#include "../include/wgt.h" void vga256(void) { mbox[0] = 35*4; // Length of message in bytes mbox[1] = MBOX_REQUEST; mbox[2] = MBOX_TAG_SETPHYWH; // Tag identifier mbox[3] = 8; // Value size in bytes mbox[4] = 0; mbox[5] = 1920; // Value(width) mbox[6] = 1080; // Value(height) mbox[7] = MBOX_TAG_SETVIRTWH; mbox[8] = 8; mbox[9] = 8; //mbox[10] = 1920; //mbox[11] = 1080; mbox[10] = 320; mbox[11] = 200; mbox[12] = MBOX_TAG_SETVIRTOFF; mbox[13] = 8; mbox[14] = 8; mbox[15] = 0; // Value(x) mbox[16] = 0; // Value(y) mbox[17] = MBOX_TAG_SETDEPTH; mbox[18] = 4; mbox[19] = 4; mbox[20] = 32; // Bits per pixel mbox[21] = MBOX_TAG_SETPXLORDR; mbox[22] = 4; mbox[23] = 4; mbox[24] = 1; // RGB mbox[25] = MBOX_TAG_GETFB; mbox[26] = 8; mbox[27] = 8; mbox[28] = 4096; // FrameBufferInfo.pointer mbox[29] = 0; // FrameBufferInfo.size mbox[30] = MBOX_TAG_GETPITCH; mbox[31] = 4; mbox[32] = 4; mbox[33] = 0; // Bytes per line mbox[34] = MBOX_TAG_LAST; // Check call is successful and we have a pointer with depth 32 if (mbox_call(MBOX_CH_PROP) && mbox[20] == 32 && mbox[28] != 0) { mbox[28] &= 0x3FFFFFFF; // Convert GPU address to ARM address WGT_SYS.xres = mbox[10]; // Actual physical width WGT_SYS.yres = mbox[11]; // Actual physical height WGT_SYS.screenwidth = mbox[10]; WGT_SYS.screenheight = mbox[11]; fbuf = (unsigned int *)((long)mbox[28]); abuf = fbuf; } }