Telodendria/src/Array.c
Jordan Bancino e6f3dfad18 Add an ArraySet() method for replacing entries in an array.
This is much more efficient than using ArrayDelete() and ArrayInsert(),
and will serve us well in the future.
2023-03-22 16:31:06 +00:00

339 lines
6.3 KiB
C

/*
* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <Array.h>
#ifndef ARRAY_BLOCK
#define ARRAY_BLOCK 16
#endif
#include <stddef.h>
#include <Memory.h>
struct Array
{
void **entries; /* An array of void pointers, to
* store any data */
size_t allocated; /* Elements allocated on the heap */
size_t size; /* Elements actually filled */
};
int
ArrayAdd(Array * array, void *value)
{
if (!array)
{
return 0;
}
return ArrayInsert(array, array->size, value);
}
Array *
ArrayCreate(void)
{
Array *array = Malloc(sizeof(Array));
if (!array)
{
return NULL;
}
array->size = 0;
array->allocated = ARRAY_BLOCK;
array->entries = Malloc(sizeof(void *) * ARRAY_BLOCK);
if (!array->entries)
{
Free(array);
return NULL;
}
return array;
}
void *
ArrayDelete(Array * array, size_t index)
{
size_t i;
void *element;
if (!array || array->size <= index)
{
return NULL;
}
element = array->entries[index];
for (i = index; i < array->size - 1; i++)
{
array->entries[i] = array->entries[i + 1];
}
array->size--;
return element;
}
void
ArrayFree(Array * array)
{
if (array)
{
Free(array->entries);
Free(array);
}
}
void *
ArrayGet(Array * array, size_t index)
{
if (!array)
{
return NULL;
}
if (index >= array->size)
{
return NULL;
}
return array->entries[index];
}
extern int
ArrayInsert(Array * array, size_t index, void *value)
{
size_t i;
if (!array || !value || index > array->size)
{
return 0;
}
if (array->size >= array->allocated)
{
void **tmp;
size_t newSize = array->allocated + ARRAY_BLOCK;
tmp = array->entries;
array->entries = Realloc(array->entries,
sizeof(void *) * newSize);
if (!array->entries)
{
array->entries = tmp;
return 0;
}
array->allocated = newSize;
}
for (i = array->size; i > index; i--)
{
array->entries[i] = array->entries[i - 1];
}
array->size++;
array->entries[index] = value;
return 1;
}
extern void *
ArraySet(Array * array, size_t index, void * value)
{
void *oldValue;
if (!value)
{
return ArrayDelete(array, index);
}
if (!array)
{
return NULL;
}
if (index >= array->size)
{
return NULL;
}
oldValue = array->entries[index];
array->entries[index] = value;
return oldValue;
}
size_t
ArraySize(Array * array)
{
if (!array)
{
return 0;
}
return array->size;
}
int
ArrayTrim(Array * array)
{
void **tmp;
if (!array)
{
return 0;
}
tmp = array->entries;
array->entries = Realloc(array->entries,
sizeof(void *) * array->size);
if (!array->entries)
{
array->entries = tmp;
return 0;
}
return 1;
}
static void
ArraySwap(Array * array, size_t i, size_t j)
{
void *p = array->entries[i];
array->entries[i] = array->entries[j];
array->entries[j] = p;
}
static size_t
ArrayPartition(Array * array, size_t low, size_t high, int (*compare) (void *, void *))
{
void *pivot = array->entries[high];
size_t i = low - 1;
size_t j;
for (j = low; j <= high - 1; j++)
{
if (compare(array->entries[j], pivot) < 0)
{
i++;
ArraySwap(array, i, j);
}
}
ArraySwap(array, i + 1, high);
return i + 1;
}
static void
ArrayQuickSort(Array * array, size_t low, size_t high, int (*compare) (void *, void *))
{
if (low < high)
{
size_t pi = ArrayPartition(array, low, high, compare);
ArrayQuickSort(array, low, pi - 1, compare);
ArrayQuickSort(array, pi + 1, high, compare);
}
}
void
ArraySort(Array * array, int (*compare) (void *, void *))
{
if (!array)
{
return;
}
ArrayQuickSort(array, 0, array->size, compare);
}
/* Even though the following operations could be done using only the
* public Array API defined above, I opted for low-level struct
* manipulation because it allows much more efficient copying; we only
* allocate what we for sure need upfront, and don't have to
* re-allocate during the operation. */
Array *
ArrayFromVarArgs(size_t n, va_list ap)
{
size_t i;
Array *arr = Malloc(sizeof(Array));
if (!arr)
{
return NULL;
}
arr->size = n;
arr->allocated = n;
arr->entries = Malloc(sizeof(void *) * arr->allocated);
if (!arr->entries)
{
Free(arr);
return NULL;
}
for (i = 0; i < n; i++)
{
arr->entries[i] = va_arg(ap, void *);
}
return arr;
}
Array *
ArrayDuplicate(Array * arr)
{
size_t i;
Array *arr2 = Malloc(sizeof(Array));
if (!arr2)
{
return NULL;
}
arr2->size = arr->size;
arr2->allocated = arr->size;
arr2->entries = Malloc(sizeof(void *) * arr->allocated);
if (!arr2->entries)
{
Free(arr2);
return NULL;
}
for (i = 0; i < arr2->size; i++)
{
arr2->entries[i] = arr->entries[i];
}
return arr2;
}