#include "include/wgt.h" #include "include/mem.h" #include "include/multicore.h" // ######## REQUIRED FUNCTIONS ######## unsigned long state0 = 1000; unsigned long state1 = 2000; unsigned long rand(void) { unsigned long s1 = state0; unsigned long s0 = state1; state0 = s0; s1 ^= s1 << 23; s1 ^= s1 >> 17; s1 ^= s0; s1 ^= s0 >> 26; state1 = s1; return state0 + state1; } // ######## STUB FUNCTIONS ######## unsigned int kb = 0; unsigned int kbhit(void) { kb++; return kb / 500; } void getch(void) { wait_msec(0x500000); kb = 0; } // ######## WGT EXAMPLES ######## void wgt16() { short y, tempx, tempy; block screen1; set_clock_rate(get_max_clock()); mem_init(); vga256 (); /* Initializes WGT system */ start_core2(minit); // Start the comms engine (core 2) while (!comms_up); // Wait for comms up screen1 = wnewblock (0, 0, 319, 199); wsetscreen (screen1); /* sets to screen1 */ for (y = 0; y < 200; y++) { wsetcolor (vgapal[y]); wfline (0, 0, 319, y); /* draw something on another screen */ wfline (319, 199, 0, y); } wnormscreen (); /* make the putblock go onto the default screen */ do { tempx = mx; tempy = my; wcopyscreen (tempx, tempy, tempx + 19, tempy + 19, screen1, tempx, tempy, NULL); /* this means copy a square 20*20 from screen1 to the same spot on the default screen. Move the mouse around and watch the black wipe away as screen1 copies over. */ /* NULL means the default screen. */ } while (!but); mdeinit (); /* Deinitialize the mouse handler */ wfreeblock (screen1); } void main() { wgt16(); while (1); }