#include "include/wgt.h" // ######## REQUIRED FUNCTIONS ######## unsigned long state0 = 1; unsigned long state1 = 2; unsigned long rand(void) { unsigned long s1 = state0; unsigned long s0 = state1; state0 = s0; s1 ^= s1 << 23; s1 ^= s1 >> 17; s1 ^= s0; s1 ^= s0 >> 26; state1 = s1; return state0 + state1; } // ######## STUB FUNCTIONS ######## unsigned int kb = 0; unsigned int kbhit(void) { kb++; return kb / 500; } void getch(void) { wait_msec(0x500000); } // ######## WGT EXAMPLES ######## void wgt02() { short x; short y; short i; vga256 (); wcls (vgapal[0]); /* Clear screen with color 0 */ /* Put randomly coloured pixels in random screen coordinates */ do { wsetcolor (vgapal[rand () % 255]); x = rand () % 320; y = rand() % 200; wputpixel (x, y); } while (kbhit () == 0); getch (); wcls (vgapal[0]); /* Clear screen with color 0 */ wsetcolor (vgapal[10]); /* Now we will draw with #10 */ for (x = 0; x < 320; x++) for (y = 0; y < 200; y++) wfastputpixel (x, y); /* Fast due to no clipping checking */ getch (); wcls (vgapal[0]); /* Clears screen with color 0 */ /* Put randomly coloured pixels in the top left corner of the screen */ for (i = 0; i < 15000; i++) { wsetcolor (vgapal[rand () % 255]); x = rand () % 160; y = rand () % 100; wputpixel (x, y); } /* Now use wgetpixel to read image off screen */ for (y = 0; y < 100; y++) for (x = 0; x < 160; x++) { wsetcolor (wgetpixel (x, y)); wputpixel (x + 160, y + 100); } getch (); while (1); } void main() { wgt02(); while (1); }