forked from lda/telodendria
146 lines
5.7 KiB
Groff
146 lines
5.7 KiB
Groff
.Dd $Mdocdate: October 11 2022 $
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.Dt HASHMAP 3
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.Os Telodendria Project
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.Sh NAME
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.Nm HashMap
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.Nd A simple hash map implementation.
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.Sh SYNOPSIS
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.In HashMap.h
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.Ft HashMap *
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.Fn HashMapCreate "void"
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.Ft void
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.Fn HashMapFree "HashMap *"
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.Ft void
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.Fn HashMapLoadSet "HashMap *" "float"
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.Ft void
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.Fn HashMapFunctionSet "HashMap *" "unsigned long (*) (const char *)"
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.Ft void *
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.Fn HashMapSet "HashMap *" "char *" "void *"
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.Ft void *
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.Fn HashMapGet "HashMap *" "char *"
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.Ft void *
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.Fn HashMapDelete "HashMap *" "char *"
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.Ft int
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.Fn HashMapIterate "HashMap *" "char **" "void **"
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.Sh DESCRIPTION
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This is the public interface for Telodendria's hash map implementation.
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This hash map is designed to be simple, well documented, and generally
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readable and understandable, yet also performant enough to be useful,
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because it is used extensively in Telodendria.
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.Pp
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Fundamentally, this is an entirely generic map implementation. It can
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be used for many general purposes, but it is designed to only implement
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the features that Telodendria needs to function well. One example of a
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Telodendria-specific feature is that keys are
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.Dv NULL -terminated
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strings, not any arbitrary data.
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.Pp
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These functions operate on an opaque
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.Dv HashMap
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structure, which the caller has no knowledge about.
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.Pp
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.Fn HashMapCreate
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creates a new hash map that is ready to be used with the rest of the
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hash map functions.
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.Fn HashMapFree
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frees this hash map, such that it becomes invalid and any future use
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with the functions in this API results in undefined behavior. Note that
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it does not free the keys or values stored in the hash map, since this
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implementation has no way of knowing what is actually stored in it, and
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where it is located. You should use
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.Fn HashMapIterate
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to free the values appropriately.
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.Pp
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.Fn HashMapMaxLoadSet
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controls the maximum load of the hash map before it is expanded.
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When the hash map reaches the given capacity, it is grown. You don't
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want to only grow hash maps when they are full, because that makes
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them perform very poorly. The maximum load value is a percentage of how
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full the hash map is, and it should be between 0
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and 1, where 0 means that no elements will cause the map to be expanded,
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and 1 means that the hash map must be completely full before it is
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expanded. The default maximum load on a new
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.Dv HashMap
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object is 0.75, which should be good enough for most purposes, but
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if you need finer tuning, feel free to play with the max load with
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this function. The changes take effect on the next insert.
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.Pp
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.Fn HashMapFunctionSet
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allows the given hash map to use a custom hashing function. New hash
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maps have a sane hashing function that should work okay for most use
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cases, but if you have a better hash function, it can be specified with
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this function. Do not change the hash function after keys have been
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added; doing so results in undefined behavior. Only set the hash
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function immediately after constructing a new hash map.
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.Pp
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.Fn HashMapSet
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sets the given string key to the given value. Note neither the key nor the
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value is copied into the hash map's own memory space; only pointers are
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stored. It is the caller's job to ensure that the key and value memory
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remains valid for the life of the HashMap, and are freed when they are no
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longer needed.
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.Fn HashMapGet
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retrieves the value for the given key and .Fn HashMapDelete
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removes a value from a given key.
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.Pp
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.Fn HashMapIterate
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iterates over all the keys and values of a hash map. This function works
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very similarly to
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.Xr getopt 3 ,
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where calls are repeatedly made in a
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.Dv while
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loop until there are no more items to go over. The difference is that this
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function does not rely on globals; it takes pointer pointers, and stores all
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necessary state inside the hash map structure itself. Note that this does not
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make this function thread-safe; two threads cannot be iterating over any given
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hash map at the same time, though they can be iterating over different hash
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maps at the same time.
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.Pp
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This function can be tricky to use in some scenarios, as it continues where
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it left off on each call, until there are no more elements to go through in
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the hash map. If you are not iterating over the entire map in one go, and
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happen to break the loop, then the next time you attempt to iterate the
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hash map, you'll start somewhere in the middle. Thus, it's recommended to
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always iterate over the entire hash map if you're going to use this
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function. Also note that the behavior of this function is undefined if
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insertions or deletions occur during the iteration. It may work fine; it may
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not. That functionality has not been tested.
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.Pp
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.Fn HashMapIterate
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takes a pointer to a string ponter, and a pointer to a value pointer. When
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iterating over the keys and values of the hash map, it sets these pointers
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to the current position in the map so that the caller can use them for his
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own purposes.
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.Sh RETURN VALUES
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.Fn HashMapCreate
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may return
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.Dv NULL
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if memory could not be allocated on the heap. Otherwise, it returns a
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valid pointer to a
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.Dv HashMap
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structure which can be used with the other functions in this API.
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.Pp
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.Fn HashMapSet
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returns the previous value at the passed key, or
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.Dv NULL
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if no such value exists. All keys must have values; you can't set a key
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to
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.Dv NULL .
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To delete a key, use the
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.Fn HashMapDelete
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function.
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.Pp
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.Fn HashMapDelete
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returns the value that was deleted from the hash map at the given key,
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or
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.Dv NULL
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if no such value exists.
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.Pp
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.Fn HashMapIterate
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returns 1 if there are still elements left in the current iteration of the
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hash map, or 0 if no valid hash map was provided, or there are no more elements
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in it for the current iteration. Note that as soon as this function returns 0
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on a hash map, subsequent iterations will start from the beginning.
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.Sh SEE ALSO
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.Xr HashMap 3 ,
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.Xr Queue 3
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