/* * Copyright (C) 2022-2024 Jordan Bancino <@jordan:bancino.net> * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef CYTOPLASM_GRAPH_H #define CYTOPLASM_GRAPH_H /*** * @Nm Graph * @Nd Extremely simple graph, implemented as an adjacency matrix. * @Dd July 15 2023 * * .Nm * is a basic graph data structure originally written for a computer * science class on data structures and algorithms, in which it * received full credit. This is an adaptation of the original * implementation that follows the Cytoplasm style and uses Cytoplasm * APIs when convenient. * .P * .Nm * stores data in an adjacency matrix, which means the storage * complexity is O(N^2), where N is the number of vertices (called * Nodes in this implementation) in the graph. However, this makes the * algorithms fast and efficient. * .P * Nodes are identified by index, so the first node is 0, the second * is 1, and so on. This data structure does not support storing * arbitrary data as nodes; rather, the intended use case is to add * all your node data to an Array, thus giving each node an index, * and then manipulating the graph with that index. This allows access * to node data in O(1) time in call cases, and is the most memory * efficient. * .P * .Nm * can be used to store a variety of types of graphs, although it is * primarily suited to directed and weighted graphs. */ #include /** * The functions provided here operate on an opaque graph structure. * This structure really just stores a matrix in a contiguous block of * memory, as well as the number of nodes in the graph, but the * structure is kept opaque so that it remains internally consistent. * It also maintains the style of the Cytoplasm library. */ typedef struct Graph Graph; /** * An Edge is really just a weight, which is easily represented by an * integer. However, it makes sense to alias this to Edge for clarity, * both in the documentation and in the implementation. */ typedef int Edge; /** * A Node is really just a row or column in the matrix, which is easily * represented by an unsigned integer. However, it makes sense to alias * this to Node for clarity, both in the documentation and the * implementation. */ typedef size_t Node; /** * Create a new graph structure with the given number of vertices. */ extern Graph *GraphCreate(size_t); /** * Create a new graph data structure with the given number of vertices * and the given adjacency matrix. The adjacency matrix is copied * verbatim into the graph data structure without any validation. */ extern Graph *GraphCreateWithEdges(size_t, Edge *); /** * Free all memory associated with the given graph. Since graphs are * just a collection of numbers, they do not depend on each other in * any way. */ extern void GraphFree(Graph *); /** * Get the weight of the edge connecting the node specified first to * the node specified second. If this is a directed graph, it does not * necessarily follow that there is an edge from the node specified * second to the node specified first. It also does not follow that * such an edge, if it exists, has the same weight. * .P * This function will return -1 if the graph is invalid or either node * is out of bounds. It will return 0 if there is no such edge from the * node specified first to the node specified second. */ extern Edge GraphEdgeGet(Graph *, Node, Node); /** * Set the weight of the edge connecting the node specified first to * the node specified second. If this is not a directed graph, this * function will have to be called twice, the second time reversing the * order of the nodes. To remove the edge, specify a weight of 0. */ extern Edge GraphEdgeSet(Graph *, Node, Node, Edge); /** * Get the number of nodes in the given graph. This operation is a * simple memory access that happens in O(1) time. */ extern size_t GraphCountNodes(Graph *); /** * Perform a breadth-first search on the given graph, starting at the * specified node. This function returns a list of nodes in the order * they were touched. The size of the list is stored in the unsigned * integer pointed to by the last argument. * .P * If an error occurs, NULL will be returned. Otherwise, the returned * pointer should be freed with the Memory API when it is no longer * needed. */ extern Node * GraphBreadthFirstSearch(Graph *, Node, size_t *); /** * Perform a depth-first search on the given graph, starting at the * specified node. This function returns a list of nodes in the order * they were touched. The size of the list is stored in the unsigned * integer pointed to by the last argument. * .P * If an error occurs, NULL will be returned. Otherwise the returned * pointer should be freed with the Memory API when it is no longer * needed. */ extern Node *GraphDepthFirstSearch(Graph *, Node, size_t *); /** * Perform a topological sort on the given graph. This function returns * a list of nodes in topological ordering, though note that this is * probably not the only topological ordering that exists for the * graph. The size of the list is stored in the unsigned integer * pointed to by the last argument. It should always be the number of * nodes in the graph, but is provided for consistency and convenience. * .P * If an error occurs, NULL will be returned. Otherwise the returned * pointer should be freed with the Memory API when it is no longer * needed. */ extern Node *GraphTopologicalSort(Graph *, size_t *); /** * Transpose the given graph, returning a brand new graph that is the * result of the transposition. */ extern Graph * GraphTranspose(Graph *); #endif /* CYTOPLASM_GRAPH_H */