telodendria/src/include/Room.h
2024-08-21 11:02:28 +02:00

239 lines
6.8 KiB
C

/*
* Copyright (C) 2022-2024 Jordan Bancino <@jordan:bancino.net> with
* other valuable contributors. See CONTRIBUTORS.txt for the full list.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef TELODENDRIA_ROOM_H
#define TELODENDRIA_ROOM_H
/***
* @Nm Room
* @Nd API for creating and manipulating Rooms.
* @Dd July 6 2023
* @Xr Event
*
* The core component of the Matrix specification is the Room,
* which holds a directed acyclic graph (DAG) of Events.
* .Nm
* provides a way of working with persistent rooms.
*/
#include <Cytoplasm/HashMap.h>
#include <Cytoplasm/Db.h>
#include <Schema/RoomCreateRequest.h>
#include <Schema/PduV1.h>
#include <Parser.h>
#include <User.h>
/**
* The functions in this API operate on an opaque structure.
*/
typedef struct Room Room;
#include <State.h>
/**
* Create a new room in the given database using the given
* RoomCreateRequest.
*/
extern Room * RoomCreate(Db *, User *, RoomCreateRequest *, ServerPart);
/**
* Lock the existing room in the specified database,
* identified by the specified ID, which is expected
* to include the server name and room ID sigil.
* .Pp
* this function returns NULL if there was an error
* locking the room, such as the room not existing.
*/
extern Room * RoomLock(Db *, char *);
/**
* Returns the database structure a room is tied to.
*/
extern Db * RoomGetDB(Room *);
/**
* Unlock a room handle, returning it to the database.
* This function returns the result of calling
* .Fn DbUnlock() on the internal room reference.
*/
extern int RoomUnlock(Room *);
/**
* Get the full ID of the specified room, including
* the sigil and server name. This function returns
* NULL if there was an error getting the room ID.
*/
extern char * RoomIdGet(Room *);
/**
* Get the numeric room version for the specified
* room. The room version is determined by and stored
* in the m.room.create event as a string, but since this
* is expected to be a relatively frequent operation,
* the integer representation is stored in the room
* information so it can be accessed without having
* to lock the room state and m.room.create event.
*/
extern int RoomVersionGet(Room *);
/**
* Resolve the state for the latest events in the
* room. This function uses the appropriate state
* resolution algorithm to compute the latest state,
* which is used to select auth events on incoming
* client events.
*/
extern State * RoomStateGet(Room *);
/**
* Resolves the room's state before a specific point,
* (with the event hashmap taking priority),
* like
* .Fn RoomStateGet .
*/
extern State * RoomStateGetID(Room *, char *);
/**
* Get a list of the most recent events in the
* room. When ingressing client events, these events
* should be copied to the incoming event's prev_events.
* Note that this function returns an array of actual
* events themselves, not just IDs, even though that's
* what's stored in the database.
*/
extern Array * RoomPrevEventsGet(Room *);
/**
* Set the list of most recent events in the room.
* When ingressing client events, this list will be
* manipulated. Unfortunately it can't be manipulated
* in place with the current design, so this function
* is responsible for copying the modified list into
* place.
*/
extern int RoomPrevEventsSet(Room *, Array *);
/**
* Send a single event to the specified room. This
* function can take either a client event or a
* federation PDU. Depending on which is supplied,
* the appropriate logic is applied. Client events
* are converted into their federation format for
* the room version, which includes setting the
* prev_events and auth_events fields correctly.
*/
extern HashMap * RoomEventSend(Room *, HashMap *);
/**
* Sends an invite to a user in a room, and tries
* to notify such user of it.
*/
extern void RoomSendInvite(User *, bool, char *, Room *);
/**
* Fetch a single event's PDU in a room into an
* hashmap, given an event ID, from the database
* if possible, or otherwise fetched from a remote
* homeserver participating in the room.
*/
extern HashMap * RoomEventFetch(Room *, char *);
/**
* Strips all the fields not required in a
* Matrix ClientEvent from a PDU object.
*/
extern HashMap * RoomEventClientify(HashMap *);
/**
* Verifies whenever an event(as a PDUv1) is
* authorised by a room.
*/
extern bool RoomAuthoriseEventV1(Room *, PduV1, State *);
/**
* Gets the room's creator as a ServerPart. This value should
* not be freed, as it lives alongside the room itself
*/
extern ServerPart RoomGetCreator(Room *);
/**
* Puts a PDUv1 into the event list, while updating the leaf
* list.
*/
extern bool RoomAddEventV1(Room *, PduV1);
/**
* Creates a barebones JSON object to be sent to
* .Fn RoomEventFetch .
*/
extern HashMap * RoomEventCreate(char *, char *, char *, HashMap *);
/**
* Computes an approximation of the PDU depth by looking at
* the leaves stored in the room data.
*/
extern uint64_t RoomGetDepth(Room *);
/**
* Tries to find an alias from room alias to an ID stored
* on the heap, or NULL if it does not exist.
*/
extern char * RoomResolveAlias(Db *, char *);
/**
* Tries to resolve a list of aliases from a room ID into
* an array of strings stored on the heap.
*/
extern Array * RoomReverseAlias(Db *, char *);
/**
* Frees the array returned by
* .Fn RoomReverseAlias .
*/
extern void RoomFreeReverse(Array *);
/**
* Checks whenever a room contains a specific user.
*/
extern bool RoomContainsUser(Room *, char *);
/**
* Checks whenever an user can join a specific room,
* given it's permissions.
*/
extern bool RoomCanJoin(Room *, char *);
/**
* Makes a local user join a room, and returns true if
* the room was joined.
*/
extern bool RoomJoin(Room *, User *);
/**
* Adds or overwrites a room alias.
*/
extern void RoomAddAlias(Db *, char *, char *, char *, char *);
#endif /* TELODENDRIA_ROOM_H */