Added samples/wgt36.c and wgt/wxor.c

This commit is contained in:
Adam Greenwood-Byrne 2021-04-16 20:28:59 +01:00
parent 1147917580
commit 32f99ca5d9
3 changed files with 139 additions and 0 deletions

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@ -158,3 +158,4 @@ void msetxy (short x, short y);
void msetbut (short event, short bnum); void msetbut (short event, short bnum);
void msetbounds (short x1, short y1, short x2, short y2); void msetbounds (short x1, short y1, short x2, short y2);
void noclick(); void noclick();
void wxorbox (short x, short y, short x2, short y2, unsigned char col);

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@ -0,0 +1,96 @@
#include "include/wgt.h"
#include "include/mem.h"
#include "include/multicore.h"
// ######## REQUIRED FUNCTIONS ########
unsigned long state0 = 1000;
unsigned long state1 = 2000;
unsigned long rand(void)
{
unsigned long s1 = state0;
unsigned long s0 = state1;
state0 = s0;
s1 ^= s1 << 23;
s1 ^= s1 >> 17;
s1 ^= s0;
s1 ^= s0 >> 26;
state1 = s1;
return state0 + state1;
}
// ######## STUB FUNCTIONS ########
unsigned int kb = 0;
unsigned int kbhit(void) {
kb++;
return kb / 500;
}
void getch(void) {
wait_msec(0x500000);
kb = 0;
}
// ######## WGT EXAMPLES ########
#define NUM_IN 5 /* number of random points */
#define NUM_OUT 30 /* number of points of bezier curve */
/* Fewer points will make more chunky line */
int ox, oy; /* old mouse coordinates */
int i;
void wgt36()
{
set_clock_rate(get_max_clock());
mem_init();
vga256 (); /* Initialize graphics mode */
start_core2(minit); // Start the comms engine (core 2)
while (!comms_up); // Wait for comms up
for (i = 0; i < 200; i++) /* Draw a background */
{
wsetcolor (vgapal[i]);
wline (0, i, 319, i);
}
do { /* Draws a filled xorbox using mouse coordinates as one corner. */
ox = mx;
oy = my;
wxorbox (50, 50, ox, oy, vgapal[128]); /* Draw the box */
while ((mx == ox) && (my == oy) && (!but)); /* Do nothing while mouse is
stationary. */
wxorbox (50, 50, ox, oy, vgapal[128]);
/* Erase the box by drawing the same thing */
} while (but == 0);
noclick ();
do { /* Draws a hollow rubber box using mouse coordinates as one corner. */
ox = mx;
oy = my;
wxorbox (50, 50, ox, 50, vgapal[128]);
wxorbox (ox, 50, ox, oy, vgapal[128]); /* Draw the box */
wxorbox (50, oy, ox, oy, vgapal[128]);
wxorbox (50, 50, 50, oy, vgapal[128]);
while ((mx == ox) && (my == oy) && (!but)); /* Do nothing while mouse is
stationary. */
wxorbox (50, 50, ox, 50, vgapal[128]);
wxorbox (ox, 50, ox, oy, vgapal[128]); /* Erase the box */
wxorbox (50, oy, ox, oy, vgapal[128]);
wxorbox (50, 50, 50, oy, vgapal[128]);
} while (but == 0);
mdeinit (); /* Deinitialize the mouse handler */
}
void main()
{
wgt36();
while (1);
}

42
part12-wgt/wgt/wxor.c Normal file
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@ -0,0 +1,42 @@
#include "../include/wgt.h"
void wxorbox (short x, short y, short x2, short y2, unsigned char col)
{
short i, j; /* Loop Control */
block temp; /* Temp pointer to screen */
if (y2 < y)
{
/* swap y's */
i = y;
y = y2;
y2 = i;
}
if (x2 < x)
{
/* swap x's */
i = x;
x = x2;
x2 = i;
}
if (y2 > by) y2 = by; /* Clip box */
if (x2 > bx) x2 = bx;
if (y < ty) y = ty;
if (x < tx) x = tx;
temp = &abuf[y*WGT_SYS.xres + x]; /* Move to first offset */
for (j = y; j <= y2; j++)
{
for (i = x; i <= x2; i++)
{
/* This can be change to perform any logical operation
on the pixels, such as & or | */
*temp = *temp ^ col; /* XOR the pixel on screen with col and put it back on screen */
temp++; /* Go to next pixel */
} /* x loop */
temp += (WGT_SYS.xres - 1) - (x2 - x); /* Advance to next row */
} /* y loop */
}