#include "include/wgtspr.h" #include "include/mem.h" #include "include/multicore.h" // ######## REQUIRED FUNCTIONS ######## unsigned long state0 = 1000; unsigned long state1 = 2000; unsigned long rand(void) { unsigned long s1 = state0; unsigned long s0 = state1; state0 = s0; s1 ^= s1 << 23; s1 ^= s1 >> 17; s1 ^= s0; s1 ^= s0 >> 26; state1 = s1; return state0 + state1; } // ######## STUB FUNCTIONS ######## unsigned int kb = 0; unsigned int kbhit(void) { kb++; return kb / 500; } void getch(void) { wait_msec(0x500000); kb = 0; } // ######## WGT EXAMPLES ######## #define SPRITES_IN_FILE 50 color palette[256]; block sprites[SPRITES_IN_FILE+1]; void looper (void); /* a routine which controls the sprites */ void wgt22() { set_clock_rate(get_max_clock()); mem_init(); vga256 (); /* Initializes WGT system */ start_core2(minit); // Start the comms engine (core 2) while (!comms_up); // Wait for comms up extern unsigned char _binary_bin_invader_spr_start[]; wloadsprites (palette, &_binary_bin_invader_spr_start[0], sprites, 0, SPRITES_IN_FILE); /* load first 50 sprites */ wsetpalette (0, 255, palette); initialize_sprites (sprites); /* initialize them */ maxsprite = 10; /* number of sprites on */ /* Spriteon has the following format: Sprite number, x coord, y coord, sprite number in array of sprites Therefore sprite #1 would be displayed at 160,150 with sprite 1 in the array */ spriteon (1, 160, 100, 1); /* turn on any sprites */ spriteon (2, 10, 100, 3); /* you need */ /* This move will go left 1, for 300 times, and right 1 for 300 times, and repeat */ movex (2, "(1,300,0)(-1,300,0)R"); /* set up any movement */ movexon (2); /* or animation needed */ /* This animation will animate sprite 2 through a sequence of sprites in the sprite array and keep repeating. */ animate (2,"(3,50)(4,50)(5,50)(4,50)R"); animon (2); do { looper (); } while (1); spriteoff (1); /* turn off sprites */ spriteoff (2); /* To be safe, turn off all sprites before ending program. This will free any memory used from them. */ wfreesprites (sprites, 0, SPRITES_IN_FILE); /* free memory */ mdeinit(); deinitialize_sprites (); } void looper (void) { erase_sprites (); /* clear the sprites */ s[1].x = mx; /* any direct sprite movements must be placed */ s[1].y = my; /* between erase_sprites and draw_sprites */ /* This will set sprite one's coordinate to the mouse coordinates. Move it around! */ /* notice how sprite #2 moves and animates on its own now! You don't need to change anything to make it move! */ draw_sprites (1); /* draw them back on */ wait_msec(0x3E9F); /* Try removing this to see how fast the sprite engine really is */ } void main() { wgt22(); while (1); }