Telodendria

Telodendria: The terminal branches of an axon.

Note: Telodendria is under heavy development. Please see the Project Status.

Telodendria is a Matrix homeserver implementation written from scratch in ANSI C. It is designed to be lightweight and simple, yet functional. Telodendria differentiates itself from other Matrix homeserver implementations because it:

Telodendria is on Matrix! Check out the official Matrix rooms:

Room Description
#telodendria-releases:bancino.net Get notified of new releases.
#telodendria-general:bancino.net General discussion and support for Telodendria.
#telodendria-issues:bancino.net Report issues with Telodendria.
#telodendria-patches:bancino.net Submit code patches to the Telodendria project.

Download

Telodendria is distributed as source tarballs, in true Unix fashion. If you want, you can verify the checksum of your download, and check the signature. To check the signature, you'll need signify, and the signify public key: telodendria-signify.pub.

If your operating system has an official package or port of Telodendria, you should prefer to use that instead of manually downloading the source and building it. If your operating system's package or port is too out of date for your tastes, please contact the package's maintainers to notify them, or offer to update the package yourself.

Version Download Checksum Signature
No downloads here yet. See the Project Status for more information.

You can check out the change log here.

Documentation

Telodendria's documentation is distributed with the source code as man pages, which contain all of the information on what Telodendria is, what its goals are, how to build the source, configure it, as well as contribute to the project. The man pages are also available online for convenience:

Project Status

Telodendria is a very ambitious project. There's a lot that needs to happen yet before it is usable. At the moment, there's nothing that even remotely ressembles a Matrix homeserver here; I'm still getting off the ground and building a foundation.

But just because there's nothing here yet doesn't mean you should go away! I could always use help, so you are more than welcome to help out if you want things to go quicker. Please see the Contributing section for details on how you can get involved.

The Telodendria roadmap is organized into phases, with each phase representing a new milestone in the project's lifetime.

Phase 1: Getting Off The Ground

A new open-source project needs a few basic things before development can begin. This phase covers the pre-development stage of Telodendria.

Phase 2: Building A Foundation

Matrix homeservers require a few prerequisites. In this phase, we build up all the tools required to properly implement a Matrix homeserver. This includes basic data structures, exchange format parsers, and more. We also build up a command line application, multi-threaded HTTP server, and architect a flat-file database framework.

Phase 3: Welcome To Matrix

When the foundations are laid, we can start implementing a real Matrix homeserver. This phase tracks our current progress in implementing the Matrix specification.

Phase 4: A Real Homeserver

The Matrix specification is only a part of what it takes to be a production-ready Matrix homeserver. While the spec details how clients and homeservers interact with each other, we still need a way to administer our homeserver. This phase tracks our progress on getting Telodendria packaged, as well as writing some useful administrative tools. Only when these things are completed can we call Telodendria "production-ready."

Documentation Status

This documentation needs just a little work. Here's the things on my list for that:

Getting Support

Telodendria is designed to be fairly straightforward, but that doesn't mean there won't be hiccups along the way. If you are struggling to get Telodendria up and running, you're more than welcome to reach out for support. Just join the #telodendria-general:bancino.net Matrix channel. Before you do though, make sure you're running the latest version of Telodendria and you've thoroughly read through all the relevant documentation.

Contributing

Telodendria is an open source project. As such, it welcomes contributions. There are many ways you can contribute, and any way you can is greatly appreciated.

Reporting Issues

If—after you've reached out to #telodendria-general:bancino.net—it has been determined that there is a problem with Telodendria, it should be reported to #telodendria-issues:bancino.net. There it can be discussed further. The issues room serves as the official issue tracker of Telodendria; although severe issues may be copied into a TODO file in the CVS repository just so they don't get lost.

Developing

The primary language used to write Telodendria code is ANSI C. Other languages you'll find in the Telodendria repository are shell scripts and HTML. If you have any experience at all with any of these languages, your contributions are valuable. Please follow the guidelines in this section to ensure the contribution workflow goes as smoothly as possible.

Getting The Code

If you'd like to hack on Telodendria, you'll need the following tools in addition to the tools required to build the source:

Note that all of these tools are built into OpenBSD. While you of course don't have to use OpenBSD to develop Telodendria, it may make the process a little easier. In fact, these tools were chosen precisely because they were built into OpenBSD, the operating system I use.

You can download an official release tarball if you would really like, but the preferred way is to check out the source code from CVS. This makes generating patches a lot easier.

$ cvs -d anoncvs@bancino.net:/cvs checkout -P Telodendria $ cd Telodendria

If you already checkout out the code previously, make sure you update your local copy before you start developing:

$ cvs -q update -dP

You should now have the latest Telodendria source code. Follow the Code Style as you make your changes. If the cvs command fails with a Connection refused error message, then try setting the CVS_RSH environment variable to ssh, like this:

$ export CVS_RSH=ssh

Then run the checkout again. Some versions of CVS don't use SSH to checkout by default, so if yours doesn't, you might want to put that line in your .bashrc or other shell init script.

Code Style

In general, these are the conventions used by the code base. This guide may be slightly outdated or subject to change, however. The source code itself is the absolute source of truth, so as long as you make your code look like the code surrounding it, you should be fine.

As far as actually formatting the code goes, such as where to put brackets and whether you use tabs or spaces, use indent(1) to take care of all of that. The root of the repository has a .indent.pro file that should automatically be loaded by indent(1) to set the correct rules. If you don't have access to a working indent(1), just indicate in your patch that I should run indent(1) on the code after applying it. I'll likely run my indent(1) on the code anyway though, just to make sure the spacing is consistent, if nothing else.

Submitting Patches

Telodendria aims at remaining as minimal as possible. This doesn't just mean minimal code, it also means a minimal development process, which is why Telodendria doesn't use GitHub, GitLab, or even SourceHut. Instead, the contribution workflow operates on submitting patch files to a public Matrix room, sort of like the OpenBSD project operates on patch files sent to a public mailing list.

If you're not used to manually creating and submitting patches instead of opening a "pull request," you should be pleased to hear that submitting patches is fairly easy to do if you've got the CVS sources checked out. In fact, I find it easier than having to make a GitHub account, forking a project repository, and then making a pull request for it. Once you have made your changes in your local copy of the code, and you've configured your environment using the instructions in The Build Script, just run the patch recipe:

$ td patch

This will automatically generate a patch file for all your changes, and then open it in your preferred editor. You can also generate a patch for only certain files and directories. To do that, set PATCHSET, like this:

# Only write a patch for README.txt and the files in site/ $ PATCHSET="README.txt site/" td patch

As you'll notice, the top of the patch file should have some email-style headers that look like this:

From: Jordan Bancino <@jordan:bancino.net> Date: Fri Jul 29 03:21:21 PM EDT 2022 Subject: Document Patch Procedure

As much information as possible should be filled out for you, such as the date. An attempt to fill out the From header was also made, but the information there can be made more accurate by setting MXID to your Matrix ID, and DISPLAY_NAME to your real name in your environment, or the .env file. The Subject should very briefly describe what the patch is about.

You'll also notice these lines:

[ ] I have read the Telodendria Project developer certificiate of origin, and certify that I have permission to submit this patch under the conditions specified in it.

This is a checkbox that tells me whether or not you actually have the rights to submit your patch, and that once you submit the patch, your code is bound by the Telodendria license. The full text of the developer certificate of origin is as follows:

  1. The contribution was created in whole or in part by me, and I have the right to submit it under the open source license of the Telodendria project; or
  2. The contribution is based upon a previous work that, to the best of my knowledge, is covered under an appropriate open-source license and I have the right under that license to submit that work with modifications, whether created in whole or in part by me, under the Telodendria project license; or
  3. The contribution was provided directly to me by some other person who certified (1), (2), or (3), and I have not modified it.
  4. I understand and agree that this project and the contribution are public and that a record of the contribution—including all personal information I submit with it—is maintained indefinitely and may be redistributed consistent with this project or the open-source licenses involved.

After the headers, but before the checkbox, write a more thorough description of the patch and why it was created. Then, send the resulting patch file to #telodendria-patches:bancino.net, so it can be discussed and reviewed by the community.

Try to keep your patches on topic—make one patch file per feature or bug fix being implemented. It is okay if your patches depend on previous patches, just indicate that in the patch. Note that it may take a while for patches to be committed, and some patches may not be committed at all. In either case, all sent patches are queued from the Matrix room into the public patch directory, so they can be referenced easier in the future. If you want to reference a submitted patch in a Matrix message or email, it might be a good idea to link to it in the public patch directory.

The public patch directory works as follows: when you send your patch to the Matrix room, it is downloaded by the Telodendria Bot and placed in the ingress/ directory, named as the message ID. Then, it is assigned a Telodendria patch ID and copied to the p/ directory as just ${id}.patch. This is a permanent link that will always reference your patch. Then, your patch is symlinked to the queue/ directory. I have a script that automatically ingresses patches and queues them for me, and I'll use this to review patches. If your patch is accepted, the queue symlink will be moved to the accepted/ directory and the patch is committed to the official CVS repository. If you patch is rejected for some reason, its symlink will be moved to the rejected/ directory. Regardless of the state of your patch, it will always remain permalinked in the p/ directory, and when it is accepted or rejected, Telodendria Bot will send a message.

You're always welcome to inquire about rejected patches, and request they be reviewed again, or you can use them as a starting point for future patches.

Resources


© 2022 Jordan Bancino <@jordan:bancino.net>