#include "include/wgt.h" #include "include/mem.h" // ######## REQUIRED FUNCTIONS ######## unsigned long state0 = 1000; unsigned long state1 = 2000; unsigned long rand(void) { unsigned long s1 = state0; unsigned long s0 = state1; state0 = s0; s1 ^= s1 << 23; s1 ^= s1 >> 17; s1 ^= s0; s1 ^= s0 >> 26; state1 = s1; return state0 + state1; } // ######## STUB FUNCTIONS ######## unsigned int kb = 0; unsigned int kbhit(void) { kb++; return kb / 500; } void getch(void) { wait_msec(0x500000); kb = 0; } // ######## WGT EXAMPLES ######## void wgt24() { block screen1, screen2; color pal[256]; int i; set_clock_rate(get_max_clock()); mem_init(); vga256 (); /* Note: This text will be on our second screen - used for wipes */ wtextcolor (vgapal[15]); /* Use index 15 for text */ wouttextxy (0, 0, NULL, "SCREEN BUFFER #2"); wouttextxy (0, 50, NULL, "This screen is one of our 2 screens"); wouttextxy (0, 58, NULL, "used to perform the wipe effect."); wouttextxy (46, 100, NULL, "Press a key to perform wipe"); screen2 = wnewblock (0, 0, 319, 199); /* Allocate memory for screen2 */ extern unsigned char _binary_bin_wgt1_pal_start[]; wloadpalette (&_binary_bin_wgt1_pal_start[0], pal); wsetpalette (0, 255, pal); extern unsigned char _binary_bin_wgt2_blk_start[]; screen1 = wloadblock (&_binary_bin_wgt2_blk_start[0]); getch(); for (i = 0; i < 200; i++) { wwipe (0, 0, 319, i, screen1); /* Wipe screen down from right */ delay (1); wwipe (319, 199,0, 199 - i, screen1); /* Wipe screen up from left */ delay (1); } getch (); /* Now wipe on the black screen using horizontal lines meeting at middle */ for (i = 0; i < 100; i++) { wwipe (0, i, 319, i, screen2); delay (1); wwipe (0, 199 - i, 319, 199 - i, screen2); delay (1); } getch (); /* Now perform a "circular" wipe, by going around the screen from center */ for (i = 0; i < 320; i++) { wwipe (159, 99, i, 0, screen1); delay (1); } for (i = 0; i < 200; i++) { wwipe (159, 99, 319, i, screen1); delay (1); } for (i = 319; i >= 0; i--) { wwipe (159, 99, i, 199, screen1); delay (1); } for (i = 199; i >= 0; i--) { wwipe (159, 99, 0, i, screen1); delay (1); } getch (); /* Clear with black screen by wiping top to bottom */ for (i = 0; i < 200; i++) { wwipe (0, i, 319, i, screen2); delay (1); } getch (); wfreeblock (screen1); /* remember to free that memory */ wfreeblock (screen2); } void main() { wgt24(); while (1); }