#include "wgt.h" #include "include/mem.h" #include "include/mb.h" // ######## REQUIRED FUNCTIONS ######## unsigned long state0 = 1000; unsigned long state1 = 2000; unsigned long rand(void) { unsigned long s1 = state0; unsigned long s0 = state1; state0 = s0; s1 ^= s1 << 23; s1 ^= s1 >> 17; s1 ^= s0; s1 ^= s0 >> 26; state1 = s1; return state0 + state1; } // ######## STUB FUNCTIONS ######## unsigned int kb = 0; unsigned int kbhit(void) { kb++; return kb / 500; } void getch(void) { wait_msec(0x500000); kb = 0; } // ######## WGT EXAMPLES ######## void wgt10() { short x,y; block part1; /* part of the screen */ set_clock_rate(get_max_clock()); mem_init(); vga256 (); for (y = 40; y >= 4; y--) { wfill_circle (y + 40, y + 10, y); /* draw a pattern */ wsetcolor (vgapal[y + 20]); } part1 = wnewblock (0, 0, 160, 100); /* get the circle in a block */ getch(); wcls (0); for (x = 0; x < 320; x++) { wsetcolor (vgapal[x % 255]); wline (x, 0, x, 199); } getch(); wputblock (160, 0, part1, 0); /* normal mode */ wflipblock (part1, 0); wputblock (160, 100, part1, 1); /* XRAY mode */ wflipblock (part1, 1); wputblock (0, 100, part1, 0); /* normal mode */ wflipblock (part1, 0); wputblock (0, 0, part1, 1); /* XRAY mode */ wfreeblock (part1); } void main() { wgt10(); while (1); }