0xEFCDAB89; ctx->state[2] = 0x98BADCFE; ctx->state[3] = 0x10325476; ctx->state[4] = 0xC3D2E1F0; ctx->count[0] = 0; ctx->count[1] = 0; } static void Sha1Update(Sha1Context *ctx, const void *buf, UInt32 size) { UInt32 i, j; j = (ctx->count[0] >> 3) & 63; if ((ctx->count[0] += size << 3) < (size << 3)) { ctx->count[1]++; } ctx->count[1] += (size >> 29); if ((j + size) > 63) { i = 64 - j; memcpy(&ctx->buffer[j], buf, i); Sha1Transform(ctx->state, ctx->buffer); for ( ; i + 63 < size; i += 64) { Sha1Transform(ctx->state, (UInt8 *) buf + i); } j = 0; } else { i = 0; } memcpy(&ctx->buffer[j], &((UInt8 *)buf)[i], size - i); } static void Sha1Calculate(Sha1Context *ctx, unsigned char *out) { UInt32 i; UInt8 count[8]; for (i = 0; i < 8; i++) { count[i] = (unsigned char) ((ctx->count[(i >= 4 ? 0 : 1)] >> ((3 - (i & 3)) * 8)) & 255); } Sha1Update(ctx, (UInt8 *) "\x80", 1); while ((ctx->count[0] & 504) != 448) { Sha1Update(ctx, (UInt8 *) "\0", 1); } Sha1Update(ctx, count, 8); for (i = 0; i < (160 / 8); i++) { out[i] = (UInt8) ((ctx->state[i >> 2] >> ((3 - (i & 3)) * 8)) & 255); } } unsigned char * Sha1(char *str) { Sha1Context ctx; unsigned char *out; if (!str) { return NULL; } out = Malloc(((160 / 8) + 1) * sizeof(unsigned char)); if (!out) { return NULL; } Sha1Init(&ctx); Sha1Update(&ctx, str, strlen(str)); Sha1Calculate(&ctx, out); out[160 / 8] = '\0'; return out; }