/* * Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net> * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * HashMap.h: The public interface for Telodendria's hash map * implementation. This hash map is designed to be simple, well * documented, and generally readable and understandable, yet also * performant enough to be useful, because it is used extensively in * Telodendria. * * Fundamentally, this is an entirely generic map implementation. It * can be used for many general purposes, but it is designed to only * implement the features that Telodendria needs to function well. * * Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net> */ #ifndef TELODENDRIA_HASHMAP_H #define TELODENDRIA_HASHMAP_H #include /* * HashMap: The primary data structure used by this hash map algorithm. * All data necessary for the algorithm to function is stored inside * it. This is an opaque structure; use the methods defined by this * interface to manipulate it. */ typedef struct HashMap HashMap; /* * HashMapCreate: Create a new HashMap object. * * Returns: A HashMap object that is ready to be used by the rest of * the HashMap functions, or NULL if memory could not be allocated on * the heap. */ extern HashMap * HashMapCreate(void); extern void HashMapMaxLoadSet(HashMap * map, float load); /* * HashMapSet: Set the given key in the HashMap to the given value. Note * that the value is not copied into the HashMap's own memory space; * only the pointer is stored. It is the caller's job to ensure that the * value's memory remains valid for the life of the HashMap. * * Returns: The previous value at the given key, or NULL if the key did * not previously exist or any of the parameters provided are NULL. All * keys must have values; you can't set a key to NULL. To delete a key, * use HashMapDelete. */ extern void * HashMapSet(HashMap * map, char *key, void *value); /* * HashMapGet: Get the value for the given key. * * Returns: The value at the given key, or NULL if the key does not * exist, no map was provided, or no key was provided. */ extern void * HashMapGet(HashMap * map, const char *key); /* * HashMapDelete: Delete the value for the given key. * * Returns: The value at the given key, or NULL if the key does not * exist or the map or key was not provided. */ extern void * HashMapDelete(HashMap * map, const char *key); extern int HashMapIterate(HashMap * map, char **key, void **value); /* * HashMapFree: Free the hash map, returning its memory to the operating * system. Note that this function does not free the values stored in * the map since this hash map implementation has no way of knowing * what actually is stored in it. You should use HashMapIterate to * free the values using your own algorithm. */ extern void HashMapFree(HashMap *); #endif /* TELODENDRIA_HASHMAP_H */