#include "include/wgt.h" #include "include/mem.h" #include "include/mb.h" // ######## REQUIRED FUNCTIONS ######## unsigned long state0 = 1000; unsigned long state1 = 2000; unsigned long rand(void) { unsigned long s1 = state0; unsigned long s0 = state1; state0 = s0; s1 ^= s1 << 23; s1 ^= s1 >> 17; s1 ^= s0; s1 ^= s0 >> 26; state1 = s1; return state0 + state1; } // ######## STUB FUNCTIONS ######## unsigned int kb = 0; unsigned int kbhit(void) { kb++; return kb / 500; } void getch(void) { wait_msec(0x500000); kb = 0; } // ######## WGT EXAMPLES ######## void wgt09() { short i, x, y; block screen1; /* a full screen */ block part1; /* part of the screen */ set_clock_rate(get_max_clock()); mem_init(); vga256 (); for (i = 1; i < 200; i++) { wsetcolor (vgapal[i]); wline (0, 0, 319, i); wline (319, 199, 0, 199 - i); } getch(); screen1 = wnewblock (0, 0, 319, 199); /* capture the entire screen */ part1 = wnewblock (0, 0, 150, 150); /* get a part of the screen */ /* Note that wnewblock allocates the memory for the block */ wcls (vgapal[0]); do { x = rand() % 320; y = rand() % 200; wputblock (x, y, part1, 0); /* put the part somewhere */ } while (!kbhit ()); getch (); wputblock (0, 0, screen1, 0); /* replace the mess with the */ /* original screen */ wfreeblock (screen1); /* *** make sure to free the memory! */ wfreeblock (part1); } void main() { wgt09(); while (1); }