forked from Telodendria/Telodendria
[ADD/UNTESTED] Start implementing event sending
This is NOT perfect. This *will* need changes before it gets pushed.
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15b884b04a
commit
9ffa37d7a7
2 changed files with 194 additions and 23 deletions
204
src/Room.c
204
src/Room.c
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@ -52,7 +52,11 @@
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struct Room
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{
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Db *db;
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DbRef *ref;
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DbRef *state_ref;
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DbRef *leaves_ref; /* Reference to the leaf list */
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ServerPart creator;
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char *id;
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int version;
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@ -70,8 +74,9 @@ Room *
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RoomCreate(Db * db, User *user, RoomCreateRequest * req)
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{
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Room *room;
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char *version_string;
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char *version_string, *full_creator;
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int version_num = 1;
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HashMap *json;
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if (!db || !req || !user)
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{
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return NULL;
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@ -88,9 +93,17 @@ RoomCreate(Db * db, User *user, RoomCreateRequest * req)
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room = Malloc(sizeof(Room));
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room->db = db;
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room->id = GenerateRoomId(); /* TODO: Check config. */
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room->creator.hostname = NULL;
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room->creator.port = NULL;
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room->version = version_num;
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room->ref = DbCreate(db, 3, "rooms", room->id, "state");
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room->state_ref = DbCreate(db, 3, "rooms", room->id, "state");
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room->leaves_ref = DbCreate(db, 3, "rooms", room->id, "leaves");
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json = DbJson(room->leaves_ref);
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JsonSet(json, JsonValueArray(ArrayCreate()), 1, "leaves");
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full_creator = ParserRecomposeServerPart(room->creator);
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JsonSet(json, JsonValueString(full_creator), 1, "creator");
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Free(full_creator);
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/* TODO: Populate room with information */
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return room;
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@ -99,7 +112,8 @@ RoomCreate(Db * db, User *user, RoomCreateRequest * req)
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Room *
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RoomLock(Db * db, char *id)
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{
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DbRef *ref;
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DbRef *state_ref, *leaves_ref;
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HashMap *json;
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Room *room;
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if (!db || !id)
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@ -107,9 +121,10 @@ RoomLock(Db * db, char *id)
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return NULL;
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}
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ref = DbLock(db, 3, "rooms", id, "state");
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state_ref = DbLock(db, 3, "rooms", id, "state");
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leaves_ref = DbLock(db, 3, "rooms", id, "leaves");
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if (!ref)
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if (!state_ref || !leaves_ref)
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{
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return NULL;
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}
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@ -117,14 +132,21 @@ RoomLock(Db * db, char *id)
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room = Malloc(sizeof(Room));
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if (!room)
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{
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DbUnlock(db, ref);
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DbUnlock(db, state_ref);
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DbUnlock(db, leaves_ref);
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return NULL;
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}
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room->db = db;
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room->ref = ref;
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room->state_ref = state_ref;
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room->leaves_ref = leaves_ref;
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room->id = StrDuplicate(id);
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json = DbJson(room->leaves_ref);
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ParseServerPart(
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JsonValueAsString(JsonGet(json, 1, "creator")),
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&room->creator);
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return room;
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}
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@ -132,7 +154,8 @@ int
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RoomUnlock(Room * room)
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{
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Db *db;
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DbRef *ref;
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DbRef *state_ref;
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DbRef *leaves_ref;
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if (!room)
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{
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@ -140,12 +163,16 @@ RoomUnlock(Room * room)
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}
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db = room->db;
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ref = room->ref;
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state_ref = room->state_ref;
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leaves_ref = room->leaves_ref;
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Free(room->id);
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Free(room);
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return DbUnlock(db, ref);
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ServerPartFree(room->creator);
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return DbUnlock(db, state_ref) &&
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DbUnlock(db, leaves_ref);
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}
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char *
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@ -171,7 +198,7 @@ RoomStateGet(Room * room)
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/* TODO: Consider caching the deserialised result, as doing that on a
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* large state would probably eat up a lot of time! */
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database_state = DbJson(room->ref);
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database_state = DbJson(room->state_ref);
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return StateDeserialise(database_state);
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}
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HashMap *
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@ -345,9 +372,12 @@ finish:
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}
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static bool
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PopulateEventV1(Room * room, HashMap * event, PduV1 * pdu)
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PopulateEventV1(Room * room, HashMap * event, PduV1 * pdu, ServerPart serv)
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{
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char *unused;
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Array *prev_events;
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size_t i;
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CommonID cid;
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if (PduV1FromJson(event, pdu, &unused))
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{
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return true;
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@ -362,9 +392,32 @@ PopulateEventV1(Room * room, HashMap * event, PduV1 * pdu)
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pdu->origin_server_ts = UtilTsMillis();
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pdu->content = JsonDuplicate(event); /* Copy the original JSON data */
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/* Create a random event ID for this PDU.
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* TODO: Optionally verify whenever it's already used, but that
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* would be unlikely considering the lengths of event IDs. */
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cid.sigil = '$';
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cid.local = StrRandom(32);
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cid.server.hostname = StrDuplicate(serv.hostname);
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cid.server.port = serv.port ? StrDuplicate(serv.port) : NULL;
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pdu->event_id = ParserRecomposeCommonID(cid);
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CommonIDFree(cid);
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/* Fill prev_events with actual event data.
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* Note that we don't actually *clear* out these from our list, as
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* that should be done later. */
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pdu->prev_events = ArrayCreate();
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prev_events = RoomPrevEventsGet(room);
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for (i = 0; i < ArraySize(prev_events); i++)
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{
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HashMap *event = ArrayGet(prev_events, i);
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char *event_id = JsonValueAsString(JsonGet(event, 1, "event_id"));
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ArrayAdd(pdu->prev_events, JsonValueString(event_id));
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}
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/* TODO: Signature and alldat. */
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(void) room;
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return false;
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}
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static bool
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@ -762,23 +815,24 @@ AuthorizeJoinMembershipV1(Room * room, PduV1 pdu, HashMap *state)
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Array *prev = pdu.prev_events;
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if (ArraySize(prev) == 1)
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{
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char *prev_id = ArrayGet(prev, 0);
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/* Interperet prev properly, as a list of JsonObjects. */
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char *prev_id = JsonValueAsString(ArrayGet(prev, 0));
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char *ignored;
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HashMap *prev = RoomEventFetch(room, prev_id);
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HashMap *prev_event = RoomEventFetch(room, prev_id);
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PduV1 prev_pdu;
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if (prev && PduV1FromJson(prev, &prev_pdu, &ignored))
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if (prev && PduV1FromJson(prev_event, &prev_pdu, &ignored))
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{
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if (StrEquals(prev_pdu.type, "m.room.create") &&
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StrEquals(prev_pdu.sender, pdu.state_key))
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{
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PduV1Free(&prev_pdu);
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JsonFree(prev);
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JsonFree(prev_event);
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return true;
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}
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PduV1Free(&prev_pdu);
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}
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JsonFree(prev);
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JsonFree(prev_event);
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}
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/* Step 5.2.2: If the sender does not match state_key, reject. */
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@ -1168,15 +1222,56 @@ RoomHashEventV1(PduV1 pdu)
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JsonFree(json);
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return sha;
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}
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static bool
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EventFits(HashMap *pdu)
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{
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int size = CanonicalJsonEncode(pdu, NULL);
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JsonValue *key;
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/* Main PDU length is 65536 bytes */
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if (size > 65536)
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{
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return false;
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}
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#define VerifyKey(k,s) do \
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{ \
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if ((key = JsonGet(pdu, 1, k)) && \
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(strlen(JsonValueAsString(key)) > s)) \
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{ \
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return false; \
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} \
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} \
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while (0)
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VerifyKey("sender", 255);
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VerifyKey("room_id", 255);
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VerifyKey("state_key", 255);
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VerifyKey("type", 255);
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VerifyKey("event_id", 255);
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return true;
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#undef VerifyKey
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}
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static bool
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EventFitsV1(PduV1 pdu)
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{
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HashMap *hm;
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bool ret;
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hm = PduV1ToJson(&pdu);
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ret = EventFits(hm);
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JsonFree(hm);
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return ret;
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}
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static HashMap *
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RoomEventSendV1(Room * room, HashMap * event)
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{
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PduV1 pdu = { 0 };
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HashMap *pdu_object = NULL;
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bool client_event;
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bool client_event, valid = false;
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HashMap *state = NULL;
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client_event = PopulateEventV1(room, event, &pdu);
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client_event = PopulateEventV1(room, event, &pdu, RoomGetCreator(room));
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pdu_object = PduV1ToJson(&pdu);
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state = StateResolve(room, pdu_object); /* Compute the state
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@ -1239,7 +1334,23 @@ RoomEventSendV1(Room * room, HashMap * event)
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pdu.hashes.sha256 = RoomHashEventV1(pdu);
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#undef AddState
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}
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/* TODO: Do a size check! */
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/* TODO: For PDU events, we should verify their hashes. */
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if (!EventFitsV1(pdu))
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{
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/* Reject this event as it is too large. */
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goto finish;
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}
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if (!RoomAuthoriseEventV1(room, pdu, state))
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{
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/* Reject this event as the current state does not allow it.
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* TODO: Make the auth check function return a string showing the
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* error status to the user. */
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goto finish;
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}
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RoomAddEventV1(room, pdu);
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valid = true;
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finish:
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if (state)
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{
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JsonFree(state);
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@ -1247,9 +1358,14 @@ RoomEventSendV1(Room * room, HashMap * event)
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if (pdu_object)
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{
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JsonFree(pdu_object);
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pdu_object = NULL;
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}
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if (valid)
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{
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pdu_object = PduV1ToJson(&pdu);
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}
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PduV1Free(&pdu);
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return NULL;
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return pdu_object;
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}
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static HashMap *
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RoomEventSendV3(Room * room, HashMap * event)
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Free(safe_id);
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return ret;
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}
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Array *
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RoomPrevEventsGet(Room *room)
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{
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HashMap *json;
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if (!room)
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{
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return NULL;
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}
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json = DbJson(room->leaves_ref);
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return JsonValueAsArray(JsonGet(json, 1, "leaves"));
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}
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ServerPart
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RoomGetCreator(Room *room)
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{
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ServerPart ret = { 0 };
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if (!room)
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{
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return ret;
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}
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return room->creator;
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}
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bool RoomAddEventV1(Room *room, PduV1 pdu)
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{
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DbRef *event_ref;
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char *safe_id;
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if (!room || room->version >= 3)
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{
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return false;
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}
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/* TODO: Update leaf events. */
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safe_id = CreateSafeID(pdu.event_id);
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event_ref = DbLock(room->db, 4, "rooms", room->id, "events", safe_id);
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Free(safe_id);
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DbJsonSet(event_ref, PduV1ToJson(&pdu));
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DbUnlock(room->db, event_ref);
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/* TODO: Store DAG relationships, somehow. */
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return true;
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}
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@ -43,6 +43,7 @@
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#include <Schema/RoomCreateRequest.h>
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#include <Schema/PduV1.h>
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#include <Parser.h>
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#include <User.h>
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/**
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@ -151,4 +152,16 @@ extern HashMap * RoomEventFetch(Room *, char *);
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*/
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extern bool RoomAuthoriseEventV1(Room *, PduV1, HashMap *);
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/**
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* Gets the room's creator as a ServerPart. This value should
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* not be freed, as it lives alongside the room itself
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*/
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extern ServerPart RoomGetCreator(Room *);
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/**
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* Puts a PDUv1 into the event list, while updating the leaf
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* list.
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*/
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extern bool RoomAddEventV1(Room *, PduV1);
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#endif /* TELODENDRIA_ROOM_H */
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