#include "io.h" #include "mb.h" #include "terminal.h" unsigned int width, height, pitch, isrgb; unsigned char *fb; void fb_init() { mbox[0] = 35*4; // Length of message in bytes mbox[1] = MBOX_REQUEST; mbox[2] = MBOX_TAG_SETPHYWH; // Tag identifier mbox[3] = 8; // Value size in bytes mbox[4] = 8; // Value size in bytes (again!) mbox[5] = 1920; // Value(width) mbox[6] = 1080; // Value(height) mbox[7] = MBOX_TAG_SETVIRTWH; mbox[8] = 8; mbox[9] = 8; mbox[10] = 1920; mbox[11] = 1080; mbox[12] = MBOX_TAG_SETVIRTOFF; mbox[13] = 8; mbox[14] = 8; mbox[15] = 0; // Value(x) mbox[16] = 0; // Value(y) mbox[17] = MBOX_TAG_SETDEPTH; mbox[18] = 4; mbox[19] = 4; mbox[20] = 32; // Bits per pixel mbox[21] = MBOX_TAG_SETPXLORDR; mbox[22] = 4; mbox[23] = 4; mbox[24] = 1; // RGB mbox[25] = MBOX_TAG_GETFB; mbox[26] = 8; mbox[27] = 8; mbox[28] = 4096; // FrameBufferInfo.pointer mbox[29] = 0; // FrameBufferInfo.size mbox[30] = MBOX_TAG_GETPITCH; mbox[31] = 4; mbox[32] = 4; mbox[33] = 0; // Bytes per line mbox[34] = MBOX_TAG_LAST; // Check call is successful and we have a pointer with depth 32 if (mbox_call(MBOX_CH_PROP) && mbox[20] == 32 && mbox[28] != 0) { mbox[28] &= 0x3FFFFFFF; // Convert GPU address to ARM address width = mbox[10]; // Actual physical width height = mbox[11]; // Actual physical height pitch = mbox[33]; // Number of bytes per line isrgb = mbox[24]; // Pixel order fb = (unsigned char *)((long)mbox[28]); } } void drawPixel(int x, int y, unsigned char attr) { int offs = (y * pitch) + (x * 4); *((unsigned int*)(fb + offs)) = vgapal[attr & 0x0f]; } void drawRect(int x1, int y1, int x2, int y2, unsigned char attr, int fill) { int y=y1; while (y <= y2) { int x=x1; while (x <= x2) { if ((x == x1 || x == x2) || (y == y1 || y == y2)) drawPixel(x, y, attr); else if (fill) drawPixel(x, y, (attr & 0xf0) >> 4); x++; } y++; } } void drawLine(int x1, int y1, int x2, int y2, unsigned char attr) { int dx, dy, p, x, y; dx = x2-x1; dy = y2-y1; x = x1; y = y1; p = 2*dy-dx; while (x= 0) { drawPixel(x,y,attr); y++; p = p+2*dy-2*dx; } else { drawPixel(x,y,attr); p = p+2*dy; } x++; } } void drawCircle(int x0, int y0, int radius, unsigned char attr, int fill) { int x = radius; int y = 0; int err = 0; while (x >= y) { if (fill) { drawLine(x0 - y, y0 + x, x0 + y, y0 + x, (attr & 0xf0) >> 4); drawLine(x0 - x, y0 + y, x0 + x, y0 + y, (attr & 0xf0) >> 4); drawLine(x0 - x, y0 - y, x0 + x, y0 - y, (attr & 0xf0) >> 4); drawLine(x0 - y, y0 - x, x0 + y, y0 - x, (attr & 0xf0) >> 4); } drawPixel(x0 - y, y0 + x, attr); drawPixel(x0 + y, y0 + x, attr); drawPixel(x0 - x, y0 + y, attr); drawPixel(x0 + x, y0 + y, attr); drawPixel(x0 - x, y0 - y, attr); drawPixel(x0 + x, y0 - y, attr); drawPixel(x0 - y, y0 - x, attr); drawPixel(x0 + y, y0 - x, attr); if (err <= 0) { y += 1; err += 2*y + 1; } if (err > 0) { x -= 1; err -= 2*x + 1; } } } void drawChar(unsigned char ch, int x, int y, unsigned char attr, int zoom) { unsigned char *glyph = (unsigned char *)&font + (ch < FONT_NUMGLYPHS ? ch : 0) * FONT_BPG; for (int i=1;i<=(FONT_HEIGHT*zoom);i++) { for (int j=0;j<(FONT_WIDTH*zoom);j++) { unsigned char mask = 1 << (j/zoom); unsigned char col = (*glyph & mask) ? attr & 0x0f : (attr & 0xf0) >> 4; drawPixel(x+j, y+i, col); } glyph += (i%zoom) ? 0 : FONT_BPL; } } void drawString(int x, int y, char *s, unsigned char attr, int zoom) { while (*s) { if (*s == '\r') { x = 0; } else if(*s == '\n') { x = 0; y += (FONT_HEIGHT*zoom); } else { drawChar(*s, x, y, attr, zoom); x += (FONT_WIDTH*zoom); } s++; } } void moveRect(int oldx, int oldy, int width, int height, int shiftx, int shifty, unsigned char attr) { unsigned int newx = oldx + shiftx, newy = oldy + shifty; unsigned int xcount = 0, ycount = 0; unsigned int bitmap[width][height]; // This is very unsafe if it's too big for the stack... unsigned int offs; // Save the bitmap while (xcount < width) { while (ycount < height) { offs = ((oldy + ycount) * pitch) + ((oldx + xcount) * 4); bitmap[xcount][ycount] = *((unsigned int*)(fb + offs)); ycount++; } ycount=0; xcount++; } // Wipe it out with background colour drawRect(oldx, oldy, oldx + width, oldy + width, attr, 1); // Draw it again for (int i=newx;i