telodendria/src/HashMap.c

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#include <HashMap.h>
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
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typedef struct HashMapBucket
{
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uint32_t hash;
char *key;
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void *value;
} HashMapBucket;
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struct HashMap
{
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size_t count;
size_t capacity;
HashMapBucket **entries;
float maxLoad;
size_t iterator;
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};
static uint32_t
HashMapHashKey(const char *key)
{
uint32_t hash = 2166136261u;
size_t i = 0;
while (key[i])
{
hash ^= (uint8_t) key[i];
hash *= 16777619;
i++;
}
return hash;
}
static int
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HashMapGrow(HashMap * map)
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{
size_t oldCapacity;
size_t i;
HashMapBucket **newEntries;
if (!map)
{
return 0;
}
oldCapacity = map->capacity;
map->capacity *= 2;
newEntries = calloc(map->capacity, sizeof(HashMapBucket *));
if (!newEntries)
{
return 0;
}
for (i = 0; i < oldCapacity; i++)
{
/* If there is a value here, and it isn't a tombstone */
if (map->entries[i] && map->entries[i]->hash)
{
/* Copy it to the new entries array */
size_t index = map->entries[i]->hash % map->capacity;
for (;;)
{
if (newEntries[index])
{
if (!newEntries[index]->hash)
{
free(newEntries[index]);
newEntries[index] = map->entries[i];
break;
}
}
else
{
newEntries[index] = map->entries[i];
break;
}
index = (index + 1) % map->capacity;
}
}
else
{
/* Either NULL or a tombstone */
free(map->entries[i]);
}
}
free(map->entries);
map->entries = newEntries;
return 1;
}
HashMap *
HashMapCreate(void)
{
HashMap *map = malloc(sizeof(HashMap));
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if (!map)
{
return NULL;
}
map->maxLoad = 0.75;
map->count = 0;
map->capacity = 16;
map->iterator = 0;
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map->entries = calloc(map->capacity, sizeof(HashMapBucket *));
if (!map->entries)
{
free(map);
return NULL;
}
return map;
}
void *
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HashMapDelete(HashMap * map, const char *key)
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{
uint32_t hash;
size_t index;
if (!map || !key)
{
return NULL;
}
hash = HashMapHashKey(key);
index = hash % map->capacity;
for (;;)
{
HashMapBucket *bucket = map->entries[index];
if (!bucket)
{
break;
}
if (bucket->hash == hash)
{
bucket->hash = 0;
return bucket->value;
}
index = (index + 1) % map->capacity;
}
return NULL;
}
void
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HashMapFree(HashMap * map)
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{
if (map)
{
size_t i;
for (i = 0; i < map->capacity; i++)
{
if (map->entries[i])
{
free(map->entries[i]);
}
}
}
free(map);
}
void *
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HashMapGet(HashMap * map, const char *key)
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{
uint32_t hash;
size_t index;
if (!map || !key)
{
return NULL;
}
hash = HashMapHashKey(key);
index = hash % map->capacity;
for (;;)
{
HashMapBucket *bucket = map->entries[index];
if (!bucket)
{
break;
}
if (bucket->hash == hash)
{
return bucket->value;
}
index = (index + 1) % map->capacity;
}
return NULL;
}
int
HashMapIterate(HashMap * map, char **key, void **value)
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{
if (!map)
{
return 0;
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}
if (map->iterator >= map->capacity)
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{
map->iterator = 0;
*key = NULL;
*value = NULL;
return 0;
}
while (map->iterator < map->capacity)
{
HashMapBucket *bucket = map->entries[map->iterator];
map->iterator++;
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if (bucket)
{
*key = bucket->key;
*value = bucket->value;
return 1;
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}
}
map->iterator = 0;
return 0;
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}
void
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HashMapMaxLoadSet(HashMap * map, float load)
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{
if (!map)
{
return;
}
map->maxLoad = load;
}
void *
HashMapSet(HashMap * map, char *key, void *value)
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{
uint32_t hash;
size_t index;
if (!map || !key || !value)
{
return NULL;
}
if (map->count + 1 > map->capacity * map->maxLoad)
{
HashMapGrow(map);
}
hash = HashMapHashKey(key);
index = hash % map->capacity;
for (;;)
{
HashMapBucket *bucket = map->entries[index];
if (!bucket)
{
bucket = malloc(sizeof(HashMapBucket));
if (!bucket)
{
break;
}
bucket->hash = hash;
bucket->key = key;
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bucket->value = value;
map->entries[index] = bucket;
map->count++;
break;
}
if (!bucket->hash)
{
bucket->hash = hash;
bucket->key = key;
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bucket->value = value;
break;
}
if (bucket->hash == hash)
{
void *oldValue = bucket->value;
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bucket->value = value;
return oldValue;
}
index = (index + 1) % map->capacity;
}
return NULL;
}
void
HashMapIterateFree(char *key, void *value)
{
if (key)
{
free(key);
}
if (value)
{
free(value);
}
}