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Fixed a few typos in part5-framebuffer
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1 changed files with 2 additions and 2 deletions
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@ -123,7 +123,7 @@ Imagine an 8x8 "A":
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0 0 0 0 0 0 0 0 = 0x00
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0 0 0 0 0 0 0 0 = 0x00
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```
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```
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This bitmap can be represented by just 8 bytes (the hexadecimal numbers after the = signs). When you look in `terminal.h`, you'll see that we've done this for many of the useful characters found in [code page 437](https://en.wikipedia.org/wiki/Code_page_437).
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This bitmap can be represented by just 8 bytes (the hexadecimal numbers after the = signs). When you look in _terminal.h_, you'll see that we've done this for many of the useful characters found in [code page 437](https://en.wikipedia.org/wiki/Code_page_437).
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`drawChar` should now be fairly self-explanatory.
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`drawChar` should now be fairly self-explanatory.
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@ -137,7 +137,7 @@ This bitmap can be represented by just 8 bytes (the hexadecimal numbers after th
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Updating our kernel to be more artistic
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Updating our kernel to be more artistic
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---------------------------------------
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---------------------------------------
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Finally, we can create a work of art on-screen! Our updated `kernel.c` exercises all these graphics routines to draw the picture below.
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Finally, we can create a work of art on-screen! Our updated _kernel.c_ exercises all these graphics routines to draw the picture below.
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Build the kernel, copy it to your SD card. You may need to update your _config.txt_ once more. If you previously set the `hdmi_safe` parameter to get Raspbian going, you probably won't need it now. You might, however, need to set `hdmi_mode` and `hdmi_group` specifically to ensure we get into 1080p mode.
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Build the kernel, copy it to your SD card. You may need to update your _config.txt_ once more. If you previously set the `hdmi_safe` parameter to get Raspbian going, you probably won't need it now. You might, however, need to set `hdmi_mode` and `hdmi_group` specifically to ensure we get into 1080p mode.
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