rpi4-osdev/part12-wgt/samples/wgt23.c

121 lines
2.9 KiB
C

#include "include/wgtspr.h"
#include "include/mem.h"
#include "include/multicore.h"
// ######## REQUIRED FUNCTIONS ########
unsigned long state0 = 1000;
unsigned long state1 = 2000;
unsigned long rand(void)
{
unsigned long s1 = state0;
unsigned long s0 = state1;
state0 = s0;
s1 ^= s1 << 23;
s1 ^= s1 >> 17;
s1 ^= s0;
s1 ^= s0 >> 26;
state1 = s1;
return state0 + state1;
}
// ######## STUB FUNCTIONS ########
unsigned int kb = 0;
unsigned int kbhit(void) {
kb++;
return kb / 500;
}
void getch(void) {
wait_msec(0x500000);
kb = 0;
}
// ######## WGT EXAMPLES ########
#define SPRITES_IN_FILE 20 /* We're loading 20 sprites */
int i; /* Generic counter */
color palette[256]; /* Our palette */
block sprites[SPRITES_IN_FILE+1]; /* Pointers to sprites */
int quit; /* if quit !=0, program quits */
void looper (void); /* Function to move cursor */
void wgt23()
{
set_clock_rate(get_max_clock());
mem_init();
vga256 ();
start_core2(minit); // Start the comms engine (core 2)
while (!comms_up); // Wait for comms up
/* Load our sprites from the file. Palette is loaded too */
extern unsigned char _binary_bin_mouse_spr_start[];
wloadsprites (palette, &_binary_bin_mouse_spr_start[0], sprites, 0, SPRITES_IN_FILE);
wsetpalette (0, 255, palette);
/* Initialize the WGT sprite system */
initialize_sprites (sprites);
maxsprite = 1; /* number of sprites on */
for (i = 0; i < 200; i++) /* draw a background */
{
wsetcolor (vgapal[i]);
wline (0, i, 159, i);
wline (160, 199 - i, 319, 199 - i);
}
wcopyscreen (0, 0, 319, 199, NULL, 0, 0, backgroundscreen);
wcopyscreen (0, 0, 319, 199, NULL, 0, 0, spritescreen);
/* when using sprites, whatever is on the visual page must be on
spritescreen too! */
/* Also, you must make sure you turn a sprite on AFTER you draw
the background or it will leave a black spot where the sprite
is first shown. */
wsetscreen (spritescreen);
spriteon (1, 160, 100, 1); /* turn on any sprites */
animate (1, "(1,30)(2,30)(3,30)(4,30)(3,30)(2,30)R");
animon (1);
/* animate the sprite */
do {
looper (); /* Position cursor where mouse is */
} while (!quit);
spriteoff (1); /* turn off sprites */
/* To be safe, turn off all sprites before ending your program.
This will free any memory used from them. */
deinitialize_sprites ();
mdeinit (); /* Deinitialize the mouse handler */
wfreesprites (sprites, 0, SPRITES_IN_FILE); /* free memory */
}
void looper (void)
{
erase_sprites(); /* clear the sprites */
s[1].x = mx; /* any direct sprite movements must be placed */
s[1].y = my; /* between erasespr and drawspr */
/* This will place sprite number 1 where the mouse cursor is. */
draw_sprites (1); /* draw them back on */
wait_msec(0x3E9F);
if (but)
quit = 1;
}
void main()
{
wgt23();
while (1);
}