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Fixed some weird compilation issues
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7fa637650d
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2 changed files with 3 additions and 4 deletions
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@ -89,7 +89,7 @@ void initBricks()
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int brickwidth = 32;
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int brickheight = 8;
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int brickspacer = 20;
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int brickcols[5] = { 0x11, 0x22, 0xEE, 0x44, 0x66 };
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static int brickcols[] = { 0x11, 0x22, 0xEE, 0x44, 0x66 };
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int ybrick = MARGIN + brickheight;
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@ -182,11 +182,10 @@ enum {
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OBJ_BALL = 3
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};
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//#define OBJS_ADDRESS 0x02200000 // Somewhere safe to store a lot of data
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#define OBJS_ADDRESS 0x02200000 // Somewhere safe to store a lot of data
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unsigned int numobjs = 0;
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struct Object objects[(ROWS * COLS) + (2 * NUM_LIVES)];
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//struct Object *objects = (struct Object *)OBJS_ADDRESS;
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struct Object *objects = (struct Object *)OBJS_ADDRESS;
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struct Object *ball;
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struct Object *paddle;
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int paddlewidth = 80;
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