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https://github.com/isometimes/rpi4-osdev
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Changed Github username
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.github/FUNDING.yml
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.github/FUNDING.yml
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github: isometimes
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github: babbleberry
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@ -23,7 +23,7 @@ Note: you can avoid re-imaging the Pi, by instead [building a cross-compiler you
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Now let's build something:
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* Use `git` to clone this repo: `git clone https://github.com/isometimes/rpi4-osdev.git`
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* Use `git` to clone this repo: `git clone https://github.com/babbleberry/rpi4-osdev.git`
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* Decide which part you want to build - I like testing with _part5-framebuffer_ (it's visual, so you'll know when it works!)
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* Copy the _Makefile.gcc_ to _Makefile_
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* Edit the _Makefile_ and ensure the `GCCPATH` variable points to the _bin_ subdirectory where your cross-compiler is to be found
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@ -1,4 +1,4 @@
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remote_theme: isometimes/cayman-ga4
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remote_theme: babbleberry/cayman-ga4
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google_analytics: G-YL02TRV3C8
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url: "https://www.rpi4os.com"
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plugins:
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@ -86,7 +86,7 @@ We then serve responses based on three possible cases:
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* The incoming request is not a GET request (eg. maybe it's a HEAD request) - you can simulate this using the `curl` tool: `curl -I 192.168.0.66`
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* The incoming request is a GET request for the root web page `/` - `curl 192.168.0.66/`
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* The incoming request is a GET request for any non-root web page - eg. `curl 192.168.0.66/isometimes/monkey`
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* The incoming request is a GET request for any non-root web page - eg. `curl 192.168.0.66/babbleberry/monkey`
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I recommend reading [this page](http://tuxgraphics.org/electronics/200905/embedded-tcp-ip-stack.shtml) for a full explanation. The code I have ported is very similar to what you see there.
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@ -150,7 +150,7 @@ I hope writing your first game was easier than you thought it might be - and on
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_Well done, you've just written your first game!_
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PS: if you have issues using the Arm gcc compiler (namely an unexpected crash after painting the first brick), you might to try setting the compiler optimisation level to `-O1` instead of `-O2` in the _Makefile_. Some folks have [reported issues](https://github.com/isometimes/rpi4-osdev/issues/17), and I am able to reproduce these.
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PS: if you have issues using the Arm gcc compiler (namely an unexpected crash after painting the first brick), you might to try setting the compiler optimisation level to `-O1` instead of `-O2` in the _Makefile_. Some folks have [reported issues](https://github.com/babbleberry/rpi4-osdev/issues/17), and I am able to reproduce these.
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![The finished game](images/6-breakout-thefinishedgame.jpg)
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