telodendria/src/Int64.c

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/*
* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <Int64.h>
#include <stddef.h>
#include <signal.h>
size_t
UInt64Str(UInt64 x, int base, char *out, size_t len)
{
static const char symbols[] = "0123456789ABCDEF";
size_t i = len - 1;
size_t j = 0;
UInt64 base64 = UInt64Create(0, base);
/* We only have symbols up to base 16 */
if (base < 2 || base > 16)
{
return 0;
}
do
{
UInt64 mod = UInt64Rem(x, base64);
UInt32 low = UInt64Low(mod);
out[i] = symbols[low];
i--;
x = UInt64Div(x, base64);
} while (UInt64Gt(x, UInt64Create(0, 0)));
while (++i < len)
{
out[j++] = out[i];
}
out[j] = '\0';
return j;
}
#ifndef UINT64_NATIVE
/* No native 64-bit support, add our own */
UInt64
UInt64Create(UInt32 high, UInt32 low)
{
UInt64 x;
x.i[0] = low;
x.i[1] = high;
return x;
}
UInt64
UInt64Add(UInt64 x, UInt64 y)
{
UInt64 z = UInt64Create(0, 0);
int carry;
z.i[0] = x.i[0] + y.i[0];
carry = z.i[0] < x.i[0];
z.i[1] = x.i[1] + y.i[1] + carry;
return z;
}
UInt64
UInt64Sub(UInt64 x, UInt64 y)
{
UInt64 twosCompl = UInt64Add(UInt64Not(y), UInt64Create(0, 1));
return UInt64Add(x, twosCompl);
}
UInt64
UInt64Mul(UInt64 x, UInt64 y)
{
UInt64 z = UInt64Create(0, 0);
/* while (y > 0) */
while (UInt64Gt(y, UInt64Create(0, 0)))
{
/* if (y & 1 != 0) */
if (UInt64Neq(UInt64And(y, UInt64Create(0, 1)), UInt64Create(0, 0)))
{
z = UInt64Add(z, x);
}
x = UInt64Sll(x, 1);
y = UInt64Srl(y, 1);
}
return z;
}
typedef struct
{
UInt64 q;
UInt64 r;
} UInt64Ldiv;
static UInt64Ldiv
UInt64LongDivision(UInt64 n, UInt64 d)
{
UInt64Ldiv o;
int i;
o.q = UInt64Create(0, 0);
o.r = UInt64Create(0, 0);
if (UInt64Eq(d, UInt64Create(0, 0)))
{
raise(SIGFPE);
return o;
}
for (i = 63; i >= 0; i--)
{
UInt64 bit = UInt64And(UInt64Srl(n, i), UInt64Create(0, 1));
o.r = UInt64Sll(o.r, 1);
o.r = UInt64Or(o.r, bit);
if (UInt64Geq(o.r, d))
{
o.r = UInt64Sub(o.r, d);
o.q = UInt64Or(o.q, UInt64Sll(UInt64Create(0, 1), i));
}
}
return o;
}
UInt64
UInt64Div(UInt64 x, UInt64 y)
{
return UInt64LongDivision(x, y).q;
}
UInt64
UInt64Rem(UInt64 x, UInt64 y)
{
return UInt64LongDivision(x, y).r;
}
UInt64
UInt64Sll(UInt64 x, int y)
{
UInt64 z;
if (!y)
{
return x;
}
z = UInt64Create(0, 0);
if (y < 32)
{
z.i[1] = (x.i[0] >> (32 - y)) | (x.i[1] << y);
z.i[0] = x.i[0] << y;
}
else
{
z.i[1] = x.i[0] << (y - 32);
}
return z;
}
UInt64
UInt64Srl(UInt64 x, int y)
{
UInt64 z;
if (!y)
{
return x;
}
z = UInt64Create(0, 0);
if (y < 32)
{
z.i[0] = (x.i[1] << (32 - y)) | (x.i[0] >> y);
z.i[1] = x.i[1] >> y;
}
else
{
z.i[0] = x.i[1] >> (y - 32);
}
return z;
}
UInt64
UInt64And(UInt64 x, UInt64 y)
{
return UInt64Create(x.i[1] & y.i[1], x.i[0] & y.i[0]);
}
UInt64
UInt64Or(UInt64 x, UInt64 y)
{
return UInt64Create(x.i[1] | y.i[1], x.i[0] | y.i[0]);
}
UInt64
UInt64Xor(UInt64 x, UInt64 y)
{
return UInt64Create(x.i[1] ^ y.i[1], x.i[0] ^ y.i[0]);
}
UInt64
UInt64Not(UInt64 x)
{
return UInt64Create(~(x.i[1]), ~(x.i[0]));
}
int
UInt64Eq(UInt64 x, UInt64 y)
{
return x.i[0] == y.i[0] && x.i[1] == y.i[1];
}
int
UInt64Lt(UInt64 x, UInt64 y)
{
return x.i[1] < y.i[1] || (x.i[1] == y.i[1] && x.i[0] < y.i[0]);
}
int
UInt64Gt(UInt64 x, UInt64 y)
{
return x.i[1] > y.i[1] || (x.i[1] == y.i[1] && x.i[0] > y.i[0]);
}
#endif