5d590df83d
Remove DB_MIN_CACHE because that's dumb.
...
You should be able to totally disable the cache if you so please. This
should ensure Telodendria uses less memory on constrained systems.
2023-03-03 14:26:10 +00:00
7a951c980f
Cleanup old user interactive auth sessions.
2023-03-01 19:52:44 +00:00
8c4e6aa594
Implement DbList()
2023-03-01 19:33:25 +00:00
ce6d483135
Implement static login page.
2023-03-01 19:03:42 +00:00
334a711b02
Fix compile error.
2023-03-01 01:23:52 +00:00
63634407d4
Update TODO.txt, add stub functions in Db.
2023-02-28 18:44:02 +00:00
08b36c071c
Begin prototyping User.h
2023-01-07 15:51:56 +00:00
3c8d89a52e
Update copyright year
2022-12-26 15:52:52 +00:00
c8cd2cebb7
Implement DbDelete()
2022-12-15 02:39:58 +00:00
789baf33a1
Make Db interfaces take varargs.
...
This makes it much more flexible, at the expense of making it a little
more fragile. I can think of a number of scenarios where we'll have
paths that have variables in multiple spots, and I don't want to do
sprintf() magic every time I need to access an object at one of those
paths.
2022-11-21 20:31:37 +00:00
0c6c1e5b19
Notify the user about the minimum max-cache instead of silently setting it.
2022-11-21 16:22:50 +00:00
d26fad4619
Add UtilMkdir() to recursively make directories
2022-11-17 22:57:29 +00:00
46cc1df385
Do some Db work
2022-11-15 18:20:05 +00:00
e009536065
Begin prototyping persistent storage API
2022-10-24 12:44:29 -04:00