Telodendria/src/include/Uia.h

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/*
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* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef TELODENDRIA_UIA_H
#define TELODENDRIA_UIA_H
#include <Array.h>
#include <HashMap.h>
#include <HttpServer.h>
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#include <Matrix.h>
typedef struct UiaStage UiaStage;
extern UiaStage *
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UiaStageBuild(char *, HashMap *);
extern Array *
UiaDummyFlow(void);
extern void
UiaCleanup(MatrixHttpHandlerArgs *);
extern int
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UiaComplete(Array *, HttpServerContext *, Db *, HashMap *, HashMap **, Config *);
extern void
UiaFlowsFree(Array *);
#endif