/* * Copyright (C) 2022 Jordan Bancino <@jordan:bancino.net> * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * CanonicalJson.h: An expansion of the JSON encoding functionality * that is specifically designed to produce the Matrix spec's * "canonical" JSON. * * Canonical JSON is defined as JSON that: * * - Does not have any unecessary whitespace. * - Has all object keys lexicographically sorted. * - Does not contain any float values. * * The regular JSON encoder has no such rules, because normally they * are not needed. However, Canonical JSON is needed to be able to * sign JSON objects in a consistent way. */ #ifndef TELODENDRIA_CANONICALJSON_H #define TELODENDRIA_CANONICALJSON_H #include #include /* * Encode a JSON object following the rules of canonical JSON. See * JsonEncode() for more details on how JSON encoding operates. * * This function exists as an alternative to JsonEncode(), but should * not be preferred to JsonEncode() in normal circumstances. It is * a lot more costly, as it must lexicographically sort all keys and * strip out float values. If at all possible, use JsonEncode(), * because it is much cheaper in terms of memory and CPU time. * * Params: * * (HashMap *) The JSON object to encode. Note that all values must * be JsonValues. * (FILE *) The output stream to write the JSON object to. * * Return: Whether or not the JSON encoding was successful. This * function may fail if NULL was given for any parameter. */ extern int CanonicalJsonEncode(HashMap *, FILE *); /* * Encode the JSON object to a string. The regular JSON encoding * library doesn't have a way to send JSON to strings, because there's * absolutely no reason to handle JSON strings. However, the sole * reason canonical JSON exists is so that JSON objects can be signed. * Thus, you need a string to pass to the signing function. * * Params: * * (HashMap *) The JSON object to encode. Note that all values must * be JsonValues. * * Return: A string containing the canonical JSON representation of * the given object, or NULL if the encoding failed. */ extern char * CanonicalJsonEncodeToString(HashMap *); #endif