Writing a "bare metal" operating system for Raspberry Pi 4 (Part 11) ==================================================================== [< Go back to part10-multicore](../part10-multicore) Putting it all together ----------------------- Frankly, I'm unlikely to write much documentation for this part. I'm also only providing a Clang _Makefile_ for now. If you're using gcc, have a go at putting your own _Makefile_ together, referencing the previous parts. This part simply builds on the work we've done so far, and delivers a new Breakout codebase with: * Gameplay running in the foreground on the main CPU core 0 * Graphics updated in the background on CPU core 1 * Looped 8-bit music playing in the background on CPU core 2 * Bluetooth communications managed in the background on CPU core 3 I've taken the opportunity to organise the code a little better and so you'll see some changes to the _Makefile_, and a new directory structure in place. Tidy codebase = tidy mind! Important takeaway ------------------ As you read through this code, you'll maybe notice that a very different style has emerged. Multi-processing adds a dimension of complexity when coding and requires a total mindset shift. There's a lot more signalling/semaphores, so the cores can be sure they're doing the right thing at the right time. You're no longer "dry-running" a single, sequential thread. You're having to spot the potential for bugs/unexpected behaviour from the interplay of four concurrent threads! _Good luck as you explore the code!_ Progress video -------------- Click to watch a quick video of the game in action. https://user-images.githubusercontent.com/68182575/173157526-2b22f9b2-0f55-42a0-87e1-b8278930fefe.mp4 PS: Sorry for the bad audio quality - the game itself sounds great in real life, I promise! [Go to part12-wgt >](../part12-wgt)