Telodendria/src/include/HttpServer.h

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/*
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* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef TELODENDRIA_HTTPSERVER_H
#define TELODENDRIA_HTTPSERVER_H
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/***
* @Nm HttpServer
* @Nd Extremely simple HTTP server.
* @Dd December 13 2022
* @Xr Http HttpClient
*
* .Nm
* builds on the
* .Xr Http 3
* API, and provides a very simple, yet very functional API for
* creating an HTTP server. It aims at being easy to use and minimal,
* yet also efficient. It uses non-blocking I/O, is fully
* multi-threaded, and is very configurable. It can be set up in just
* two function calls and minimal supporting code.
* .Pp
* This API should be familar to those that have dealt with the HTTP
* server libraries of other programming languages, particularly Java.
* In fact, much of the terminology used in this API came from Java,
* and you'll notice that the way responses are sent and received very
* closely resembles Java.
*/
#include <Http.h>
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#include <stdio.h>
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#include <HashMap.h>
#include <Stream.h>
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/**
* The functions on this API operate on an opaque structure.
*/
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typedef struct HttpServer HttpServer;
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/**
* Each request receives a context structure. It is opaque, so the
* functions defined in this API should be used to fetch data from
* it. These functions allow the handler to figure out the context of
* the request, which includes the path requested, any parameters,
* and the headers and method used to make the request. The context
* also provides the means by which the handler responds to the
* request, allowing it to set the status code, headers, and body.
*/
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typedef struct HttpServerContext HttpServerContext;
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/**
* The request handler function is executed when an HTTP request is
* received. It takes a request context, and a pointer as specified
* in the server configuration.
*/
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typedef void (HttpHandler) (HttpServerContext *, void *);
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/**
* The number of arguments to
* .Fn HttpServerCreate
* has grown so large that arguments are now stuffed into a
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* configuration structure, which is in turn passed to
* .Fn HttpServerCreate .
* This configuration is copied by value into the internal
* structures of the server. It is copied with very minimal
* validation, so ensure that all values are sensible. It may
* make sense to use
* .Fn memset
* to zero out everything in here before assigning values.
*/
typedef struct HttpServerConfig
{
unsigned short port;
unsigned int threads;
unsigned int maxConnections;
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int flags; /* Http(3) flags */
char *tlsCert; /* File path */
char *tlsKey; /* File path */
HttpHandler *handler;
void *handlerArgs;
} HttpServerConfig;
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/**
* Create a new HTTP server using the specified configuration.
* This will set up all internal structures used by the server,
* and bind the socket and start listening for connections. However,
* it will not start accepting connections.
*/
extern HttpServer * HttpServerCreate(HttpServerConfig *);
/**
* Retrieve the configuration that was used to instantiate the given
* server. Note that this configuration is not necessarily the exact
* one that was provided; even though its values are the same, it
* should be treated as an entirely separate configuration with no
* connection to the original.
*/
extern HttpServerConfig * HttpServerConfigGet(HttpServer *);
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/**
* Free the resources associated with the given HTTP server. Note that
* the server can only be freed after it has been stopped. Calling this
* function while the server is still running results in undefined
* behavior.
*/
extern void HttpServerFree(HttpServer *);
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/**
* Attempt to start the HTTP server, and return immediately with the
* status. This API is fully multi-threaded and asynchronous, so the
* caller can continue working while the HTTP server is running in a
* separate thread and managing a pool of threads to handle responses.
*/
extern int HttpServerStart(HttpServer *);
/**
* Typically, at some point after calling
* .Fn HttpServerStart ,
* the program will have no more work to do, so it will want to wait
* for the HTTP server to finish. This is accomplished via this
* function, which joins the HTTP worker thread to the calling thread,
* pausing the calling thread until the HTTP server has stopped.
*/
extern void HttpServerJoin(HttpServer *);
/**
* Stop the HTTP server. Only the execution of this function will
* cause the proper shutdown of the HTTP server. If the main program
* is joined to the HTTP thread, then either another thread or a
* signal handler will have to stop the server using this function.
* The typical use case is to install a signal handler that executes
* this function on a global HTTP server.
*/
extern void HttpServerStop(HttpServer *);
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/**
* Get the request headers for the request represented by the given
* context. The data in the returned hash map should be treated as
* read only and should not be freed; it is managed entirely by the
* server.
*/
extern HashMap * HttpRequestHeaders(HttpServerContext *);
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/**
* Get the request method used to make the request represented by
* the given context.
*/
extern HttpRequestMethod HttpRequestMethodGet(HttpServerContext *);
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/**
* Get the request path for the request represented by the given
* context. The return value of this function should be treated as
* read-only, and should not be freed; it is managed entirely by the
* server.
*/
extern char * HttpRequestPath(HttpServerContext *);
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/**
* Retrieve the parsed GET parameters for the request represented by
* the given context. The returned hash map should be treated as
* read-only, and should not be freed; it is managed entirely by the
* server.
*/
extern HashMap * HttpRequestParams(HttpServerContext *);
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/**
* Set a response header to return to the client. The old value for
* the given header is returned, if any, otherwise NULL is returned.
*/
extern char * HttpResponseHeader(HttpServerContext *, char *, char *);
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/**
* Set the response status to return to the client.
*/
extern void HttpResponseStatus(HttpServerContext *, HttpStatus);
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/**
* Get the current response status that will be sent to the client
* making the request represented by the given context.
*/
extern HttpStatus HttpResponseStatusGet(HttpServerContext *);
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/**
* Send the response headers to the client that made the request
* represented by the specified context. This function must be called
* before the response body can be written, otherwise a malformed
* response will be sent.
*/
extern void HttpSendHeaders(HttpServerContext *);
/**
* Get a stream that is both readable and writable. Reading from the
* stream reads the request body that the client sent, if there is one.
* Note that the rquest headers have already been read, so the stream
* is correctly positioned at the beginning of the body of the request.
* .Fn HttpSendHeaders
* must be called before the stream is written, otherwise a malformed
* HTTP response will be sent. An HTTP handler should properly set all
* the headers it itends to send, send those headers, and then write
* the response body to this stream.
* .Pp
* Note that the stream does not need to be closed by the HTTP
* handler; in fact doing so results in undefined behavior. The stream
* is managed entirely by the server itself, so it will close it when
* necessary. This allows the underlying protocol to differ: for
* instance, an HTTP/1.1 connection may stay for multiple requests and
* responses.
*/
extern Stream * HttpServerStream(HttpServerContext *);
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#endif /* TELODENDRIA_HTTPSERVER_H */