Telodendria/src/State.c

88 lines
2.3 KiB
C

/*
* Copyright (C) 2022-2024 Jordan Bancino <@jordan:bancino.net> with
* other valuable contributors. See CONTRIBUTORS.txt for the full list.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <State.h>
#include <Cytoplasm/HashMap.h>
#include <Cytoplasm/Array.h>
#include <Room.h>
#include <Event.h>
static HashMap *
StateResolveV1(Array * states)
{
(void) states;
return NULL;
}
static HashMap *
StateResolveV2(Array * states)
{
(void) states;
return NULL;
}
HashMap *
StateResolve(Room * room, HashMap * event)
{
Array *states;
size_t i;
Array *prevEvents;
if (!room || !event)
{
return NULL;
}
/* TODO: Return cached state if it exists */
states = ArrayCreate();
if (!states)
{
return NULL;
}
prevEvents = HashMapGet(event, "prev_events");
for (i = 0; i < ArraySize(prevEvents); i++)
{
HashMap *prevEvent = ArrayGet(prevEvents, i);
HashMap *state = StateResolve(room, prevEvent);
/* TODO: Apply prevEvent to state if it is a state event */
ArrayAdd(states, state);
}
switch (RoomVersionGet(room))
{
case 1:
return StateResolveV1(states);
default:
return StateResolveV2(states);
}
}