rpi4-osdev/part8-breakout-ble/kernel.c

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#include "fb.h"
#include "io.h"
#include "bt.h"
// The BLE stuff
#define memcmp __builtin_memcmp
#define MAX_MSG_LEN 50
#define MAX_READ_RUN 100
unsigned char data_buf[MAX_MSG_LEN];
unsigned int data_len;
unsigned int messages_received = 0;
unsigned int poll_state = 0;
enum {
LE_EVENT_CODE = 0x3e,
LE_CONNECT_CODE = 0x01,
LE_ADREPORT_CODE = 0x02,
HCI_ACL_PKT = 0x02,
HCI_EVENT_PKT = 0x04
};
unsigned int got_echo_sid = 0;
unsigned int got_echo_name = 0;
unsigned char echo_addr[6];
unsigned int connected = 0;
unsigned int connection_handle = 0;
unsigned char dir = 'l';
void hci_poll2(unsigned char byte)
{
switch (poll_state) {
case 0:
if (byte != HCI_EVENT_PKT) poll_state = 0;
else poll_state = 1;
break;
case 1:
if (byte != LE_EVENT_CODE) poll_state = 0;
else poll_state = 2;
break;
case 2:
if (byte > MAX_MSG_LEN) poll_state = 0;
else {
poll_state = 3;
data_len = byte;
}
break;
default:
data_buf[poll_state - 3] = byte;
if (poll_state == data_len + 3 - 1) {
messages_received++;
poll_state = 0;
} else poll_state++;
}
}
unsigned char *hci_poll()
{
unsigned int goal = messages_received + 1;
if (bt_isReadByteReady()) {
unsigned int run = 0;
while (run < MAX_READ_RUN && messages_received < goal && bt_isReadByteReady()) {
unsigned char byte = bt_readByte();
hci_poll2(byte);
run++;
}
if (run == MAX_READ_RUN) return 0;
else return data_buf;
}
return 0;
}
void bt_search()
{
unsigned char *buf;
while ( (buf = hci_poll()) ) {
if (data_len >= 2) {
if (buf[0] == LE_ADREPORT_CODE) {
unsigned char numreports = buf[1];
if (numreports == 1) {
unsigned char event_type = buf[2];
if (event_type == 0x00) {
unsigned char buf_len = buf[10];
unsigned char ad_len = buf[11];
if (ad_len < data_len && buf_len + 11 == data_len - 1) {
for (int c=9;c>=4;c--) echo_addr[9-c] = buf[c];
buf += 11;
got_echo_sid = 0; got_echo_name = 0; // Reset the search state machine
do {
ad_len = buf[0];
unsigned char ad_type = buf[1];
buf += 2;
if (ad_len >= 2) {
if (ad_type == 0x03) {
unsigned int sid=0;
for (int d=0;d<ad_len - 1;d+=2) {
sid = buf[d] | (buf[d+1] << 8);
if (sid == 0xEC00) {
uart_hex(sid); uart_writeText(" ");
got_echo_sid = 1;
}
}
} else if (ad_type == 0x09) {
char remote_name[ad_len - 1];
unsigned int d=0;
while (d<ad_len - 1) {
remote_name[d] = buf[d];
d++;
}
if (!memcmp(remote_name,"echo",4)) {
uart_writeText(remote_name); uart_writeText(" ");
got_echo_name = 1;
}
}
}
buf += ad_len - 1;
} while (buf[1]);
}
}
}
}
}
}
}
void bt_conn()
{
unsigned char *buf;
while ( (buf = hci_poll()) ) {
if (data_len >= 2) {
if (buf[0] == LE_CONNECT_CODE && !connected) {
connected = !buf[1];
uart_hex(connected); uart_writeText(" ");
connection_handle = buf[2] | (buf[3] << 8);
uart_hex(connection_handle); uart_writeText(" ");
}
}
}
}
// The screen
#define WIDTH 1920
#define HEIGHT 1080
#define MARGIN 30
#define VIRTWIDTH (WIDTH-(2*MARGIN))
#define FONT_BPG 8
// For the bricks
#define ROWS 5
#define COLS 10
unsigned int bricks = ROWS * COLS;
// Gameplay
#define NUM_LIVES 3
// OBJECT TRACKING
struct Object
{
unsigned int type;
unsigned int x;
unsigned int y;
unsigned int width;
unsigned int height;
unsigned char alive;
};
enum {
OBJ_NONE = 0,
OBJ_BRICK = 1,
OBJ_PADDLE = 2,
OBJ_BALL = 3
};
unsigned int numobjs = 0;
struct Object objects[(ROWS * COLS) + (2 * NUM_LIVES)];
struct Object *ball;
struct Object *paddle;
int paddlewidth = 80;
void removeObject(struct Object *object)
{
drawRect(object->x, object->y, object->x + object->width, object->y + object->height, 0, 1);
object->alive = 0;
}
void moveObject(struct Object *object, int xoff, int yoff)
{
moveRect(object->x, object->y, object->width, object->height, xoff, yoff, 0x00);
object->x = object->x + xoff;
object->y = object->y + yoff;
}
void moveObjectAbs(struct Object *object, int x, int y)
{
moveRectAbs(object->x, object->y, object->width, object->height, x, y, 0x00);
object->x = x;
object->y = y;
}
struct Object *detectCollision(struct Object *with, int xoff, int yoff)
{
for (int i=0; i<numobjs;i++) {
if (&objects[i] != with && objects[i].alive == 1) {
if (with->x + xoff > objects[i].x + objects[i].width || objects[i].x > with->x + xoff + with->width) {
// with is too far left or right to ocllide
} else if (with->y + yoff > objects[i].y + objects[i].height || objects[i].y > with->y + yoff + with->height) {
// with is too far up or down to ocllide
} else {
// Collision!
return &objects[i];
}
}
}
return 0;
}
// OBJECT INITIALISERS
void initBricks()
{
int brickwidth = 32;
int brickheight = 8;
int brickspacer = 20;
int brickcols[5] = { 0x11, 0x22, 0xEE, 0x44, 0x66 };
int ybrick = MARGIN + brickheight;
for (int i=0; i<ROWS; i++) {
int xbrick = MARGIN + (VIRTWIDTH/COLS/2) - (brickwidth/2);
for (int j = 0; j<COLS; j++) {
drawRect(xbrick, ybrick, xbrick+brickwidth, ybrick+brickheight, brickcols[i], 1);
objects[numobjs].type = OBJ_BRICK;
objects[numobjs].x = xbrick;
objects[numobjs].y = ybrick;
objects[numobjs].width = brickwidth;
objects[numobjs].height = brickheight;
objects[numobjs].alive = 1;
numobjs++;
xbrick += (VIRTWIDTH/COLS);
}
ybrick = ybrick + brickspacer;
}
}
void initBall()
{
int ballradius = 15;
drawCircle(WIDTH/2, HEIGHT/2, ballradius, 0x55, 1);
objects[numobjs].type = OBJ_BALL;
objects[numobjs].x = (WIDTH/2) - ballradius;
objects[numobjs].y = (HEIGHT/2) - ballradius;
objects[numobjs].width = ballradius * 2;
objects[numobjs].height = ballradius * 2;
objects[numobjs].alive = 1;
ball = &objects[numobjs];
numobjs++;
}
void initPaddle()
{
int paddleheight = 20;
drawRect((WIDTH-paddlewidth)/2, (HEIGHT-MARGIN-paddleheight), (WIDTH-paddlewidth)/2 + paddlewidth, (HEIGHT-MARGIN), 0x11, 1);
objects[numobjs].type = OBJ_PADDLE;
objects[numobjs].x = (WIDTH-paddlewidth)/2;
objects[numobjs].y = (HEIGHT-MARGIN-paddleheight);
objects[numobjs].width = paddlewidth;
objects[numobjs].height = paddleheight;
objects[numobjs].alive = 1;
paddle = &objects[numobjs];
numobjs++;
}
void drawScoreboard(int score, int lives)
{
char tens = score / 10; score -= (10 * tens);
char ones = score;
char string[] = "Score: 0xx Lives: x\0\0";
string[8] = tens + 0x30;
string[9] = ones + 0x30;
string[20] = (char)lives + 0x30;
drawString((WIDTH/2)-252, MARGIN-25, string, 0x0f, 3);
}
void acl_poll()
{
while (bt_isReadByteReady()) {
unsigned char byte = bt_readByte();
if (byte == HCI_EVENT_PKT) {
unsigned char opcode = bt_waitReadByte();
unsigned char length = bt_waitReadByte();
for (int i=0;i<length;i++) bt_waitReadByte();
} else if (byte == HCI_ACL_PKT) {
unsigned char h1 = bt_waitReadByte();
unsigned char h2 = bt_waitReadByte();
unsigned int handle = h1 | (h2 & 0x0f);
unsigned char flags = (h2 & 0xf0) >> 4;
h1 = bt_waitReadByte();
h2 = bt_waitReadByte();
unsigned int length = h1 | (h2 << 8);
unsigned char data[length];
for (int i=0;i<length;i++) data[i] = bt_waitReadByte();
length = data[0] | (data[1] << 8);
unsigned int channel = data[2] | (data[3] << 8);
unsigned char opcode = data[4];
if (opcode == 0x1b) {
unsigned int from_handle = data[5] | (data[6] << 8);
if (length == 4) {
dir = data[7];
moveObjectAbs(paddle, MARGIN + (dir*((VIRTWIDTH - paddlewidth)/100)), paddle->y);
}
uart_writeText("\n");
}
}
}
}
void main()
{
struct Object *foundObject;
int lives = NUM_LIVES;
int points = 0;
int velocity_x = 1;
int velocity_y = 3;
uart_init();
bt_init();
uart_writeText("Initialising Bluetooth: ");
bt_reset();
bt_loadfirmware();
bt_setbaud();
bt_setbdaddr();
fb_init();
initBricks();
initBall();
initPaddle();
drawScoreboard(points, lives);
// Print the BD_ADDR
unsigned char local_addr[6];
bt_getbdaddr(local_addr);
for (int c=5;c>=0;c--) uart_byte(local_addr[c]);
uart_writeText("\n");
// Start scanning for echo
setLEeventmask(0xff);
startActiveScanning();
uart_writeText("Waiting for echo: ");
while (!(got_echo_sid && got_echo_name)) bt_search();
stopScanning();
for (int c=0;c<=5;c++) uart_byte(echo_addr[c]);
uart_writeText("\n");
// Ask to connect to the echo
uart_writeText("Connecting to echo: ");
connect(echo_addr);
while (!connected) bt_conn();
uart_writeText("\n");
// Subscribe to updates
uart_writeText("Sending subscribe request: ");
uart_hex(connection_handle); uart_writeText("\n");
sendACLsubscribe(connection_handle);
// Begin the game
uart_writeText("Let the game commence...\n");
while (lives > 0 && bricks > 0) {
acl_poll();
// Are we going to hit anything?
foundObject = detectCollision(ball, velocity_x, velocity_y);
if (foundObject) {
if (foundObject == paddle) {
velocity_y = -velocity_y;
// Are we going to hit the side of the paddle
if (ball->x + ball->width + velocity_x == paddle->x || ball->x + velocity_x == paddle->x + paddle->width) velocity_x = -velocity_x;
} else if (foundObject->type == OBJ_BRICK) {
removeObject(foundObject);
velocity_y = -velocity_y;
bricks--;
points++;
drawScoreboard(points, lives);
}
}
wait_msec(0x2000);
moveObject(ball, velocity_x, velocity_y);
// Check we're in the game arena still
if (ball->x + ball->width >= WIDTH-MARGIN) {
velocity_x = -velocity_x;
} else if (ball->x <= MARGIN) {
velocity_x = -velocity_x;
} else if (ball->y + ball->height >= HEIGHT-MARGIN) {
lives--;
removeObject(ball);
removeObject(paddle);
initBall();
initPaddle();
drawScoreboard(points, lives);
} else if (ball->y <= MARGIN) {
velocity_y = -velocity_y;
}
}
int zoom = WIDTH/192;
int strwidth = 10 * FONT_BPG * zoom;
int strheight = FONT_BPG * zoom;
if (bricks == 0) drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Well done!", 0x02, zoom);
else drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Game over!", 0x04, zoom);
while (1) acl_poll();
}