forked from Telodendria/Telodendria
Add some information to the developer guide.
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@ -421,23 +421,48 @@ should just run on any POSIX operating system without modification.
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</p>
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<h2 id="project-goals">Project Goals</h2>
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<p>
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The goals of this project are as follows:
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The goals of this project are generally divided into <i>user goals</i>,
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and <i>developer goals</i>, depending on who they impact the most. This
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isn't an exhaustive list, but it is a list of things that I want to
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prioritize, <i>because other server implementations lack them</i>.
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</p>
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<p>
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The user goals are as follows:
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</p>
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<ul>
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<li>
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To be a production-ready Matrix server capable of handling a lot of
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users. Telodendria should have good performance in many diverse
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environments.
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environments. It should scale up well for large instances, and yet also
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be able to scale down to a peer-to-peer device.
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</li>
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<li>
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To be easier to configure than any of the other Matrix homeserver
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implementations. The configuration file should be flexible,
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well-documented, and easy to understand and modify. An intuitive
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command-line tool for administrative tasks should also be available.
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</li>
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</ul>
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<p>
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The developer goals are as follows:
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</p>
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<ul>
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<li>
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To have as few external build and run dependencies as possible. It
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should be possible to compile Telodendria on any operating system out
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of the box, and have it be totally statically linked, ready to run
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under a <code>chroot(8)</code>-ed web server. You'll even notice that
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should be possible to compile Telodendria on any POSIX operating
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system right out of the box, and have it be totally statically linked,
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ready to run under a <code>chroot(8)</code>. You'll even notice that
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the documentation is written in HTML directly, not Markdown, to remove
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the dependency on a Markdown parser and renderer.
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</li>
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<li>
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To have a simple yet elegant workflow, and not depend on any large
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or complex development tools, such as code forges. The entire
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development workflow should be able to be successfully and efficiently
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completed on a base OpenBSD install. Of course you don't have to use
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OpenBSD for development by any means, but the point is, the workflow
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should not require a lot of tools.
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<li>
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To be written in clean, elegant, and well-documented code. The goal is
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to build a Matrix homeserver from the ground up, not just because I
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don't like the way existing homeservers are implemented, but also so I can
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@ -486,12 +511,29 @@ the contribution workflow goes as smoothly as possible.
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</p>
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<h4 id="getting-the-code">Getting The Code</h4>
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<p>
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If you'd like to hack on <b>Telodendria</b>, you'll need the following
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tools in addition to the tools required to
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<a href="#building-the-source">build the source</a>:
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</p>
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<ul>
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<li><code>cvs</code> for checking out and updating a local copy
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of the source code.</li>
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<li><code>indent</code> for formatting your code before generating
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patches</li>
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<li><code>patch</code> for applying patches to your local copy of the
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source code.</li>
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</ul>
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<p>
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Note that all of these tools are built into OpenBSD. While you of course
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don't have to use OpenBSD to develop <b>Telodendria</b>, it may make
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the process a little easier. In fact, these tools were chosen
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precisely <i>because</i> they were built into OpenBSD, the operating
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system I use.
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</p>
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<p>
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You can download an official release tarball if you would really like,
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but the preferred way is to check out the source code from CVS. This
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makes generating patches a lot easier. If you do not have CVS, consult
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your operating system's package repository to install it. CVS was the
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chosen version control system for this project primarily because it is
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built into OpenBSD.
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makes generating patches a lot easier.
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</p>
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<div class="code">
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$ export CVSROOT=anoncvs@bancino.net:/cvs
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