mirror of
https://github.com/isometimes/rpi4-osdev
synced 2024-11-09 20:00:40 +00:00
Fixed annoying redraw bug (with a wait - sigh...)
This commit is contained in:
parent
875cf7b403
commit
c0fffd881b
1 changed files with 3 additions and 2 deletions
|
@ -156,7 +156,7 @@ void moveObject(volatile struct Object *object, int x, int y)
|
||||||
const int ballradius = 15;
|
const int ballradius = 15;
|
||||||
const int paddlewidth = 80;
|
const int paddlewidth = 80;
|
||||||
|
|
||||||
volatile unsigned char dir;
|
volatile unsigned char dir = 50;
|
||||||
volatile unsigned int numobjs;
|
volatile unsigned int numobjs;
|
||||||
|
|
||||||
volatile struct Object *objects = (struct Object *)HEAP_ADDRESS;
|
volatile struct Object *objects = (struct Object *)HEAP_ADDRESS;
|
||||||
|
@ -168,7 +168,6 @@ volatile struct Object *endgame;
|
||||||
void breakout_init()
|
void breakout_init()
|
||||||
{
|
{
|
||||||
numobjs = 0;
|
numobjs = 0;
|
||||||
dir = 50;
|
|
||||||
|
|
||||||
initBricks();
|
initBricks();
|
||||||
initBall();
|
initBall();
|
||||||
|
@ -243,6 +242,8 @@ void breakout()
|
||||||
|
|
||||||
// Clear endgame state
|
// Clear endgame state
|
||||||
updateEndgame(0, 0);
|
updateEndgame(0, 0);
|
||||||
|
|
||||||
|
wait_msec(0x100000); // Wait 1 second
|
||||||
}
|
}
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
|
|
Loading…
Reference in a new issue