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https://github.com/isometimes/rpi4-osdev
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Add wwipe.c and examples/wgt24.c to exercise it
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141
part12-wgt/examples/wgt24.c
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141
part12-wgt/examples/wgt24.c
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#include "wgt.h"
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#include "include/mem.h"
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// ######## REQUIRED FUNCTIONS ########
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unsigned long state0 = 1000;
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unsigned long state1 = 2000;
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unsigned long rand(void)
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{
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unsigned long s1 = state0;
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unsigned long s0 = state1;
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state0 = s0;
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s1 ^= s1 << 23;
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s1 ^= s1 >> 17;
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s1 ^= s0;
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s1 ^= s0 >> 26;
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state1 = s1;
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return state0 + state1;
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}
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void wait_msec(unsigned int n)
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{
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register unsigned long f, t, r;
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// Get the current counter frequency
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asm volatile ("mrs %0, cntfrq_el0" : "=r"(f));
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// Read the current counter
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asm volatile ("mrs %0, cntpct_el0" : "=r"(t));
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// Calculate expire value for counter
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t+=((f/1000)*n)/1000;
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do{asm volatile ("mrs %0, cntpct_el0" : "=r"(r));}while(r<t);
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}
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// ######## STUB FUNCTIONS ########
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unsigned int kb = 0;
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unsigned int kbhit(void) {
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kb++;
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return kb / 500;
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}
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void getch(void) {
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wait_msec(0x500000);
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kb = 0;
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}
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// ######## WGT EXAMPLES ########
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void wgt24()
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{
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block screen1, screen2;
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color pal[256];
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int i;
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set_clock_rate(get_max_clock());
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mem_init();
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vga256 ();
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/* Note: This text will be on our second screen - used for wipes */
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wtextcolor (vgapal[15]); /* Use index 15 for text */
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wouttextxy (0, 0, NULL, "SCREEN BUFFER #2");
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wouttextxy (0, 50, NULL, "This screen is one of our 2 screens");
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wouttextxy (0, 58, NULL, "used to perform the wipe effect.");
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wouttextxy (46, 100, NULL, "Press a key to perform wipe");
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screen2 = wnewblock (0, 0, 319, 199); /* Allocate memory for screen2 */
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extern unsigned char _binary_bin_wgt1_pal_start[];
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wloadpalette (&_binary_bin_wgt1_pal_start[0], pal);
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wsetpalette (0, 255, pal);
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extern unsigned char _binary_bin_wgt2_blk_start[];
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screen1 = wloadblock (&_binary_bin_wgt2_blk_start[0]);
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getch();
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for (i = 0; i < 200; i++)
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{
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wwipe (0, 0, 319, i, screen1); /* Wipe screen down from right */
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delay (1);
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wwipe (319, 199,0, 199 - i, screen1); /* Wipe screen up from left */
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delay (1);
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}
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getch ();
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/* Now wipe on the black screen using horizontal lines meeting at middle */
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for (i = 0; i < 100; i++)
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{
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wwipe (0, i, 319, i, screen2);
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delay (1);
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wwipe (0, 199 - i, 319, 199 - i, screen2);
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delay (1);
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}
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getch ();
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/* Now perform a "circular" wipe, by going around the screen from center */
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for (i = 0; i < 320; i++)
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{
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wwipe (159, 99, i, 0, screen1);
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delay (1);
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}
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for (i = 0; i < 200; i++)
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{
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wwipe (159, 99, 319, i, screen1);
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delay (1);
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}
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for (i = 319; i >= 0; i--)
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{
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wwipe (159, 99, i, 199, screen1);
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delay (1);
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}
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for (i = 199; i >= 0; i--)
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{
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wwipe (159, 99, 0, i, screen1);
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delay (1);
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}
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getch ();
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/* Clear with black screen by wiping top to bottom */
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for (i = 0; i < 200; i++)
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{
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wwipe (0, i, 319, i, screen2);
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delay (1);
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}
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getch ();
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wfreeblock (screen1); /* remember to free that memory */
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wfreeblock (screen2);
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}
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void main()
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{
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wgt24();
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while (1);
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}
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@ -116,3 +116,4 @@ void wdissolve (block sourceimage, short *pattern, short speed);
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void wsetscreen (block image);
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void wnormscreen (void);
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void wvertres (short x, short y, short y2, block image);
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void wwipe (short x, short y, short x2, short y2, block image);
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63
part12-wgt/wwipe.c
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63
part12-wgt/wwipe.c
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#include "wgt.h"
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void wwipe (short x, short y, short x2, short y2, block image)
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{
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short t, distance;
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short wx, wy, dx, dy, bdx, bdy, incx, incy;
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unsigned int col;
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short swidth;
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swidth = wgetblockwidth (image);
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/* Do the line formula */
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dx = x2 - x;
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dy = y2 - y;
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t = 0; wx = 0; wy = 0;
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if (dy < 0) incy = - 1; else incy = 1;
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if (dx < 0) incx = - 1; else incx = 1;
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bdx = abs (dx);
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bdy = abs (dy);
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if (bdx > bdy) distance = bdx;
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else distance = bdy;
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if (distance == bdx)
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{
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while (t <= distance)
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{
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if ((x >= tx) & (y >= ty) & (y <= by) & (x <= bx))
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/* inside clipping? */
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{
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col = image[y * swidth + x + 2];
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/* get the colour */
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abuf[y * WGT_SYS.xres + x] = col;
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/* put the pixel */
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}
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wy += bdy;
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x += incx;
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t++;
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if (wy >= distance)
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{
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wy -= distance;
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y += incy;
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}
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}
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}
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else
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{
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while (t <= distance)
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{
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if ((x >= tx) & (y >= ty) & (y <= by) & (x <= bx))
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{
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col = image[y * swidth + x + 2];
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abuf[y*WGT_SYS.xres + x] = col;
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}
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wx += bdx;
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if (wx >= distance)
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{
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wx -= distance;
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x += incx;
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}
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y += incy;
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t++;
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}
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}
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}
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