forked from lda/telodendria
Fully abstract route paths, move them to Routes.h.
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parent
323dad1f8b
commit
d56aaa921d
6 changed files with 36 additions and 22 deletions
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@ -50,7 +50,7 @@ MatrixHttpHandler(HttpServerContext * context, void *argp)
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HashMap *response;
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char *requestPath;
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Array *pathParts;
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MATRIX_PATH *pathParts;
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char *pathPart;
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RouteArgs routeArgs;
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@ -94,14 +94,14 @@ MatrixHttpHandler(HttpServerContext * context, void *argp)
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goto finish;
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}
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pathParts = ArrayCreate();
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pathParts = MATRIX_PATH_CREATE();
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key = requestPath;
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while ((pathPart = strtok_r(key, "/", &key)))
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{
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char *decoded = HttpUrlDecode(pathPart);
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ArrayAdd(pathParts, decoded);
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MATRIX_PATH_APPEND(pathParts, decoded);
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}
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routeArgs.matrixArgs = args;
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@ -148,7 +148,7 @@ MatrixHttpHandler(HttpServerContext * context, void *argp)
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Free(pathPart);
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}
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ArrayFree(pathParts);
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MATRIX_PATH_FREE(pathParts);
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JsonFree(response);
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finish:
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@ -27,6 +27,7 @@
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#include <Json.h>
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#include <HashMap.h>
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#include <Util.h>
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ROUTE_IMPL(RouteLogin, args)
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{
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@ -28,6 +28,7 @@
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#include <Memory.h>
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#include <Json.h>
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#include <HashMap.h>
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#include <Util.h>
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ROUTE_IMPL(RouteMatrix, args)
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{
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@ -28,6 +28,7 @@
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#include <Memory.h>
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#include <Json.h>
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#include <HashMap.h>
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#include <Util.h>
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ROUTE_IMPL(RouteWellKnown, args)
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{
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@ -31,21 +31,6 @@
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#include <TelodendriaConfig.h>
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#include <Db.h>
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/*
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* Abstract away the underlying data structure of the path so that
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* routes don't have to care what it is.
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*
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* This will be helpful, for instance, if we decide to switch to a
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* queue (which can be easily done with the current implementation if
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* we just add a function that computes how many elements are in a
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* queue.) An array isn't the most efficient data structure for this
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* purpose; a queue would be much better. This allows us to change that
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* down the road without having to rewrite all the routes.
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*/
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#define MATRIX_PATH_POP(path) ArrayDelete(path, 0)
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#define MATRIX_PATH_PARTS(path) ArraySize(path)
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#define MATRIX_PATH_EQUALS(pathPart, str) ((pathPart != NULL) && (strcmp(pathPart, str) == 0))
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typedef enum MatrixError
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{
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M_FORBIDDEN,
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@ -24,18 +24,44 @@
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#ifndef TELODENDRIA_ROUTES_H
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#define TELODENDRIA_ROUTES_H
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#include <string.h>
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#include <HashMap.h>
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#include <Array.h>
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#include <HttpServer.h>
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#include <Util.h>
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#include <Matrix.h>
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/*
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* Abstract away the underlying data structure of the path so that
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* routes don't have to care what it is.
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*
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* This will be helpful, for instance, if we decide to switch to a
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* queue (which can easily be done with the current implementation if
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* we just add a function that computes how many elements are in a
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* queue.) An array isn't the most efficient data structure for this
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* purpose; a queue would be much better. This allows us to change that
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* down the road without having to rewrite all the routes.
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*
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* One tricky thing about the current Queue implementation is that it
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* is a fixed-size queue, so we'd either need to make it large enough
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* to accomodate large paths, or rewrite it to be dynamically-sized.
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*/
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#define MATRIX_PATH Array
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#define MATRIX_PATH_CREATE() ArrayCreate()
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#define MATRIX_PATH_APPEND(path, part) ArrayAdd(path, part)
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#define MATRIX_PATH_FREE(path) ArrayFree(path)
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#define MATRIX_PATH_POP(path) ArrayDelete(path, 0)
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#define MATRIX_PATH_PARTS(path) ArraySize(path)
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#define MATRIX_PATH_EQUALS(pathPart, str) \
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((pathPart != NULL) && (strcmp(pathPart, str) == 0))
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typedef struct RouteArgs
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{
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MatrixHttpHandlerArgs *matrixArgs;
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HttpServerContext *context;
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Array *path;
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MATRIX_PATH *path;
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} RouteArgs;
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#define ROUTE(name) \
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