forked from lda/telodendria
121 lines
2.2 KiB
C
121 lines
2.2 KiB
C
/*
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* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <Room.h>
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#include <Memory.h>
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#include <Str.h>
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#include <Db.h>
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#include <Schema/RoomCreateRequest.h>
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struct Room
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{
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Db *db;
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DbRef *ref;
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char *id;
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int version;
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};
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Room *
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RoomCreate(Db * db, RoomCreateRequest *req)
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{
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return NULL;
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}
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Room *
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RoomLock(Db * db, char *id)
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{
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DbRef *ref;
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Room *room;
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if (!db || !id)
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{
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return NULL;
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}
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ref = DbLock(db, 3, "rooms", id, "state");
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if (!ref)
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{
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return NULL;
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}
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room = Malloc(sizeof(Room));
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if (!room)
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{
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DbUnlock(db, ref);
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return NULL;
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}
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room->db = db;
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room->ref = ref;
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room->id = StrDuplicate(id);
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return room;
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}
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int
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RoomUnlock(Room * room)
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{
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Db *db;
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DbRef *ref;
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if (!room)
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{
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return 0;
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}
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db = room->db;
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ref = room->ref;
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Free(room->id);
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Free(room);
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return DbUnlock(db, ref);
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}
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char *
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RoomIdGet(Room * room)
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{
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return room ? room->id : NULL;
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}
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int
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RoomVersionGet(Room * room)
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{
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return room ? room->version : 0;
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}
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HashMap *
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RoomStateGet(Room * room)
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{
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if (!room)
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{
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return NULL;
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}
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return NULL;
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}
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