mirror of
https://github.com/isometimes/rpi4-osdev
synced 2024-11-14 14:20:39 +00:00
76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
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#include "breakout.h"
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#include "include/fb.h"
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#include "include/multicore.h"
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// GRAPHICS ROUTINES
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void gfx_drawObject(volatile struct Object *object)
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{
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const int zoom = WIDTH/192;
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const int strwidth = 10 * FONT_BPG * zoom;
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const int strheight = FONT_BPG * zoom;
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char tens, ones;
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switch(object->type) {
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case OBJ_BALL:
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drawCircle(object->x + ballradius, object->y + ballradius, ballradius, object->alive ? object->color : 0, 1);
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break;
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case OBJ_SCOREBOARD:
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tens = object->y / 10;
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ones = object->y - (10 * tens);
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drawString((WIDTH/2)-252, MARGIN-25, "Score: 0 Lives: ", object->color, 3);
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drawChar(tens + 0x30, (WIDTH/2)-252 + (8*8*3), MARGIN-25, object->color, 3);
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drawChar(ones + 0x30, (WIDTH/2)-252 + (8*9*3), MARGIN-25, object->color, 3);
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drawChar((char)object->x + 0x30, (WIDTH/2)-252 + (8*20*3), MARGIN-25, object->color, 3);
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break;
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case OBJ_ENDGAME:
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if (object->alive) {
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if (object->x) {
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drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Game over!", object->color, zoom);
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} else if (object->y) {
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drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), "Well done!", object->color, zoom);
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}
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} else {
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drawString((WIDTH/2)-(strwidth/2), (HEIGHT/2)-(strheight/2), " ", 0, zoom);
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}
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break;
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default:
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drawRect(object->x, object->y, object->x + object->width, object->y + object->height, object->alive ? object->color : 0, 1);
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break;
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}
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object->redraw = 0;
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}
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void gfx_moveObject(volatile struct Object *object)
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{
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if (object->type == OBJ_BALL) {
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drawCircle(object->x + ballradius, object->y + ballradius, ballradius, 0, 1);
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object->redraw = 1;
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} else {
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moveRectAbs(object->x, object->y, object->width, object->height, object->newx, object->newy, 0);
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}
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object->x = object->newx;
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object->y = object->newy;
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object->move = 0;
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object->newx = 0;
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object->newy = 0;
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}
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void gfx_update(void)
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{
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for (int i=0;i<numobjs;i++) {
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if (objects[i].move) gfx_moveObject(&objects[i]);
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if (objects[i].redraw) gfx_drawObject(&objects[i]);
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}
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}
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void gfx_core(void)
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{
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clear_core1();
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while (1) gfx_update();
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}
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