#include "../include/wgt.h" void wrectangle (short x, short y, short x2, short y2) { wline (x, y, x2, y); wline (x2, y2, x, y2); wline (x, y, x, y2); wline (x2, y, x2, y2); } void wbar (short x, short y, short x2, short y2) { short ctr,len; unsigned int *temp; if (y2 < y) { /* swap y's */ ctr = y; y = y2; y2 = ctr; } if (x2 < x) { ctr = x; x = x2; x2 = ctr; } if ((y <= by) & (y2 >= ty) & (x <= bx) & (x2 >= tx)) /* If anything is within clipping */ { if (y2 > by) y2 = by; /* Clip bar */ if (x2 > bx) x2 = bx; if (y < ty) y = ty; if (x < tx) x = tx; len = x2 - x + 1; /* Find number of pixels to set */ if (len > 0) { temp = &abuf[y*WGT_SYS.xres + x]; for (ctr = y; ctr <= y2; ctr++) { memset (temp, currentcolor, len); /* Draw a horizontal line */ temp += WGT_SYS.xres; /* Go to next row */ } } } }