.Dd $Mdocdate: April 29 2023 $ .Dt TD 1 .Os Telodendria Project .Sh NAME .Nm td .Nd Telodendria build script and patch generation instructions. .Sh SYNOPSIS .Nm .Op recipe .Sh DESCRIPTION Telodendria uses a custom build script called .Nm . The .Nm script is not only a build script, however. It does all kinds of cool things like format the source code, and generate patch files. .Nm is the only supported way to develop Telodendria. .sp I opted to write a custom build script instead of just writing a .Pa Makefile because I felt that there is really no way to make a truly portable .Pa Makefile that could do everything I wanted, with the flexibility I wanted. I was doing a lot of research on the differences between the GNU and BSD versions, and I felt it just wasn't worth trying to reconsile the two when I could write a small and relatively robust POSIX shell script that would run on both GNU and BSD systems without any problems. I also think that shell scripts are a lot easier to read than complex .Pa Makefiles. They're easier to follow because they're not so cryptic. .sp The .Nm script is fairly intuitive. It operates somewhat like .Xr make 1 in that it has recipes that you specify on the command line. To start using it, just run the following command in the Telodendria source directory: .Bd -literal -offset indent $ . tools/env.sh .Ed .sp .Sy Note: You will have to run the above command every time you start a new terminal session, as nothing is persisted to your system. I believe in non-invasive, fully self-contained tooling, so it is up to you to hook the Telodendria tools into your environment as you see fit if you want them to persist. .sp If you're going to be submitting patches, you should also configure a .Pa .env file in the project directory root, which .Nm will include automatically for you. See .Em FILES and .Em ENVIRONMENT . .sp Telodendria is designed to be light enough that it can be built from source on just about any operating system. It only requires an ANSI C compiler and a standard POSIX environment. To build the Telodendria binary, run .Nm with no arguments, or with the .Pa build recipe. This will produce .Pa build/telodendria , which you can then install to your system and run as a daemon. .sp A complete list of recipes is below. Note that you can run multiple recipes with a single invocation of .Nm , but recipes are run unconditionally; that is, even if a recipe fails, all the following recipes are still executed. .Bl -tag .It docs Build the code documentation files. While a good portion of the documentation is written by hand and maintained in the .Pa man/ directory, a substantial amount of documentation is stored in the C header files that define Telodendria's APIs. This recipe runs .Xr hdoc 1 on each header to generate man pages for them. The man pages are place in a directory that's already in your man path. .It build Build the source code and generate the output binary. This is the default recipe, which means it runs if no other recipes are specified. This recipe is incremental; it only rebuilds sources that have been modifed since the last build, making subsequent builds faster. .It run Run the built binary with the data directory of .Pa data/ in the current directory. This recipe is used for quick testing during development. It is .Sy not the recommended way to run Telodendria in a production environment; it should only be used for development. .It clean Remove the .Pa build/ directory. The build recipe does not place anything outside of .Pa build/ , so you can usually just delete that directory and get the same effect. .It license Update the copyright comments in every C source and header file using the contents of the .Pa LICENSE.txt file. This recipe will also add the license header to new headers and C sources that show up. .It format Format the code using the system's .Xr indent 1 . This should be run before generating patch files, to ensure that the code follows the project conventions. Note that the provided .Pa .indent.pro assumes an OpenBSD indent, which may cause the GNU implementation to choke. In that case, don't send patch files with totally different formatting; just submit the patch as-is and they will get formatted before committing. .It site Deploy the Telodendria website by generating HTML files for the documentation, and copying them along with the front page to the specified web root. This is used to deploy the official website, but it could be used to deploy a local development site as necessary. See .Em ENVIRONMENT . .It release Generate a release tarball, checksum and sign it, and push it to the web root. See the relevant environment variables below. .It patch Generate a formatted patch file. The Telodendria project isn't super picky about how patches look as long as they apply cleanly, but this recipe generates patches in the format we like them, and is therefore recommended. It makes patches easy to read. This recipe will use your configured editor to open your formatted patch so you can review and edit it as necessary before sending it off. .It diff Generate a temporary preview patch that is opened in the system pager. This can be used for quickly quickly previewing your changes and the patch file you'll be creating. .El .sp .Sh ENVIRONMENT Any of the following environment variables are used in the build recipes. They can all be specified in your shell when invoking .Nm , or they can be placed in a .Pa .env file. For most of these variables, if you would like to append or prepend to the default values, do so in the .Pa .env file, which is sourced after the defaults are set, allowing you to reference the default values in your new value. .Bl -tag .It Ev CC The C compiler to use. This defaults to .Pa cc, which is usually a symlink to your system's preferred compiler. If for some reason you want to use a diferent compiler, do so with this environment variable. .It Ev PREFIX When installing/uninstalling Telodendria, the systeme prefix to use. This defaults to .Pa /usr/local . .It Ev CFLAGS The compiler flags used to generate object files. .Nm comes with reasonable defaults that shouldn't need to be changed in most scenarios, but if you do need to change the compiler flags, you can do so with this environment variable. .It Ev LDFLAGS The compiler flags used to link the object files to create an output binary. .It Ev LD_EXTRA The common, well-known compilers support a number of extra flags that smaller, niche compilers probably will not. This variable holds those flags, so if you are compiling with a small, lesser known compiler, you can set this to an empty string to disable the extra flags. .Pp .Nm comes with reasonable defaults that shouldn't need to be changed in most scenarios, but if you need to change the linker flags, you do so with this environment variable. .It Ev TLS_IMPL Set the TLS implementation library to use for Telodendria's TLS support. Consult .Xr Tls 3 for a list of supported implementations. Implementations should be specified by name in all uppercase. .It Ev PROG The name of the output binary. This defaults to .Pa build/telodendria. .It Ev DEFINES Global preprocessor definitions to append to .Ev CFLAGS. This is just kept separate to keep things organized. .It Ev INCLUDES Header directories to make available. This is appended to .Ev CFLAGS, it is just kept separate to keep things organized. .It Ev DEBUG If set to "1", append some debug flags to .Ev CFLAGS and whipe out any .Ev LDFLAGS that awould cause the output binary to be optimized in any way. This also depends "-debug" to .Ev PROG . .It Ev TELODENDRIA_VERSION This variable does make its way into the output binary, but it is primarily used for generating and publishing releases. This variable affects the .Sy release recipe. .It Ev TELODENDRIA_PUB The web root where the Telodendria website lives. This is where the site is pushed to, and where generated releases go. .It Ev PATCHSET This variable restricts the files that .Nm operates on when generating patches or diffs. If you only want to generate a diff or patch for a certain file, directory, or collection of files and directories, set this variable to those files and directories, separated by a space. You can mix files and directories as necessary. .It Ev MXID Your Matrix ID in standard format. This is used when generating patches, so that you can be assigned credit for your patches, as well as be contacted about your patches. .Nm will automatically deduce this from your system, but it will most likely get it wrong. Please make sure you are reachable at this ID. .It Ev DISPLAY_NAME The display name you want to appear on your patches. This should probably match your Matrix display name, although it doesn't necessarily have to. .Nm will deduce this from your system, and if you set it up properly, you may not even have to set this variable. If .Nm gets it wrong, this allows you to override your display name. .It Ev EDITOR Your preferred editor for writing patch file descriptions. This can be a GUI or terminal editor. If unset, this defaults to the system's .Xr vi 1 editor. .It Ev PAGER Your preferred pager for previewing patches. If left unset, this defaults to .Xr less 1 . .Sh FILES .Bl -tag .It Pa .env An environment file that contains lines in the form of .Pa VARIABLE=value with environment variables to set in the .Nm script. See .Em ENVIRONMENT . Note that .Nm simply sources this file, which means that any shell code in it will be executed each time .Nm is invoked. .Sh EXIT STATUS .Sh HISTORY .Sh BUGS .Nm unconditionally exits with code 0, even if errors occurred. Furthermore, recipes are run unconditionally, regardless of whether or not any recipes before have failed.