mirror of
https://github.com/isometimes/rpi4-osdev
synced 2024-11-09 20:00:40 +00:00
75 lines
2.3 KiB
C
75 lines
2.3 KiB
C
#include "breakout.h"
|
|
#include "include/fb.h"
|
|
#include "include/multicore.h"
|
|
|
|
// GRAPHICS ROUTINES
|
|
|
|
void gfx_drawObject(volatile struct Object *object)
|
|
{
|
|
const int zoom = WIDTH/192;
|
|
const int strwidth = 10 * FONT_BPG * zoom;
|
|
const int strheight = FONT_BPG * zoom;
|
|
|
|
char tens, ones;
|
|
|
|
switch(object->type) {
|
|
case OBJ_BALL:
|
|
drawCircle(object->x + ballradius, object->y + ballradius, ballradius, object->alive ? object->color : 0, 1);
|
|
break;
|
|
case OBJ_SCOREBOARD:
|
|
tens = object->y / 10;
|
|
ones = object->y - (10 * tens);
|
|
|
|
drawString((WIDTH/2)-252, MARGIN-25, "Score: 0 Lives: ", object->color, 3);
|
|
drawChar(tens + 0x30, (WIDTH/2)-252 + (8*8*3), MARGIN-25, object->color, 3);
|
|
drawChar(ones + 0x30, (WIDTH/2)-252 + (8*9*3), MARGIN-25, object->color, 3);
|
|
drawChar((char)object->x + 0x30, (WIDTH/2)-252 + (8*20*3), MARGIN-25, object->color, 3);
|
|
break;
|
|
case OBJ_ENDGAME:
|
|
if (object->alive) {
|
|
if (object->x) {
|
|
drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Game over!", object->color, zoom);
|
|
} else if (object->y) {
|
|
drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Well done!", object->color, zoom);
|
|
}
|
|
} else {
|
|
drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), " ", 0, zoom);
|
|
}
|
|
break;
|
|
default:
|
|
drawRect(object->x, object->y, object->x + object->width, object->y + object->height, object->alive ? object->color : 0, 1);
|
|
break;
|
|
}
|
|
object->redraw = 0;
|
|
}
|
|
|
|
void gfx_moveObject(volatile struct Object *object)
|
|
{
|
|
if (object->type == OBJ_BALL) {
|
|
drawCircle(object->x + ballradius, object->y + ballradius, ballradius, 0, 1);
|
|
object->redraw = 1;
|
|
} else {
|
|
moveRectAbs(object->x, object->y, object->width, object->height, object->newx, object->newy, 0);
|
|
}
|
|
|
|
object->x = object->newx;
|
|
object->y = object->newy;
|
|
|
|
object->move = 0;
|
|
object->newx = 0;
|
|
object->newy = 0;
|
|
}
|
|
|
|
void gfx_update(void)
|
|
{
|
|
for (int i=0;i<numobjs;i++) {
|
|
if (objects[i].move) gfx_moveObject(&objects[i]);
|
|
if (objects[i].redraw) gfx_drawObject(&objects[i]);
|
|
}
|
|
}
|
|
|
|
void gfx_core(void)
|
|
{
|
|
clear_core1();
|
|
while (1) gfx_update();
|
|
}
|