/* * Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net> * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef TELODENDRIA_ROUTES_H #define TELODENDRIA_ROUTES_H #include #include #include #include #include /* * Abstract away the underlying data structure of the path so that * routes don't have to care what it is. * * This will be helpful, for instance, if we decide to switch to a * queue (which can easily be done with the current implementation if * we just add a function that computes how many elements are in a * queue.) An array isn't the most efficient data structure for this * purpose; a queue would be much better. This allows us to change that * down the road without having to rewrite all the routes. * * One tricky thing about the current Queue implementation is that it * is a fixed-size queue, so we'd either need to make it large enough * to accomodate large paths, or rewrite it to be dynamically-sized. */ #define MATRIX_PATH Array #define MATRIX_PATH_CREATE() ArrayCreate() #define MATRIX_PATH_APPEND(path, part) ArrayAdd(path, part) #define MATRIX_PATH_FREE(path) ArrayFree(path) #define MATRIX_PATH_POP(path) ArrayDelete(path, 0) #define MATRIX_PATH_PARTS(path) ArraySize(path) #define MATRIX_PATH_EQUALS(pathPart, str) \ ((pathPart != NULL) && (strcmp(pathPart, str) == 0)) typedef struct RouteArgs { MatrixHttpHandlerArgs *matrixArgs; HttpServerContext *context; MATRIX_PATH *path; } RouteArgs; #define ROUTE(name) \ extern HashMap * \ name(RouteArgs *) #define ROUTE_IMPL(name, argsName) \ HashMap * \ name(RouteArgs * argsName) ROUTE(RouteWellKnown); ROUTE(RouteMatrix); ROUTE(RouteLogin); #endif