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https://github.com/isometimes/rpi4-osdev
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208 lines
10 KiB
C
208 lines
10 KiB
C
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/*********************************************
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* vim:sw=8:ts=8:si:et
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* To use the above modeline in vim you must have "set modeline" in your .vimrc
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* Author: Guido Socher
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* Copyright:LGPL V2
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* See http://www.gnu.org/licenses/old-licenses/lgpl-2.0.html
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*
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* IP/ARP/UDP/TCP functions
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*
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*********************************************/
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//@{
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#ifndef IP_ARP_UDP_TCP_H
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#define IP_ARP_UDP_TCP_H 1
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#include "ip_config.h"
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// set my own mac address:
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extern void init_mac(uint8_t *mymac); // not needed if you call init_udp_or_www_server
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// -- web server functions --
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#if defined (WWW_server) || defined (UDP_server)
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// you must call this function once before you use any of the other server functions:
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// mymac may be set to NULL in this function if init_mac was used before
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// init_ip_arp_udp_tcp is now replaced by init_udp_or_www_server and the www_server_port function.
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extern void init_udp_or_www_server(uint8_t *mymac,uint8_t *myip);
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#endif
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#if defined (WWW_server)
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extern void www_server_port(uint16_t port); // not needed if you want port 80
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// send data from the web server to the client:
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extern void www_server_reply(uint8_t *buf,uint16_t dlen);
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#endif
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// for a UDP server:
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#if defined (UDP_server)
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extern uint8_t eth_type_is_ip_and_my_ip(uint8_t *buf,uint16_t len);
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extern void make_udp_reply_from_request_udpdat_ready(uint8_t *buf,uint16_t datalen,uint16_t port);
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extern void make_udp_reply_from_request(uint8_t *buf,char *data,uint8_t datalen,uint16_t port);
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#endif
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// return 0 to just continue in the packet loop and return the position
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// of the tcp data if there is tcp data part:
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extern uint16_t packetloop_arp_icmp_tcp(uint8_t *buf,uint16_t plen);
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// functions to fill the web pages with data:
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extern uint16_t fill_tcp_data_p(uint8_t *buf,uint16_t pos, const uint8_t *progmem_s);
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extern uint16_t fill_tcp_data_string(uint8_t *buf,uint16_t pos, char *reply);
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extern uint16_t fill_tcp_data(uint8_t *buf,uint16_t pos, const char *s);
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// fill a binary string of len data into the tcp packet:
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extern uint16_t fill_tcp_data_len(uint8_t *buf,uint16_t pos, const uint8_t *s, uint8_t len);
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// -- client only functions --
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#if defined (WWW_client) || defined (NTP_client) || defined (UDP_client) || defined (TCP_client) || defined (PING_client)
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extern void client_ifconfig(uint8_t *ip,uint8_t *netmask);
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// route_via_gw can be used decide if a packed needs to be routed via GW or can be found on the LAN:
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extern uint8_t route_via_gw(uint8_t *destip); // returns 1 if destip must be routed via the GW. Returns 0 if destip is on the local LAN
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//
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// The get_mac_with_arp function can be used to find the MAC address of
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// a host that is directly connected to the same LAN. It translates the IP address into
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// a MAC address.
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// You need to provide a callback function. That function will be executed once the
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// MAC address is found. We do this to not block execution in the main loop.
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// NOTE: you can only do one MAC address resolution at a time. The reference_number is just
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// a number given back to you to make it easier to know what this relates to.
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//
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// You declare the callback function:
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//
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//#define TRANS_NUM_GWMAC 12
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//void arpresolver_result_callback(uint8_t *ip __attribute__((unused)),uint8_t reference_number,uint8_t *mac){ // the __attribute__((unused)) is a gcc compiler directive to avoid warnings about unsed variables.
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// uint8_t i=0;
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// if (reference_number==TRANS_NUM_GWMAC){
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// // copy mac address over:
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// while(i<6){gwmac[i]=mac[i];i++;}
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// }
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//}
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//
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// and then you can just call get_mac_with_arp like this:
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// get_mac_with_arp(gwip,TRANS_NUM_GWMAC,&arpresolver_result_callback);
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// Note: you must have initialized the stack with init_udp_or_www_server or client_ifconfig
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// before you can use get_mac_with_arp(). The arp request will automatically be repeated if
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// there is no answer.
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extern void get_mac_with_arp(uint8_t *ip, uint8_t reference_number,void (*arp_result_callback)(uint8_t *ip,uint8_t reference_number,uint8_t *mac));
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uint8_t get_mac_with_arp_wait(void); // checks current ongoing transaction, retuns 0 when the transaction is over
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#endif
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#ifdef TCP_client
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// To use the tcp client you need to:
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//
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// Declare a callback function to get the result (tcp data from the server):
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//
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// uint8_t your_client_tcp_result_callback(uint8_t fd, uint8_t statuscode,uint16_t data_start_pos_in_buf, uint16_t len_of_data){
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// ...your code;
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// return(close_tcp_session);
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// }
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//
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// statuscode=0 means the buffer has valid data, otherwise len and pos_in_buf
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// are invalid. That is: do to use data_start_pos_in_buf and len_of_data
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// if statuscode!=0.
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//
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// This callback gives you access to the TCP data of the first
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// packet returned from the server. You should aim to minimize the server
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// output such that this will be the only packet.
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//
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// close_tcp_session=1 means close the session now. close_tcp_session=0
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// read all data and leave it to the other side to close it.
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// If you connect to a web server then you want close_tcp_session=0.
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// If you connect to a modbus/tcp equipment then you want close_tcp_session=1
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//
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// Declare a callback function to be called in order to fill in the
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//
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// request (tcp data sent to the server):
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// uint16_t your_client_tcp_datafill_callback(uint8_t fd){...your code;return(len_of_data_filled_in);}
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//
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// Now call:
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// fd=client_tcp_req(&your_client_tcp_result_callback,&your_client_tcp_datafill_callback,portnumber);
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//
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// fd is a file descriptor like number that you get back in the fill and result
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// function so you know to which call of client_tcp_req this callback belongs.
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//
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// You can not start different clients (e.g modbus and web) at the
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// same time but you can start them one after each other. That is
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// when the request has timed out or when the result_callback was
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// executed then you can start a new one. The fd makes it still possible to
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// distinguish in the callback code the different types you started.
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//
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// Note that you might never get called back if the other side does
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// not answer. A timer would be needed to recongnize such a condition.
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//
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// We use callback functions because that is the best implementation
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// given the fact that we have very little RAM memory.
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//
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extern uint8_t client_tcp_req(uint8_t (*result_callback)(uint8_t fd,uint8_t statuscode,uint16_t data_start_pos_in_buf, uint16_t len_of_data),uint16_t (*datafill_callback)(uint8_t fd),uint16_t port,uint8_t *dstip,uint8_t *dstmac);
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#endif
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#ifdef WWW_client
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// ----- http get
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// The string buffers to which urlbuf_varpart and hoststr are pointing
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// must not be changed until the callback is executed.
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extern void client_browse_url(const prog_char *urlbuf, char *urlbuf_varpart, const char *hoststr,void (*callback)(uint16_t,uint16_t,uint16_t),uint8_t *dstip,uint8_t *dstmac);
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// The callback is a reference to a function which must look like this:
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// void browserresult_callback(uint16_t webstatuscode,uint16_t datapos,uint16_t len)
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// webstatuscode is zero if there was no proper reply from the server (garbage message total communication failure, this is rare).
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// webstatuscode is otherwise the http status code (e.g webstatuscode=200 for 200 OK);
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// For possible status codes look at http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
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// Basically 2xx is success and any 5xx, 4xx is a failure.
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// ----- http post
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// client web browser using http POST operation:
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// additionalheaderline must be set to NULL if not used.
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// The string buffers to which urlbuf_varpart and hoststr are pointing
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// must not be changed until the callback is executed.
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// postval is a string buffer which can only be de-allocated by the caller
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// when the post operation was really done (e.g when callback was executed).
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// postval must be urlencoded.
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extern void client_http_post(const prog_char *urlbuf, char *urlbuf_varpart,const char *hoststr, const prog_char *additionalheaderline,char *postval,void (*callback)(uint16_t,uint16_t,uint16_t),uint8_t *dstip,uint8_t *dstmac);
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// The callback is a reference to a function which must look like this:
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// void browserresult_callback(uint16_t webstatuscode,uint16_t datapos,uint16_t len)
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// webstatuscode is zero if there was no proper reply from the server (garbage message total communication failure, this is rare).
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// webstatuscode is otherwise the http status code (e.g webstatuscode=200 for 200 OK);
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#endif
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#ifdef NTP_client
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// be careful to not mix client_ntp_request with situations where you are filling
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// a web-page. Normally you will be using the same packet buffer and
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// client_ntp_request writes immediately to buf. You might need to
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// set a marker and call client_ntp_request when your main loop is idle.
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extern void client_ntp_request(uint8_t *buf,uint8_t *ntpip,uint8_t srcport,uint8_t *dstmac);
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extern uint8_t client_ntp_process_answer(uint8_t *buf,uint32_t *time,uint8_t dstport_l);
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#endif
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#ifdef UDP_client
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// There are two ways of using this UDP client:
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//
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// 1) you call send_udp_prepare, you fill the data yourself into buf starting at buf[UDP_DATA_P],
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// you send the packet by calling send_udp_transmit
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//
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// 2) You just allocate a large enough buffer for you data and you call send_udp and nothing else
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// needs to be done.
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//
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extern void send_udp_prepare(uint8_t *buf,uint16_t sport, const uint8_t *dip, uint16_t dport,const uint8_t *dstmac);
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extern void send_udp_transmit(uint8_t *buf,uint16_t datalen);
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// send_udp sends via gwip, you must call client_set_gwip at startup, datalen must be less than 220 bytes
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extern void send_udp(uint8_t *buf,char *data,uint8_t datalen,uint16_t sport, const uint8_t *dip, uint16_t dport,const uint8_t *dstmac);
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#endif
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// you can find out who ping-ed you if you want:
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extern void register_ping_rec_callback(void (*callback)(uint8_t *srcip));
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#ifdef PING_client
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extern void client_icmp_request(uint8_t *buf,uint8_t *destip,uint8_t *dstmac);
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// you must loop over this function to check if there was a ping reply:
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extern uint8_t packetloop_icmp_checkreply(uint8_t *buf,uint8_t *ip_monitoredhost);
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#endif // PING_client
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#ifdef WOL_client
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extern void send_wol(uint8_t *buf,uint8_t *wolmac);
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#endif // WOL_client
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#if defined GRATARP
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// send a Gratuitous arp, this is to refresh the arp
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// cash of routers and switches. It can improve the response
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// time in wifi networks as some wifi equipment expects the initial
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// communication to not start from the network side. That is wrong
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// but some consumer devices are made like this.
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extern uint8_t gratutious_arp(uint8_t *buf);
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#endif // GRATARP
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#endif /* IP_ARP_UDP_TCP_H */
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//@}
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