forked from Telodendria/Telodendria
Jordan Bancino
461357b526
This makes it easier to build Cytoplasm as a component of another program (for example, Telodendria), or as a standalone system library.
170 lines
5.8 KiB
C
170 lines
5.8 KiB
C
/*
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* Copyright (C) 2022-2024 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef CYTOPLASM_DB_H
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#define CYTOPLASM_DB_H
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/***
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* @Nm Db
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* @Nd A minimal flat-file database with mutex locking and cache.
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* @Dd April 27 2023
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* @Xr Json
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*
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* Cytoplasm operates on a flat-file database instead of a
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* traditional relational database. This greatly simplifies the
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* persistent storage code, and creates a relatively basic API,
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* described here.
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*/
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#include <stddef.h>
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#include <stdbool.h>
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#include "HashMap.h"
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#include "Array.h"
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/**
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* All functions in this API operate on a database structure that is
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* opaque to the caller.
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*/
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typedef struct Db Db;
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/**
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* When an object is locked, a reference is returned. This reference
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* is owned by the current thread, and the database is inaccessible to
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* other threads until all references have been returned to the
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* database.
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* .Pp
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* This reference is opaque, but can be manipulated by the functions
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* defined here.
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*/
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typedef struct DbRef DbRef;
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/**
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* Open a data directory. This function takes a path to open, and a
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* cache size in bytes. If the cache size is 0, then caching is
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* disabled and objects are loaded off the disk every time they are
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* locked. Otherwise, objects are stored in the cache, and they are
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* evicted in a least-recently-used manner.
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*/
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extern Db * DbOpen(char *, size_t);
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/**
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* Close the database. This function will flush anything in the cache
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* to the disk, and then close the data directory. It assumes that
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* all references have been unlocked. If a reference has not been
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* unlocked, undefined behavior results.
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*/
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extern void DbClose(Db *);
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/**
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* Set the maximum cache size allowed before
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* .Nm
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* starts evicting old objects. If this is set to 0, everything in the
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* cache is immediately evicted and caching is disabled. If the
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* database was opened with a cache size of 0, setting this will
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* initialize the cache, and subsequent calls to
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* .Fn DbLock
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* will begin caching objects.
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*/
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extern void DbMaxCacheSet(Db *, size_t);
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/**
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* Create a new object in the database with the specified name. This
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* function will fail if the object already exists in the database. It
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* takes a variable number of C strings, with the exact number being
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* specified by the second parameter. These C strings are used to
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* generate a filesystem path at which to store the object. These paths
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* ensure each object is uniquely identifiable, and provides semantic
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* meaning to an object.
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*/
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extern DbRef * DbCreate(Db *, size_t,...);
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/**
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* Lock an existing object in the database. This function will fail
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* if the object does not exist. It takes a variable number of C
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* strings, with the exact number being specified by the second
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* parameter. These C strings are used to generate the filesystem path
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* at which to load the object. These paths ensure each object is
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* uniquely identifiable, and provides semantic meaning to an object.
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*/
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extern DbRef * DbLock(Db *, size_t,...);
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/**
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* Immediately and permanently remove an object from the database.
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* This function assumes the object is not locked, otherwise undefined
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* behavior will result.
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*/
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extern bool DbDelete(Db *, size_t,...);
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/**
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* Unlock an object and return it back to the database. This function
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* immediately syncs the object to the filesystem. The cache is a
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* read cache; writes are always immediate to ensure data integrity in
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* the event of a system failure.
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*/
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extern bool DbUnlock(Db *, DbRef *);
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/**
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* Check the existence of the given database object in a more efficient
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* manner than attempting to lock it with
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* .Fn DbLock .
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* This function does not lock the object, nor does it load it into
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* memory if it exists.
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*/
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extern bool DbExists(Db *, size_t,...);
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/**
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* List all of the objects at a given path. Unlike the other varargs
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* functions, this one does not take a path to a specific object; it
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* takes a directory to be iterated, where each path part is its own
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* C string. Note that the resulting list only contains the objects
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* in the specified directory, it does not list any subdirectories.
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* .Pp
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* The array returned is an array of C strings containing the object
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* name.
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*/
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extern Array * DbList(Db *, size_t,...);
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/**
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* Free the list returned by
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* .Fn DbListFree .
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*/
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extern void DbListFree(Array *);
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/**
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* Convert a database reference into JSON that can be manipulated.
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* At this time, the database actually stores objects as JSON on the
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* disk, so this function just returns an internal pointer, but in the
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* future it may have to be generated by decompressing a binary blob,
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* or something of that nature.
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*/
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extern HashMap * DbJson(DbRef *);
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/**
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* Free the existing JSON associated with the given reference, and
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* replace it with new JSON. This is more efficient than duplicating
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* a separate object into the database reference.
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*/
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extern bool DbJsonSet(DbRef *, HashMap *);
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#endif
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