#include "include/wgt.h" #include "include/mem.h" // ######## REQUIRED FUNCTIONS ######## unsigned long state0 = 1000; unsigned long state1 = 2000; unsigned long rand(void) { unsigned long s1 = state0; unsigned long s0 = state1; state0 = s0; s1 ^= s1 << 23; s1 ^= s1 >> 17; s1 ^= s0; s1 ^= s0 >> 26; state1 = s1; return state0 + state1; } // ######## STUB FUNCTIONS ######## unsigned int kb = 0; unsigned int kbhit(void) { kb++; return kb / 500; } void getch(void) { wait_msec(0x500000); kb = 0; } // ######## WGT EXAMPLES ######## short randdissolve[513]={ 256,0,0,9,8,3,11,15,12,12,2,4,2,9,14,0,9,8,1,13,7,1,3,13,14 ,5,7,3,14,7,4,11,11,7,11,2,6,13,0,10,5,6,15,0,12,15,4,5,0 ,14,9,7,6,5,13,4,4,15,7,2,1,11,15,0,6,5,10,9,3,13,11,12,5 ,0,14,2,9,6,3,10,1,11,9,7,13,3,8,11,13,0,2,14,2,9,11,6,8 ,6,1,11,7,15,15,7,9,9,6,5,5,1,13,9,0,2,15,1,5,3,5,11,3 ,1,10,15,10,4,0,15,0,8,15,1,7,14,6,3,3,9,12,13,4,4,12,4,6 ,11,4,11,14,9,9,2,4,12,10,8,4,10,12,4,9,11,0,13,13,1,0,13,8 ,1,1,1,11,10,6,7,2,0,4,14,1,14,14,10,10,7,7,9,2,14,3,13,10 ,8,5,5,2,4,8,9,7,6,13,2,3,13,2,14,11,8,10,6,4,2,13,3,7 ,12,13,12,7,15,1,4,7,11,8,7,0,5,11,12,6,1,4,1,14,8,8,3,10 ,6,6,10,2,13,12,6,10,0,8,3,1,9,4,10,13,6,12,6,7,11,6,5,3 ,8,13,4,5,3,2,7,14,2,12,4,14,10,8,14,4,12,3,12,9,11,2,8,3 ,12,12,14,13,6,11,6,5,3,4,13,6,9,1,2,11,8,14,7,8,4,1,14,5 ,9,10,2,8,9,5,7,1,15,2,3,13,15,8,1,2,15,6,4,15,10,3,12,0 ,0,5,12,1,2,0,5,1,7,3,6,9,2,7,4,10,1,12,0,1,14,15,7,5 ,8,7,10,9,1,6,3,0,8,2,8,9,1,9,10,15,10,14,10,7,12,8,14,12 ,13,15,12,14,9,13,6,0,13,9,14,10,10,11,5,4,15,11,11,10,6,2,11,5 ,11,1,8,0,10,0,14,8,11,12,8,12,7,10,7,12,7,15,12,15,2,10,0,10 ,3,9,3,6,3,15,5,14,3,12,4,13,5,12,1,8,10,4,12,11,5,6,15,14 ,14,0,2,2,0,3,8,6,0,11,0,15,15,13,13,1,15,3,13,5,14,7,0,7 ,8,11,4,11,6,14,2,14,13,3,2,5,5,15,5,9,15,5,0,13,4,3,9,15 ,5,8,15,9,12,4,1,15}; /* this large array was made with dissolve.exe run it to create your own patterns. */ short sideways[515]={ 257,3,6,0,0,0,1,0,2,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10 ,0,11,0,12,0,13,0,14,0,15,1,0,1,1,1,2,1,3,1,4,1,5,1,6 ,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,1,15,2,0,2,1,2,2 ,2,3,2,4,2,5,2,6,2,7,2,8,2,9,2,10,2,11,2,12,2,13,2,14 ,2,15,3,0,3,1,3,2,3,3,3,4,3,5,3,6,3,7,3,8,3,9,3,10 ,3,11,3,12,3,13,3,14,3,15,4,0,4,1,4,2,4,3,4,4,4,5,4,6 ,4,7,4,8,4,9,4,10,4,11,4,12,4,13,4,14,4,15,5,0,5,1,5,2 ,5,3,5,4,5,5,5,6,5,7,5,8,5,9,5,10,5,11,5,12,5,13,5,14 ,5,15,6,0,6,1,6,2,6,3,6,4,6,5,6,6,6,7,6,8,6,9,6,10 ,6,11,6,12,6,13,6,14,6,15,7,0,7,1,7,2,7,3,7,4,7,5,7,6 ,7,7,7,8,7,9,7,10,7,11,7,12,7,13,7,14,7,15,8,0,8,1,8,2 ,8,3,8,4,8,5,8,6,8,7,8,8,8,9,8,10,8,11,8,12,8,13,8,14 ,8,15,9,0,9,1,9,2,9,3,9,4,9,5,9,6,9,7,9,8,9,9,9,10 ,9,11,9,12,9,13,9,14,9,15,10,0,10,1,10,2,10,3,10,4,10,5,10,6 ,10,7,10,8,10,9,10,10,10,11,10,12,10,13,10,14,10,15,11,0,11,1,11,2 ,11,3,11,4,11,5,11,6,11,7,11,8,11,9,11,10,11,11,11,12,11,13,11,14 ,11,15,12,0,12,1,12,2,12,3,12,4,12,5,12,6,12,7,12,8,12,9,12,10 ,12,11,12,12,12,13,12,14,12,15,13,0,13,1,13,2,13,3,13,4,13,5,13,6 ,13,7,13,8,13,9,13,10,13,11,13,12,13,13,13,14,13,15,14,0,14,1,14,2 ,14,3,14,4,14,5,14,6,14,7,14,8,14,9,14,10,14,11,14,12,14,13,14,14 ,14,15,15,0,15,1,15,2,15,3,15,4,15,5,15,6,15,7,15,8,15,9,15,10 ,15,11,15,12,15,13,15,14,15,15}; /* and another one */ int x, y; int oldmode; block screen1; void wgt17() { short y; block screen1; set_clock_rate(get_max_clock()); mem_init(); vga256 (); screen1 = wnewblock (0, 0, 319, 199); wsetscreen (screen1); for (y = 0; y < 200; y++) { wsetcolor (vgapal[y]); wline (0, y, 319, y); /* draw something on another screen */ } wnormscreen (); wdissolve (screen1, randdissolve, 2); /* screen to dissolve, pattern, speed */ getch (); wsetscreen (screen1); wcls (vgapal[0]); wnormscreen (); wclip (75, 75, 245, 124); /* works with clipping too */ /* so you can fade in parts of screens */ wdissolve (screen1, sideways, 2); wclip (0, 0, 319, 199); getch (); wdissolve (screen1, randdissolve, 2); getch (); wfreeblock (screen1); /* remember to free that memory */ } void main() { wgt17(); while (1); }