Add wwipe.c and examples/wgt24.c to exercise it

This commit is contained in:
Adam Greenwood-Byrne 2021-03-14 20:18:11 +00:00
parent 61fca91332
commit ca56c4f1cf
3 changed files with 205 additions and 0 deletions

141
part12-wgt/examples/wgt24.c Normal file
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@ -0,0 +1,141 @@
#include "wgt.h"
#include "include/mem.h"
// ######## REQUIRED FUNCTIONS ########
unsigned long state0 = 1000;
unsigned long state1 = 2000;
unsigned long rand(void)
{
unsigned long s1 = state0;
unsigned long s0 = state1;
state0 = s0;
s1 ^= s1 << 23;
s1 ^= s1 >> 17;
s1 ^= s0;
s1 ^= s0 >> 26;
state1 = s1;
return state0 + state1;
}
void wait_msec(unsigned int n)
{
register unsigned long f, t, r;
// Get the current counter frequency
asm volatile ("mrs %0, cntfrq_el0" : "=r"(f));
// Read the current counter
asm volatile ("mrs %0, cntpct_el0" : "=r"(t));
// Calculate expire value for counter
t+=((f/1000)*n)/1000;
do{asm volatile ("mrs %0, cntpct_el0" : "=r"(r));}while(r<t);
}
// ######## STUB FUNCTIONS ########
unsigned int kb = 0;
unsigned int kbhit(void) {
kb++;
return kb / 500;
}
void getch(void) {
wait_msec(0x500000);
kb = 0;
}
// ######## WGT EXAMPLES ########
void wgt24()
{
block screen1, screen2;
color pal[256];
int i;
set_clock_rate(get_max_clock());
mem_init();
vga256 ();
/* Note: This text will be on our second screen - used for wipes */
wtextcolor (vgapal[15]); /* Use index 15 for text */
wouttextxy (0, 0, NULL, "SCREEN BUFFER #2");
wouttextxy (0, 50, NULL, "This screen is one of our 2 screens");
wouttextxy (0, 58, NULL, "used to perform the wipe effect.");
wouttextxy (46, 100, NULL, "Press a key to perform wipe");
screen2 = wnewblock (0, 0, 319, 199); /* Allocate memory for screen2 */
extern unsigned char _binary_bin_wgt1_pal_start[];
wloadpalette (&_binary_bin_wgt1_pal_start[0], pal);
wsetpalette (0, 255, pal);
extern unsigned char _binary_bin_wgt2_blk_start[];
screen1 = wloadblock (&_binary_bin_wgt2_blk_start[0]);
getch();
for (i = 0; i < 200; i++)
{
wwipe (0, 0, 319, i, screen1); /* Wipe screen down from right */
delay (1);
wwipe (319, 199,0, 199 - i, screen1); /* Wipe screen up from left */
delay (1);
}
getch ();
/* Now wipe on the black screen using horizontal lines meeting at middle */
for (i = 0; i < 100; i++)
{
wwipe (0, i, 319, i, screen2);
delay (1);
wwipe (0, 199 - i, 319, 199 - i, screen2);
delay (1);
}
getch ();
/* Now perform a "circular" wipe, by going around the screen from center */
for (i = 0; i < 320; i++)
{
wwipe (159, 99, i, 0, screen1);
delay (1);
}
for (i = 0; i < 200; i++)
{
wwipe (159, 99, 319, i, screen1);
delay (1);
}
for (i = 319; i >= 0; i--)
{
wwipe (159, 99, i, 199, screen1);
delay (1);
}
for (i = 199; i >= 0; i--)
{
wwipe (159, 99, 0, i, screen1);
delay (1);
}
getch ();
/* Clear with black screen by wiping top to bottom */
for (i = 0; i < 200; i++)
{
wwipe (0, i, 319, i, screen2);
delay (1);
}
getch ();
wfreeblock (screen1); /* remember to free that memory */
wfreeblock (screen2);
}
void main()
{
wgt24();
while (1);
}

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@ -116,3 +116,4 @@ void wdissolve (block sourceimage, short *pattern, short speed);
void wsetscreen (block image);
void wnormscreen (void);
void wvertres (short x, short y, short y2, block image);
void wwipe (short x, short y, short x2, short y2, block image);

63
part12-wgt/wwipe.c Normal file
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#include "wgt.h"
void wwipe (short x, short y, short x2, short y2, block image)
{
short t, distance;
short wx, wy, dx, dy, bdx, bdy, incx, incy;
unsigned int col;
short swidth;
swidth = wgetblockwidth (image);
/* Do the line formula */
dx = x2 - x;
dy = y2 - y;
t = 0; wx = 0; wy = 0;
if (dy < 0) incy = - 1; else incy = 1;
if (dx < 0) incx = - 1; else incx = 1;
bdx = abs (dx);
bdy = abs (dy);
if (bdx > bdy) distance = bdx;
else distance = bdy;
if (distance == bdx)
{
while (t <= distance)
{
if ((x >= tx) & (y >= ty) & (y <= by) & (x <= bx))
/* inside clipping? */
{
col = image[y * swidth + x + 2];
/* get the colour */
abuf[y * WGT_SYS.xres + x] = col;
/* put the pixel */
}
wy += bdy;
x += incx;
t++;
if (wy >= distance)
{
wy -= distance;
y += incy;
}
}
}
else
{
while (t <= distance)
{
if ((x >= tx) & (y >= ty) & (y <= by) & (x <= bx))
{
col = image[y * swidth + x + 2];
abuf[y*WGT_SYS.xres + x] = col;
}
wx += bdx;
if (wx >= distance)
{
wx -= distance;
x += incx;
}
y += incy;
t++;
}
}
}