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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="author" content="Jordan Bancino">
<meta name="description"
content="Telodendria, a Matrix homeserver written in ANSI C.">
<meta property="og:title"
content="Telodendria | A Matrix Homeserver written in ANSI C.">
<meta property="og:type" content="website">
<meta property="og:url"
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content="https://telodendria.io">
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<meta property="og:description"
content="Telodendria, a Matrix homeserver written in ANSI C.">
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<link rel="stylesheet" href="style.css">
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<title>Telodendria | A Matrix Homeserver written in ANSI C.</title>
</head>
<body>
<h1 id="telodendria">Telodendria</h1>
<p>
<b>Telodendria:</b> The terminal branches of an axon.
</p>
<div class="msg-error">
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<b><i>Note:</i></b> <b>Telodendria</b> is under <i>heavy</i> development.
Please see the <a href="#project-status">Project Status</a>.
</div>
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<p>
<b>Telodendria</b> is a Matrix homeserver implementation written from
scratch in ANSI C. It is designed to be lightweight and simple, yet
functional. <b>Telodendria</b> differentiates itself from other Matrix
homeserver implementations because it:
<ul>
<li>
Is written in C, a stable, low-level programming language with a long
history, low build and runtime overhead, and wide compatibility.
</li>
<li>
Is written with minimalism as a primary design goal. Whenever possible
and practical, no third-party libraries are pulled in to the source
code. Everything <b>Telodendria</b> needs is custom written. As a
result, <b>Telodendria</b> depends only on a standard C compiler and
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POSIX C library to be built, both of which are built in to a good
Unix-style operating system already, which means you shouldn't have
to install anything extra.
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</li>
<li>
Uses a flat-file directory structure to store data instead of a
database. This has a number of advantages:
<ul>
<li>It makes setup and maintenance much easier.</li>
<li>
It allows <b>Telodendria</b> to run on systems with fewer resources.
</li>
<li>
It provides both runtime and data safety and stability. Since no
database is running, there's fewer things that could go wrong because
there's a lot less code running on the system.
</li>
</ul>
</li>
<li>
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Is packaged as a single small, statically-linked and highly-optimized
binary that can be run just about anywhere. It is designed to be
extremely easy to set up and consume as few resources as possible.
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</li>
<li>
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Is permissively licensed. <b>Telodendria</b> is licensed under a
modified MIT license, which imposes few restrictions on what you can do with
it.
</li>
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</ul>
<p>
<b>Telodendria</b> is on Matrix! Check out the official Matrix rooms:
</p>
<table>
<tr>
<th>Room</th>
<th>Description</th>
</tr>
<tr>
<td>
<code>#telodendria-releases:bancino.net</code>
</td>
<td>
Get notified of new releases.
</td>
</tr>
<tr>
<td>
<code>#telodendria-general:bancino.net</code>
</td>
<td>
General discussion and support for <b>Telodendria</b>.
</td>
</tr>
<tr>
<td>
<code>#telodendria-issues:bancino.net</code>
</td>
<td>
Report issues with <b>Telodendria</b>.
</td>
</tr>
<tr>
<td>
<code>#telodendria-patches:bancino.net</code>
</td>
<td>
Submit code patches to the <b>Telodendria</b> project.
</td>
</tr>
</table>
<h2 id="table-of-contents">Table of Contents</h2>
<ul>
<li>
<a href="#telodendria">Telodendria</a>
<ul>
<li><a href="#table-of-contents">Table of Contents</a></li>
<li><a href="#download">Download</a></li>
<li><a href="#building-the-source">Building The Source</a></li>
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</li>
<li><a href="#configure">Configure Telodendria</a></li>
</li>
<li>
<a href="#project-status">Project Status</a>
<ul>
<li><a href="#phase-1">Phase 1: Getting Off The Ground</a></li>
<li><a href="#phase-2">Phase 2: Building A Foundation</a></li>
<li><a href="#phase-3">Phase 3: Welcome To Matrix</a></li>
<li><a href="#phase-4">Phase 4: A Real Homeserver</a></li>
</ul>
</li>
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<li><a href="#documentation-status">Documentation Status</a></li>
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<li><a href="#rationale">Rationale</a></li>
<li><a href="#project-goals">Project Goals</a></li>
<li><a href="#getting-support">Getting Support</a></li>
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<li>
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<a href="#contributing">Contributing</a>
<ul>
<li><a href="#reporting-issues">Reporting Issues</a></li>
<li>
<a href="#Developing">Developing</a>
<ul>
<li><a href="#getting-the-code">Getting The Code</a></li>
<li><a href="#code-style">Code Style</a></li>
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<li><a href="#the-build-script">The Build Script</a></li>
<li><a href="#submitting-patches">Submitting Patches</a></li>
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</ul>
</li>
</ul>
</li>
<li><a href="#license">License</a></li>
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<li><a href="#contributors">Contributors</a></li>
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<li><a href="#change-log">Change Log</a></li>
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<li><a href="#resources">Resources</a></li>
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</ul>
</li>
</ul>
<h2 id="download">Download</h2>
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<p>
<b>Telodendria</b> is distributed as source tarballs, in true Unix
fashion. If you want, you can verify the checksum of your download,
and check the signature. To check the signature, you'll need
<code>signify</code>, and the signify public key:
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<a href="/telodendria-signify.pub">
telodendria-signify.pub</a>.
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</p>
<p>
If your operating system has an official package or port of
<b>Telodendria</b>, you should prefer to use that instead of manually
downloading the source and building it. If your operating system's
package or port is too out of date for your tastes, please contact
the package's maintainers to notify them, or offer to update the
package yourself.
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</p>
<table>
<tr>
<th>Version</th>
<th>Download</th>
<th>Checksum</th>
<th>Signature</th>
</tr>
<!--
<tr>
<td>v0.0.0</td>
<td>
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<a href="/pub/v0.0.0/Telodendria-v0.0.0.tar.gz">
Telodendria-v0.0.0.tar.gz
</a>
</td>
<td>
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<a href="/pub/v0.0.0/Telodendria-v0.0.0.tar.gz.sha256">
SHA256
</a>
</td>
<td>
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<a href="/pub/v0.0.0/Telodendria-v0.0.0.tar.gz.sig">
Signify
</a>
</td>
</tr>
-->
<tr>
<td colspan="4" style="text-align: center;">
No downloads here yet. See the
<a href="#project-status">Project Status</a> for more
information.
</td>
</tr>
</table>
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<p>
You can check out the change log <a href="#change-log">here</a>.
</p>
<h2 id="building-the-source">Building The Source</h4>
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<p>
<b>Telodendria</b> is designed to be light enough that it can be built
from source on just about any operating system. It only has the
following requirements, all of which should be already available to
you on a sufficiently complete operating system:
</p>
<ul>
<li>
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A standards-compliant C compiler with a POSIX.1c standard library. Because
<b>Telodendria</b> is written in ANSI C and sticks to POSIX.1c features, it
should compile on almost any compiler and operating system with minimal
effort, but the following compilers and operating systems are known to work:
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<ul>
<li>GCC on Linux</li>
<li>Clang on OpenBSD</li>
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<li>
Tiny C Compiler (<b>Note:</b> must edit <code>make.sh</code> and remove
<code>-Wl,-static -Wl,-gc-sections</code> from <code>LDFLAGS</code>)
on OpenBSD.
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</li>
</ul>
Other compilers should work as well, but you may have to play with the
flags in <code>make.sh</code>.
</li>
<li>
POSIX base utilities, including <code>find</code>, <code>stat</code>,
<code>env</code>, and compliant <code>sh</code>-like shell.
</li>
</ul>
<div class="code">
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$ . tools/env.sh
$ td build
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</div>
<p>
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If everything went well, that will produce <code>build/telodendria</code>,
which you can then place wherever you want, and run as a system daemon.
See the <code>contrib</code> folder for configuration examples.
</p>
<p>
If you're going to be doing more than just building the code, see
<a href="#the-build-script">The Build Script</a> for full documentation on
what the <code>td</code> script can do.
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</p>
<h2 id="configure">Configure Telodendria</h3>
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<p>
Once you get <b>Telodendria</b> built, you will have to write a
configuration file for it. The configuration file is a simple
OpenBSD-style configuration file, which should be called
<code>telodendria.conf</code>.
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</p>
<h2 id="project-status">Project Status</h2>
<p>
<b>Telodendria</b> is a very ambitious project. There's a lot that needs
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to happen yet before it is usable. At the moment, there's nothing that
even remotely ressembles a Matrix homeserver here; I'm still
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getting off the ground and building a foundation.
</p>
<p>
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But just because there's nothing here yet doesn't mean you should go away!
I could always use help, so you are more than welcome to help
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out if you want things to go quicker. Please see the
<a href="#contributing">Contributing</a> section for details on how you
can get involved.
</p>
<h3 id="phase-1">Phase 1: Getting Off The Ground</h3>
<ul>
<li><s>Name this project</s></li>
<li><s>Set up a CVS repository</s></li>
<li><s>Make CVS repository public</s></li>
<li><s>Write a coding style guide</s></li>
<li><s>Write a build script</s></li>
<li><s>Add a license</s></li>
<li><s>Add support and issue reporting guide</s></li>
<li><s>Add table of contents to this document</s></li>
</ul>
<h3 id="phase-2">Phase 2: Building A Foundation</h3>
<ul>
<li><s>Implement an array</s></li>
<li><s>Implement a logging facility</s></li>
<li><s>Implement argument parsing (<code>-c file -Vh</code>)</s></li>
<li><s>Implement a hash map</s></li>
<li><s>Combine library code files</s></li>
<li><s>Implement configuration file parsing using the hash map</s></li>
<li><s>Base64 encoding/decoding with padded/unpadded support</s></li>
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<li><s>Write a release script</s></li>
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<li><s>UTF-8 encoder</s></li>
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<li>
Implement a JSON library using the hash map and array
<ul>
<li><s>Basic encoding from HashMap/Array/strings, etc.</s></li>
<li>Basic decoding to HashMap/Array/strings, etc.</li>
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<li><s>Proper string encoding</s></li>
<li><s>Proper string decoding</s></li>
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<li>
<s><q>Canonical JSON</q></s>
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<ul>
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<li><s>Keys are sorted lexicographically</s></li>
<li><s>Floats are not allowed (ignore any float values)</s></li>
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<li><s>Encode as UTF-8 instead of using <code>\u</code> escapes</s></li>
<li><s>Decode encoded strings to UTF-8</s></li>
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</ul>
</li>
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</ul>
</li>
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<li><s>Write a function that gets the current Unix timestamp in milliseconds.</s></code>
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<li><s>Figure out how to w</s>Write unit tests for array/hashmap/etc</li>
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<li>Parse the <b>Telodendria</b> config file</li>
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<li>Add <s>license/</s>documentation comments to all source files</li>
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<li>Implement a simple HTTP server</li>
<li>
Design the server architecture
<ul>
<li>Route requests</li>
<li>Handle requests</li>
<li>Data abstraction layer</li>
<li>Error generation</li>
</ul>
</li>
</ul>
<h3 id="phase-3">Phase 3: Welcome To Matrix</h3>
<ul>
<li>
Implement the Client-Server API
</li>
<li>
Implement the Server-Server API
</li>
<li>
Implement the other Matrix APIs
</li>
</ul>
<h3 id="phase-4">Phase 4: A Real Homeserver</h3>
<ul>
<li>
Create an OpenBSD package and get it submitted to ports
</li>
<li>
Create a command line tool to manage Telodendria
<ul>
<li>Configuration file generation</li>
<li>User management</li>
<li>Room management</li>
</ul>
</li>
<li>
Migrate from Synapse. I run a Synapse homeserver right now, so somehow
I have to get all my data into the Telodendria format.
</li>
</ul>
<h2 id="documentation-status">Documentation Status</h2>
<p>
This documentation needs just a little work. Here's the things
on my list for that:
</p>
<ul>
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<li><s>Update Rationale section</s></li>
<li><s>Update Project description (no longer a CGI binary)</s></li>
<li><s>Update project code requirements (ANSI C, POSIX.1c)</s></li>
<li><s>Clean up dark mode colors (tables, background, code snippets)</s></li>
<li>Add logo (possibly center title?)</li>
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<li><s>Update Code Style to not include indent or line rules, but to use
<code>indent(1)</code> instead.</s></li>
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<li><s>Fix typo "Subitting Patches" in Table of Contents</s></li>
<li><s>Make a note in Getting The Code that the password for the
<code>anoncvs</code> account is just <code>anoncvs</code>.</s></li>
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<li><s>Add Contributors list</s></li>
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<li>Add list of <code>make.sh</code> recipes, and what they do</li>
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</ul>
<h2 id="rationale">Rationale</h2>
<p>
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I want a lightweight Matrix homeserver designed specifically for
OpenBSD and other Unix-like operating systems. I want a homeserver
that can be developed in <code>vi(1)</code> and compiled with the
built-in C compiler. I want it to function entirely on a base OS
install without having to install any extra packages whatsoever.
I've found that as far as these priorities are concerned, the
existing homeserver implementations fall tremendously short. This
project aims to point out that existing homeserver implementations
are way over-engineered and written in such a way that many programs
and libraries have to be pulled in to use them.
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</p>
<p>
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I also want to learn how Matrix works, and I want to understand the
code I'm running on my server, which is why I'm writing every
component from scratch, even the HTTP server.
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</p>
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Telodendria is written entirely in portable ANSI C. It depends on
no third-party C libraries other than the standard POSIX C library.
The only thing you need to run it is a reverse proxy with HTTPS support,
such as <code>relayd(8)</code>, and a directory that data can be
written to. Everything Telodendria needs to run itself is compiled
into a single static binary, and the source code can be built
anywhere, right out of the box. This makes it suitable for running
in a <code>chroot(8)</code> environment.
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</p>
<p>
Telodendria doesn't use a database like all the other homeservers.
Instead, it operates more like email: it uses a flat-file data
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structure similar to Maildir to store data. The advantage of this is
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that it saves server maintainers from also having to maintain a
database. It greatly simplifies the process of getting a Matrix
homeserver up and running, and it makes it highly portable. It also is
extremely easy to back up and restore with base tools; just
<code>tar(1)</code> up the directory, and you're good to go.
</p>
<p>
Telodendria is developed and tested on OpenBSD, but you'll find that it
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should just run on any POSIX operating system without modification.
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</p>
<h2 id="project-goals">Project Goals</h2>
<p>
The goals of this project are generally divided into <i>user goals</i>,
and <i>developer goals</i>, depending on who they impact the most. This
isn't an exhaustive list, but it is a list of things that I want to
prioritize, <i>because other server implementations lack them</i>.
</p>
<p>
The user goals are as follows:
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</p>
<ul>
<li>
To be a production-ready Matrix server capable of handling a lot of
users. Telodendria should have good performance in many diverse
environments. It should scale up well for large instances, and yet also
be able to scale down to a peer-to-peer device.
</li>
<li>
To be easier to configure than any of the other Matrix homeserver
implementations. The configuration file should be flexible,
well-documented, and easy to understand and modify. An intuitive
command-line tool for administrative tasks should also be available.
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</li>
</ul>
<p>
The developer goals are as follows:
</p>
<ul>
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<li>
To have as few external build and run dependencies as possible. It
should be possible to compile Telodendria on any POSIX operating
system right out of the box, and have it be totally statically linked,
ready to run under a <code>chroot(8)</code>. You'll even notice that
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the documentation is written in HTML directly, not Markdown, to remove
the dependency on a Markdown parser and renderer.
</li>
<li>
To have a simple yet elegant workflow, and not depend on any large
or complex development tools, such as code forges. The entire
development workflow should be able to be successfully and efficiently
completed on a base OpenBSD install. Of course you don't have to use
OpenBSD for development by any means, but the point is, the workflow
should not require a lot of tools.
<li>
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To be written in clean, elegant, and well-documented code. The goal is
to build a Matrix homeserver from the ground up, not just because I
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don't like the way existing homeservers are implemented, but also so I can
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learn how Matrix really works, and maybe even teach others along the
way.
</li>
</ul>
<h2 id="getting-support">Getting Support</h2>
<p>
<b>Telodendria</b> is designed to be fairly straightforward, but that
doesn't mean there won't be hiccups along the way. If you are struggling
to get <b>Telodendria</b> up and running, you're more than welcome to
reach out for support. Just join the
<code>#telodendria-general:bancino.net</code> Matrix channel. Before
you do though, make sure you're running the latest version of
<b>Telodendria</b> and you've thoroughly read through all the
relevant documentation.
</p>
<h2 id="contributing">Contributing</h2>
<p>
<b>Telodendria</b> is an open source project. As such, it welcomes
contributions. There are many ways you can contribute, and any way you
can is greatly appreciated.
</p>
<h3 id="reporting-issues">Reporting Issues</h3>
<p>
If&mdash;after you've reached out to
<code>#telodendria-general:bancino.net</code>&mdash;it has been
determined that there is a problem with <b>Telodendria</b>, it should
be reported to <code>#telodendria-issues:bancino.net</code>. There it
can be discussed further. The issues room serves as the official
issue tracker of <b>Telodendria</b>; although severe issues may be copied
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into a <code>TODO</code> file in the CVS repository just so they
don't get lost.
</p>
<h3 id="developing">Developing</h3>
<p>
The primary language used to write <b>Telodendria</b> code is ANSI C.
Yes, that's the original C standard from 1989. The reason this standard
is chosen, and the reason that it will not be changed, is because the
original C is the most portable. Other languages you'll find in the
<b>Telodendria</b> repository are shell scripts and HTML. If you have
any experience at all with any of these languages, your contributions
are valuable. Please follow the guidelines in this section to ensure
the contribution workflow goes as smoothly as possible.
</p>
<h4 id="getting-the-code">Getting The Code</h4>
<p>
If you'd like to hack on <b>Telodendria</b>, you'll need the following
tools in addition to the tools required to
<a href="#building-the-source">build the source</a>:
</p>
<ul>
<li><code>cvs</code> for checking out and updating a local copy
of the source code.</li>
<li><code>indent</code> for formatting your code before generating
patches</li>
<li><code>patch</code> for applying patches to your local copy of the
source code.</li>
</ul>
<p>
Note that all of these tools are built into OpenBSD. While you of course
don't have to use OpenBSD to develop <b>Telodendria</b>, it may make
the process a little easier. In fact, these tools were chosen
precisely <i>because</i> they were built into OpenBSD, the operating
system I use.
</p>
<p>
You can download an official release tarball if you would really like,
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but the preferred way is to check out the source code from CVS. This
makes generating patches a lot easier.
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</p>
<div class="code">
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$ cvs -d anoncvs@bancino.net:/cvs checkout -P Telodendria
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$ cd Telodendria
</div>
<p>
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If you already checkout out the code previously, make sure you update your
local copy before you start developing:
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</p>
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<div class="code">
$ cvs -q update -dP
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</div>
<p>
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You should now have the latest <b>Telodendria</b> source code. Follow
the <a href="#code-style">Code Style</a> as you make your changes.
</p>
<h4 id="code-style">Code Style</h4>
<p>
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In general, these are the conventions used by the code base. This
guide may be slightly outdated or subject to change, however. The
source code itself is the absolute source of truth, so as long as
you make your code look like the code surrounding it, you should
be fine.
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</p>
<ul>
<li>
All function, enumeration, structure, and header names are
<code>CamelCase</code>. This is preferred to <code>snake_case</code>
because it is more compact.
</li>
<li>
All variable names are <code>lowerCamelCase</code>. This is preferred
to <code>snake_case</code> because it is more compact.
</li>
<li>
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<code>enum</code>s and <code>struct</code>s are always
<code>typedef</code>-ed to their same name. The <code>typedef</code>
occurs in the public API header, and the actual declaration occurs in
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the implementation file.
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</li>
<li>
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A feature of the code base lives in a single <code>.c</code> file that
has a matching header file. The header file should only export public
symbols, everything else in the <code>.c</code> file should be
<code>static</code>.
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</li>
<li>
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Anywhere curly braces are optional, there must still be curly braces.
This makes it easy to add on to the code later, and just makes things
less ambiguous.
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</li>
</ul>
<p>
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As far as actually formatting the code goes, such as where to put
brackets and whether you use tabs or spaces, use <code>indent(1)</code>
to take care of all of that. The root of the repository has a
<code>.indent.pro</code> file that should automatically be loaded by
<code>indent(1)</code> to set the correct rules. If you don't have
access to a working <code>indent(1)</code>, just indicate in your patch
that I should run <code>indent(1)</code> on the code after applying it.
I'll likely run my <code>indent(1)</code> on the code anyway though,
just to make sure the spacing is consistent, if nothing else.
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</p>
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<h4 id="the-build-script">The Build Script</h4>
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<p>
<b>Telodendria</b> uses a custom build script called <code>td</code>,
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for <i>Telodendria developer</i>. The <code>td</code> script is not only
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a build script, however. It does all kinds of cool things like
format the source code, and generate patch files. <code>td</code> is
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the only supported way to develop <b>Telodendria</b>.
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</p>
<p>
I opted to write a custom build script instead of just using
<code>make</code>, because I felt that there is really no way to make
a truly portable <code>Makefile</code> that could do everything I
need. I was doing a lot of research on the differences between the
GNU and BSD versions of <code>make</code>, and I felt it just wasn't
worth it when I could write a small POSIX script that would run on
both GNU systems and BSD systems without a fuss. I also wanted a way
to automate more than just building code. I wanted a system
versatile enough that I could define arbitrary recipes to do whatever
I want. I didn't want to be limited by the <code>Makefile</code>
syntax.
</p>
<p>
The <code>td</code> script is fairly intuitive. It operates somewhat
like <code>make</code>, in that it has recipes that you specify
on the command line. To start using it, just run the following
command in your <b>Telodendria</b> directory:
</p>
<div class="code">
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$ . tools/env.sh
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</div>
<p>
<b>Note:</b> You will have to run the above command every time you
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start a new terminal session, as nothing is persisted to your system.
I believe in non-invasive, fully self-contained tooling, so it is up to
you to hook the Telodendria tools into your environment if you want them
to persist.
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</p>
<p>
If you're going to be submitting patches, you should also configure
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a <code>.env</code> file in the project directory root, which
<code>td</code> will include automatically for you. For the best
experience, you'll want at least these values:
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</p>
<div class="code">
MXID=@your:matrix-id.net
DISPLAY_NAME="Your Display Name"
EDITOR=gedit # Or whatever your preferred editor is.
</div>
<p>
If you don't provide these values, <code>td</code> will deduce them
from your environment. It uses your system username and hostname to
create the <code>MXID</code>, and reads the password database to
get your configured display name. It also uses <code>vi</code> as
the default editor, which may not be suitable for all developers.
</p>
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<h4 id="submitting-patches">Submitting Patches</h4>
<p>
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<b>Telodendria</b> aims at remaining as minimal as possible. This doesn't
just mean minimal code, it also means a minimal development process, which
is why <b>Telodendria</b> doesn't use GitHub, GitLab, or even SourceHut.
Instead, the contribution workflow operates on submitting patch files to
a public Matrix room, sort of like the OpenBSD project operates on patch
files sent to a public mailing list.
</p>
<p>
If you're not used to manually creating and submitting patches instead of
opening a "pull request," you should be pleased to hear that submitting
patches is fairly easy to do if you've got the CVS sources checked out.
In fact, I find it easier than having to make a GitHub account, forking
a project repository, and then making a pull request for it. Once you
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have made your changes in your local copy of the code, and you've
configured your environment using the instructions in
<a href="#the-build-script">The Build Script</a>, just run the
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<code>patch</code> recipe:
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</p>
<div class="code">
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$ td patch
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</div>
<p>
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This will automatically generate a patch file for all your changes,
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and then open it in your preferred editor.
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You can also generate a patch for only certain files and directories.
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To do that, set <code>PATCHSET</code>, like this:
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</p>
<div class="code">
# Only write a patch for README.txt and the files in site/
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$ PATCHSET="README.txt site/" td patch
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</div>
<p>
As you'll notice, the top of the patch file should have some email-style
headers that look like this:
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</p>
<div class="code">
From: Jordan Bancino &lt;@jordan:bancino.net&gt;
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Date: Fri Jul 29 03:21:21 PM EDT 2022
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Subject: Document Patch Procedure
</div>
<p>
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As much information as possible should be filled out for you, such as the
date. An attempt to fill out the <code>From</code> header was also made,
but the information there can be made more accurate by setting
<code>MXID</code> to your Matrix ID, and <code>DISPLAY_NAME</code> to your
real name. The <code>Subject</code> should very briefly describe what
the patch is about. Below these headers, write a more in-depth
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description of the patch.
</p>
<p>
Then, send the resulting patch file to
<code>#telodendria-patches:bancino.net</code>, so it can be
discussed and reviewed by the community. If you don't have a Matrix
account, and you <i>really</i> don't want to create one&mdash;ignoring
how odd it is that you are trying to contribute to a <i>Matrix</i>
homeserver project&mdash;you can email your patches to
<a href="mailto:jordan@bancino.net">jordan@bancino.net</a>. However,
the preferred way of submitting patches is to the official Matrix room,
so I will upload your patch there along with your email address. If you
are going to send patches via email, <b>they must be plain text</b> emails,
and the patch must be in the main body of the email. No MIME, base64, or
printed-quotable garbage. I will silently reject emails that are not
purely plain text. I should be able to write a raw copy of your message to
an <code>mbox</code> file, and then apply it onto my code right from
there, with no further processing. If you're going to be a regular contributor,
it would just be easier to create a Matrix account. It doesn't have to be
on my public homeserver, but it certainly can be. Note that the discussion and
ultimately the decision on what to do with your patch will all happen in
the Matrix room, so if you submit patches using email, you'll miss out on
any feedback.
</p>
<p>
Try to keep your patches on topic&mdash;make one patch file per feature
or bug fix being implemented. It is okay if your patches depend on previous
patches, just indicate that in the patch. Note that it may take a while
for patches to be committed, and some patches may not be committed at
all. In either case, all sent patches are queued from the Matrix room into the
<a href="/patches">public patch directory</a>, so they can be referenced easier
in the future. If you want to reference a submitted patch in a Matrix message
or email, it might be a good idea to link to it in the public patch directory.
</p>
<p>
The public patch directory works as follows: as soon as your patch is recieved,
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it is downloaded and placed in the <code>ingress/</code> directory with the
original name it was given. Eventually, it will be assigned an ID and moved
to the <code>p/</code> directory. There is a permanent link that will
always reference your patch. Then, your patch is symlinked to the
<code>queue/</code> directory. I have a script that automatically ingresses
patches and queues them for me, and I'll use this to review patches.
If your patch is accepted, the queue symlink will be moved to the
<code>accepted/</code> directory and the patch is committed to the official
CVS repository. If you patch is rejected for some reason, its symlink will
be moved to the <code>rejected/</code> directory. Regardless of the state
of your patch, it will always remain permalinked in the <code>p/</code>
directory.
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</p>
<p>
You're always welcome to inquire about rejected patches, and request they be
reviewed again, or you can use them as a starting point for future patches.
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</p>
<h2 id="license">License</h2>
<p>
All of the code and documentation for <b>Telodendria</b> is licensed
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under a modified MIT license. Please consult the <code>src/header.txt</code>
file for the actual license text. The <b>Telodendria</b> license text
differs from the MIT license in the following ways:
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</p>
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<ul>
<li>
Where the MIT license states that the copyright notice and permission
notice shall be included in all copies or <i>substantial</i> portions
of the software, the <b>Telodendria</b> license requires the copyright
notice and permission notice be included in <i>all</i>
portions&mdash;regardless of size&mdash;of the software by omitting
the word <i>substantial</i>.
</li>
</ul>
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<h2 id="contributors">Contributors</h2>
<p>
<b>Telodendria</b> would not be possible without the support of the
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following people:
</p>
<ul>
<li>
<b>Project Manager:</b>
Jordan Bancino &lt;@jordan:bancino.net&gt;
</li>
<li>
<b>Logo/site design:</b>
Jonah
</li>
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</ul>
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<h2 id="change-log">Change Log</h2>
<p>
At this time, Telodendria does not have any tagged releases because it
is not yet functional as a Matrix homeserver. Please check out the <a
href="#project-status">Project Status</a> to see where things are
currently at.
</p>
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<h2 id="resources">Resources</h2>
<ul>
<li><a href="/pub">Old <b>Telodendria</b> Versions</a></li>
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<li><a href="/matrix-spec.html">Matrix Spec Mirror</a></li>
<li><a href="/patches">Public Patch Directory</a></li>
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</ul>
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<hr>
&copy; 2022 Jordan Bancino &lt;@jordan:bancino.net&gt;
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</body>
</html>