mirror of
https://github.com/isometimes/rpi4-osdev
synced 2024-11-13 22:00:40 +00:00
252 lines
6.3 KiB
C
252 lines
6.3 KiB
C
#include "fb.h"
|
|
#include "io.h"
|
|
|
|
// The screen
|
|
#define WIDTH 1920
|
|
#define HEIGHT 1080
|
|
#define MARGIN 75
|
|
#define VIRTWIDTH (WIDTH-(2*MARGIN))
|
|
#define FONT_BPG 8
|
|
|
|
// For the bricks
|
|
#define ROWS 5
|
|
#define COLS 10
|
|
unsigned int bricks = ROWS * COLS;
|
|
|
|
// Gameplay
|
|
#define NUM_LIVES 3
|
|
|
|
// OBJECT TRACKING
|
|
|
|
struct Object
|
|
{
|
|
unsigned int type;
|
|
unsigned int x;
|
|
unsigned int y;
|
|
unsigned int width;
|
|
unsigned int height;
|
|
unsigned char alive;
|
|
};
|
|
|
|
enum {
|
|
OBJ_NONE = 0,
|
|
OBJ_BRICK = 1,
|
|
OBJ_PADDLE = 2,
|
|
OBJ_BALL = 3
|
|
};
|
|
|
|
unsigned int numobjs = 0;
|
|
struct Object objects[(ROWS * COLS) + (2 * NUM_LIVES)];
|
|
struct Object *ball;
|
|
struct Object *paddle;
|
|
|
|
void removeObject(struct Object *object)
|
|
{
|
|
drawRect(object->x, object->y, object->x + object->width, object->y + object->height, 0, 1);
|
|
object->alive = 0;
|
|
}
|
|
|
|
void moveObject(struct Object *object, int xoff, int yoff)
|
|
{
|
|
moveRect(object->x, object->y, object->width, object->height, xoff, yoff, 0x00);
|
|
object->x = object->x + xoff;
|
|
object->y = object->y + yoff;
|
|
}
|
|
|
|
struct Object *objectAt(unsigned int x, unsigned int y)
|
|
{
|
|
for (int i=0; i<numobjs;i++) {
|
|
if (x >= objects[i].x && x <= objects[i].x + objects[i].width) {
|
|
if (y >= objects[i].y && y <= objects[i].y + objects[i].height) {
|
|
if (&objects[i] != ball && objects[i].alive == 1) {
|
|
return &objects[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
struct Object *detectCollision(int xoff, int yoff)
|
|
{
|
|
struct Object *collision;
|
|
|
|
unsigned int x = ball->x + xoff;
|
|
unsigned int y = ball->y + yoff;
|
|
|
|
collision = objectAt(x,y);
|
|
if (collision) return collision;
|
|
|
|
collision = objectAt(x + ball->width, y);
|
|
if (collision) return collision;
|
|
|
|
collision = objectAt(x, y + ball->height);
|
|
if (collision) return collision;
|
|
|
|
collision = objectAt(x + ball->width, y + ball->height);
|
|
if (collision) return collision;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// KEY HANDLER
|
|
|
|
unsigned char getUart()
|
|
{
|
|
unsigned char ch = 0;
|
|
|
|
if (uart_isReadByteReady()) ch = uart_readByte();
|
|
return ch;
|
|
}
|
|
|
|
// OBJECT INITIALISERS
|
|
|
|
void initBricks()
|
|
{
|
|
int brickwidth = 32;
|
|
int brickheight = 8;
|
|
int brickspacer = 20;
|
|
int brickcols[5] = { 0x01, 0x02, 0x0E, 0x04, 0x06 };
|
|
|
|
int ybrick = MARGIN + brickheight;
|
|
|
|
for (int i=0; i<ROWS; i++) {
|
|
int xbrick = MARGIN + (VIRTWIDTH/COLS/2) - (brickwidth/2);
|
|
|
|
for (int j = 0; j<COLS; j++) {
|
|
drawRect(xbrick, ybrick, xbrick+brickwidth, ybrick+brickheight, brickcols[i], 1);
|
|
|
|
objects[numobjs].type = OBJ_BRICK;
|
|
objects[numobjs].x = xbrick;
|
|
objects[numobjs].y = ybrick;
|
|
objects[numobjs].width = brickwidth;
|
|
objects[numobjs].height = brickheight;
|
|
objects[numobjs].alive = 1;
|
|
numobjs++;
|
|
|
|
xbrick += (VIRTWIDTH/COLS);
|
|
}
|
|
ybrick = ybrick + brickspacer;
|
|
}
|
|
}
|
|
|
|
void initBall()
|
|
{
|
|
int ballradius = 15;
|
|
|
|
drawCircle(WIDTH/2, HEIGHT/2, ballradius, 0x05, 1);
|
|
|
|
objects[numobjs].type = OBJ_BALL;
|
|
objects[numobjs].x = (WIDTH/2) - ballradius;
|
|
objects[numobjs].y = (HEIGHT/2) - ballradius;
|
|
objects[numobjs].width = ballradius * 2;
|
|
objects[numobjs].height = ballradius * 2;
|
|
objects[numobjs].alive = 1;
|
|
ball = &objects[numobjs];
|
|
numobjs++;
|
|
}
|
|
|
|
void initPaddle()
|
|
{
|
|
int paddlewidth = 80;
|
|
int paddleheight = 20;
|
|
|
|
drawRect((WIDTH-paddlewidth)/2, (HEIGHT-MARGIN-paddleheight), (WIDTH-paddlewidth)/2 + paddlewidth, (HEIGHT-MARGIN), 0x01, 1);
|
|
|
|
objects[numobjs].type = OBJ_PADDLE;
|
|
objects[numobjs].x = (WIDTH-paddlewidth)/2;
|
|
objects[numobjs].y = (HEIGHT-MARGIN-paddleheight);
|
|
objects[numobjs].width = paddlewidth;
|
|
objects[numobjs].height = paddleheight;
|
|
objects[numobjs].alive = 1;
|
|
paddle = &objects[numobjs];
|
|
numobjs++;
|
|
}
|
|
|
|
void drawScoreboard(int score, int lives)
|
|
{
|
|
char tens = score / 10; score -= (10 * tens);
|
|
char ones = score;
|
|
|
|
char string[] = "Score: 0xx Lives: x\0\0";
|
|
|
|
string[8] = tens + 0x30;
|
|
string[9] = ones + 0x30;
|
|
string[20] = (char)lives + 0x30;
|
|
|
|
drawString((WIDTH/2)-252, MARGIN-25, string, 0x0f, 3);
|
|
}
|
|
|
|
void game()
|
|
{
|
|
struct Object *foundObject;
|
|
unsigned char ch = 0;
|
|
|
|
int lives = NUM_LIVES;
|
|
int points = 0;
|
|
|
|
int velocity_x = 1;
|
|
int velocity_y = 3;
|
|
|
|
uart_init();
|
|
initBricks();
|
|
initBall();
|
|
initPaddle();
|
|
drawScoreboard(points, lives);
|
|
|
|
while (!getUart()); // Wait for keypress to start game
|
|
|
|
while (lives > 0 && bricks > 0) {
|
|
// Get any waiting input and flush the buffer
|
|
if ( ( ch = getUart() ) ) {
|
|
if (ch == 'l') if (paddle->x + paddle->width + (paddle->width / 2) <= WIDTH-MARGIN) moveObject(paddle, paddle->width / 2, 0);
|
|
if (ch == 'h') if (paddle->x >= MARGIN+(paddle->width / 2)) moveObject(paddle, -(paddle->width / 2), 0);
|
|
}
|
|
uart_loadOutputFifo();
|
|
|
|
// Are we going to hit anything?
|
|
foundObject = detectCollision(velocity_x, velocity_y);
|
|
|
|
if (foundObject) {
|
|
if (foundObject == paddle) {
|
|
velocity_y = -velocity_y;
|
|
// Are we going to hit the side of the paddle
|
|
if (ball->x + ball->width + velocity_x == paddle->x || ball->x + velocity_x == paddle->x + paddle->width) velocity_x = -velocity_x;
|
|
} else if (foundObject->type == OBJ_BRICK) {
|
|
removeObject(foundObject);
|
|
velocity_y = -velocity_y;
|
|
bricks--;
|
|
points++;
|
|
drawScoreboard(points, lives);
|
|
}
|
|
}
|
|
|
|
wait_msec(4000); // Wait for a tenth of a second
|
|
moveObject(ball, velocity_x, velocity_y);
|
|
|
|
// Check we're in the game arena still
|
|
if (ball->x + ball->width >= WIDTH-MARGIN) {
|
|
velocity_x = -velocity_x;
|
|
} else if (ball->x <= MARGIN) {
|
|
velocity_x = -velocity_x;
|
|
} else if (ball->y + ball->height >= HEIGHT-MARGIN) {
|
|
lives--;
|
|
|
|
removeObject(ball);
|
|
removeObject(paddle);
|
|
|
|
initBall();
|
|
initPaddle();
|
|
drawScoreboard(points, lives);
|
|
} else if (ball->y <= MARGIN) {
|
|
velocity_y = -velocity_y;
|
|
}
|
|
}
|
|
|
|
int zoom = WIDTH/192;
|
|
int strwidth = 10 * FONT_BPG * zoom;
|
|
int strheight = FONT_BPG * zoom;
|
|
|
|
if (bricks == 0) drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Well done!", 0x02, zoom);
|
|
else drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Game over!", 0x04, zoom);
|
|
}
|